Unique Units

updated with xmen510's suggestions

Spoiler :
Civilizations:
UUs:
*Note: stuff in parentheses are changes made to unit that the UU replaces


Quendi:

Noldor: House of Fingolfin:
- UUs:
*Swordsmen

Noldor: House of Fëanor:
- UUs:
*Swordsmen

Teleri:
- UUs:
*Swan ships [early transport, other ships]

Sindar:
- UUs:
*Elven Archers
*Forest Sentry [double? defense on Forest Tiles, works especially nice as elven cities can be in forests.]

Vanyar:
- UUs:
*Spearmen
*Magic


Good Men:

Númenor:
- UUs:
*Unique ships

Arnor:
- UUs:
*Dunedain Horse Rangers [replaces knight]
strength: 14 (+4)
movement: 2
cost: 140 (+50)
Immune to first strikes
Flank attack vs. Catapults and Trebuchets
Ignores terrain movement costs (added)
1 first strike (added)
+25% defense bonus (added)
*Dunedain Foot Ranger [replaces archer]
strength: 6 (+3)
movement: 1
cost: 40 (+15)
1 first strike
+50% city defense
+25% hills defense
Immune to first strikes (added)

Gondor:
- UUs:
*Guards of the Citadel
*Trebuchets [replaces catapult, but has same stats as trebuchets in regular game]
*Ithilien rangers [?]

Edain:
-UUs:
*Swordsman


Neutral Men:

Rohirrim:
- UUs:
*mearas long-spear [replaces knight]
strength: 12 (+2)
movement: 2
cost: 120 (+30)
Immune to first strikes
Doesn't receive defensive bonuses
Flank attack vs. Catapults and Trebuchets
1 first strike (added)
*mearas long-sword [replaces knight]
strength: 13 (+3)
movement: 2
cost: 160 (+70)
Immune to first strikes
Doesn't receive defensive bonuses
Flank attack vs. Catapults and Trebuchets
2 first strikes (added)
*horse archer [same stats as horse archer in regular game]
*other horsemen [?]

Northmen:
- UUs:
*Dale archers [replaces archers]
strength: 5 (+2)
movement: 1
cost: 50 (+25)
1 first strike
+50% city defense
+25% hills defense
+50% vs. Melee Units (added)
*workboats that don't get used up

Dunlending:
- UUs:
*units plunder more gold??
*cheaper but weaker units

Isengard:
- UUs:
*Uruk-Hai [replaces infantry]
strength: 6 (+1)
movement: 1
cost: 40
+10% City Attack
+25% vs. Melee Units
*other Uruk-Hai units [?]


Evil Men:

Haradrim:
- UUs:
*Mumakil [stats similar to war elephant]
strength: 10 (+2)
movement: 1
cost: 80 (+20)
Doesn't receive defensive bonuses
+50% vs. mounted units
1 first strike (added)
*Corsair [replaces infantry]
strength: 6 (+1)
movement: 1
cost: 80 (+40)
+10% City Attack
+25% vs. Melee Units
Starts with Amphibious and March promotion (added)
1 first strike (added)
*ship for Corsair [?]

Easterling:
- UUs:
*Chariots [replaces horsemen, but has the same stats as chariots in the regular game]
*War Chariots [replaces horsemen, but has the same stats as the war chariots in the regular game]
*Pikemen [replaces infantry, but has the same stats as pikemen in the regular game]

Angmar:
- UUs:
*sorcery maybe?
*Some kind of undead (Barrow Wights? maybe have some different undeads)


Shadow:
-UUs:
*Orc Units (-1 strength, -20 cost):
Warrior

Swordsman
Axeman
Long Swordsman
Berserker

Spearman
Pikeman

Bowman
Archer
Crossbowman

Scout
Hunter

Warg [mounted unit]​
*Troll Infantry [replaces infantry]
strength: 10 (+5)
movement: 1
cost: 160 (+120)
+20% City Attack (+10%)
+50% vs. Melee Units (+25%)
*Troll Berserker [replaces Berserker]
strength: 13 (+5)
movement: 1
cost: 240 (+170)
+20% city attack (+10%)
Starts with Amphibious
+50% vs. Melee Units
*Troll Stoneslinger [replaces Archer]
strength: 8 (+5)
movement: 1
cost: 120 (+95)
1 first strike
+50% city defense
+25% hills defense
Starts with Amphibious (added)
+50% vs. Melee Units (added)

Mordor:
- UUs:
*Uruk-hai [same as Isenguard]
*Grond [World Unit]

Angband:
- UUs:
*Balrogs [replaces infantry]
strength: 13 (+8)
movement: 1
cost: 320 (+280)
+30% City Attack (+20%)
+50% vs. Melee Units (+25%)
*Cold Drake
strength: 14
movement: 2
cost: 240
Immune to first strikes
Doesn't receive defensive bonuses
Flank attack vs. Catapults and Trebuchets
1 first strike (added)
*Fire Drake [replaces Cold Drake]
strength: 16 (+2)
movement: 3
cost: 360 (+120)
Immune to first strikes
Doesn't receive defensive bonuses
Flank attack vs. Catapults and Trebuchets
2 first strikes (added 1)
*Winged-Dragon [replaces Cold Dragons]
strength: 18 (+2)
movement: 3
cost: 480 (+120)
Immune to first strikes
Doesn't receive defensive bonuses
Flank attack vs. Catapults and Trebuchets
Ignores terrain cost (added)
2 first strikes
Can destroy tile improvements and hurt city defenses [-25% per turn] (added)
*werewolves
strength: 12
movement: 2
cost: 160
+50% vs. Mounted Units
1 first strike
Immune to first strikes
Doesn't receive defensive bonuses
Flank attack vs. Catapults and Trebuchets


Khazâd:
- UUs:
*Dwarven slingers [replaces archer]
strength: 6 (+3)
movement: 1
cost: 60 (+35)
1 first strike
+50% city defense
+25% hills defense
Starts with Amphibious (added)

Longbeard:
- UUs:
*Dwarven Sappers [replaces infantry]
strength: 7 (+2)
movement: 1
cost: 80 (+40)
+25% City Attack (+15%)
+50% vs. Melee Units (+25%)
Starts with Amphibious (added)
*Dragon slayers [replaces infantry]
strength: 7 (+2)
movement: 1
cost: 120 (+80)
+25% City Attack (+15%)
+50% vs. Melee Units (+25%)
+100 against dragons

Broadbeams & Firebeards:
- UUs:
*Khuzdul Miner [replaces Worker]
movement: 2
cost: 60
Can improve tiles
+25% construction speed for Expansive leaders
+1 gold for every mined resource (added)
 
Arnor before the Collapse was a Large, Large realm: Therefore I think that their unit should be a faster Unit (Also, they are the farthest away in the northern parts from fighting in Mordor). Maybe Marching ***** (Axemen? Represents a mobile defense and attack force that reached Mordor to fight the same battle other people arrived to fight for.)

Numenor can have a "Armed Sailer" Unit that has Amphibious and when based on a ship (like a plain :)) they get a bonus to attack. Also good for maps with less water as their usefullness in fighting across rivers can be explained.

Uruk Hai Berserkers
+50 v.s. Melee, -X V.S. other. Causes Collaterol Damage. (Theya re the first to reach to top of the wall and came up chopping. National Units? (can build only 20?))

Uruk Hai Marchers
2 Movement, (To catch traspassers, capture heros for ransom ect.)



Just my Two Pounds.
 
updated with Charles Li's suggestions

Spoiler :
Civilizations:
UUs:
*Note: stuff in parentheses are changes made to unit that the UU replaces


Quendi:

Noldor: House of Fingolfin:
- UUs:
*Swordsmen

Noldor: House of Fëanor:
- UUs:
*Swordsmen

Teleri:
- UUs:
*Swan ships [early transport, other ships]

Sindar:
- UUs:
*Elven Archers
*Forest Sentry [double? defense on Forest Tiles, works especially nice as elven cities can be in forests.]

Vanyar:
- UUs:
*Spearmen
*Magic


Good Men:

Númenor:
- UUs:
*Unique ships
*Marching Units (+1 movement)
*Armed Sailer

Arnor:
- UUs:
*Dunedain Horse Rangers [replaces knight]
strength: 14 (+4)
movement: 2
cost: 140 (+50)
Immune to first strikes
Flank attack vs. Catapults and Trebuchets
Ignores terrain movement costs (added)
1 first strike (added)
+25% defense bonus (added)
*Dunedain Foot Ranger [replaces archer]
strength: 6 (+3)
movement: 1
cost: 40 (+15)
1 first strike
+50% city defense
+25% hills defense
Immune to first strikes (added)

Gondor:
- UUs:
*Guards of the Citadel
*Trebuchets [replaces catapult, but has same stats as trebuchets in regular game]
*Ithilien rangers [?]

Edain:
-UUs:
*Swordsman


Neutral Men:

Rohirrim:
- UUs:
*mearas long-spear [replaces knight]
strength: 12 (+2)
movement: 2
cost: 120 (+30)
Immune to first strikes
Doesn't receive defensive bonuses
Flank attack vs. Catapults and Trebuchets
1 first strike (added)
*mearas long-sword [replaces knight]
strength: 13 (+3)
movement: 2
cost: 160 (+70)
Immune to first strikes
Doesn't receive defensive bonuses
Flank attack vs. Catapults and Trebuchets
2 first strikes (added)
*horse archer [same stats as horse archer in regular game]
*other horsemen [?]

Northmen:
- UUs:
*Dale archers [replaces archers]
strength: 5 (+2)
movement: 1
cost: 50 (+25)
1 first strike
+50% city defense
+25% hills defense
+50% vs. Melee Units (added)
*workboats that don't get used up

Dunlending:
- UUs:
*units plunder more gold??
*cheaper but weaker units

Isengard:
- UUs:
*Uruk-Hai [replaces infantry]
strength: 6 (+1)
movement: 1
cost: 40
+10% City Attack
+25% vs. Melee Units
*Uruk Hai Berserkers
+50 v.s. Melee, -X V.S. other. Causes Collaterol Damage. (They are the first to reach to top of the wall and came up chopping. National Units? (can build only 20?)) [?]
*Uruk Hai Marchers
+1 movement
+20 cost
*other Uruk-Hai units [?]


Evil Men:

Haradrim:
- UUs:
*Mumakil [stats similar to war elephant]
strength: 10 (+2)
movement: 1
cost: 80 (+20)
Doesn't receive defensive bonuses
+50% vs. mounted units
1 first strike (added)
*Corsair [replaces infantry]
strength: 6 (+1)
movement: 1
cost: 80 (+40)
+10% City Attack
+25% vs. Melee Units
Starts with Amphibious and March promotion (added)
1 first strike (added)
*ship for Corsair [?]

Easterling:
- UUs:
*Chariots [replaces horsemen, but has the same stats as chariots in the regular game]
*War Chariots [replaces horsemen, but has the same stats as the war chariots in the regular game]
*Pikemen [replaces infantry, but has the same stats as pikemen in the regular game]

Angmar:
- UUs:
*sorcery maybe?
*Some kind of undead (Barrow Wights? maybe have some different undeads)


Shadow:
-UUs:
*Orc Units (-1 strength, -20 cost):
Warrior

Swordsman
Axeman
Long Swordsman
Berserker

Spearman
Pikeman

Bowman
Archer
Crossbowman

Scout
Hunter

Warg [mounted unit]​
*Troll Infantry [replaces infantry]
strength: 10 (+5)
movement: 1
cost: 160 (+120)
+20% City Attack (+10%)
+50% vs. Melee Units (+25%)
*Troll Berserker [replaces Berserker]
strength: 13 (+5)
movement: 1
cost: 240 (+170)
+20% city attack (+10%)
Starts with Amphibious
+50% vs. Melee Units
*Troll Stoneslinger [replaces Archer]
strength: 8 (+5)
movement: 1
cost: 120 (+95)
1 first strike
+50% city defense
+25% hills defense
Starts with Amphibious (added)
+50% vs. Melee Units (added)

Mordor:
- UUs:
*Uruk-hai [same as Isenguard]
*Grond [World Unit]

Angband:
- UUs:
*Balrogs [replaces infantry]
strength: 13 (+8)
movement: 1
cost: 320 (+280)
+30% City Attack (+20%)
+50% vs. Melee Units (+25%)
*Cold Drake
strength: 14
movement: 2
cost: 240
Immune to first strikes
Doesn't receive defensive bonuses
Flank attack vs. Catapults and Trebuchets
1 first strike (added)
*Fire Drake [replaces Cold Drake]
strength: 16 (+2)
movement: 3
cost: 360 (+120)
Immune to first strikes
Doesn't receive defensive bonuses
Flank attack vs. Catapults and Trebuchets
2 first strikes (added 1)
*Winged-Dragon [replaces Cold Dragons]
strength: 18 (+2)
movement: 3
cost: 480 (+120)
Immune to first strikes
Doesn't receive defensive bonuses
Flank attack vs. Catapults and Trebuchets
Ignores terrain cost (added)
2 first strikes
Can destroy tile improvements and hurt city defenses [-25% per turn] (added)
*werewolves
strength: 12
movement: 2
cost: 160
+50% vs. Mounted Units
1 first strike
Immune to first strikes
Doesn't receive defensive bonuses
Flank attack vs. Catapults and Trebuchets


Khazâd:
- UUs:
*Dwarven slingers [replaces archer]
strength: 6 (+3)
movement: 1
cost: 60 (+35)
1 first strike
+50% city defense
+25% hills defense
Starts with Amphibious (added)

Longbeard:
- UUs:
*Dwarven Sappers [replaces infantry]
strength: 7 (+2)
movement: 1
cost: 80 (+40)
+25% City Attack (+15%)
+50% vs. Melee Units (+25%)
Starts with Amphibious (added)
*Dragon slayers [replaces infantry]
strength: 7 (+2)
movement: 1
cost: 120 (+80)
+25% City Attack (+15%)
+50% vs. Melee Units (+25%)
+100 against dragons

Broadbeams & Firebeards:
- UUs:
*Khuzdul Miner [replaces Worker]
movement: 2
cost: 60
Can improve tiles
+25% construction speed for Expansive leaders
+1 gold for every mined resource (added)
 
Like the Uruk Berserkers, though didn't we have berserker as a kind of captain-y unit available after X promotions? (Maybe Berserker replaces Captain.)

Like the Arnor idea too. And JSYK it's spelled 'sailor'
 
updated with T_F's suggestions

Spoiler :
Civilizations:
UUs:
*Note: stuff in parentheses are changes made to unit that the UU replaces


Quendi:

Noldor: House of Fingolfin:
- UUs:
*Swordsmen

Noldor: House of Fëanor:
- UUs:
*Swordsmen

Teleri:
- UUs:
*Swan ships [early transport, other ships]

Sindar:
- UUs:
*Elven Archers
*Forest Sentry [double? defense on Forest Tiles, works especially nice as elven cities can be in forests.]

Vanyar:
- UUs:
*Spearmen
*Magic


Good Men:

Númenor:
- UUs:
*Unique ships
*Marching Units (+1 movement)
*Armed Sailor

Arnor:
- UUs:
*Dunedain Horse Rangers [replaces knight]
strength: 14 (+4)
movement: 2
cost: 140 (+50)
Immune to first strikes
Flank attack vs. Catapults and Trebuchets
Ignores terrain movement costs (added)
1 first strike (added)
+25% defense bonus (added)
*Dunedain Foot Ranger [replaces archer]
strength: 6 (+3)
movement: 1
cost: 40 (+15)
1 first strike
+50% city defense
+25% hills defense
Immune to first strikes (added)

Gondor:
- UUs:
*Guards of the Citadel
*Trebuchets [replaces catapult, but has same stats as trebuchets in regular game]
*Ithilien rangers [?]

Edain:
-UUs:
*Swordsman


Neutral Men:

Rohirrim:
- UUs:
*mearas long-spear [replaces knight]
strength: 12 (+2)
movement: 2
cost: 120 (+30)
Immune to first strikes
Doesn't receive defensive bonuses
Flank attack vs. Catapults and Trebuchets
1 first strike (added)
*mearas long-sword [replaces knight]
strength: 13 (+3)
movement: 2
cost: 160 (+70)
Immune to first strikes
Doesn't receive defensive bonuses
Flank attack vs. Catapults and Trebuchets
2 first strikes (added)
*horse archer [same stats as horse archer in regular game]
*other horsemen [?]

Northmen:
- UUs:
*Dale archers [replaces archers]
strength: 5 (+2)
movement: 1
cost: 50 (+25)
1 first strike
+50% city defense
+25% hills defense
+50% vs. Melee Units (added)
*workboats that don't get used up

Dunlending:
- UUs:
*units plunder more gold??
*cheaper but weaker units

Isengard:
- UUs:
*Uruk-Hai [replaces infantry]
strength: 6 (+1)
movement: 1
cost: 40
+10% City Attack
+25% vs. Melee Units
*Uruk Hai Berserkers [replaces captain {?}]
+50 v.s. Melee, -X V.S. other. Causes Collaterol Damage. (They are the first to reach to top of the wall and came up chopping. National Units? (can build only 20?)) [?]
*Uruk Hai Marchers
+1 movement
+20 cost
*other Uruk-Hai units [?]


Evil Men:

Haradrim:
- UUs:
*Mumakil [stats similar to war elephant]
strength: 10 (+2)
movement: 1
cost: 80 (+20)
Doesn't receive defensive bonuses
+50% vs. mounted units
1 first strike (added)
*Corsair [replaces infantry]
strength: 6 (+1)
movement: 1
cost: 80 (+40)
+10% City Attack
+25% vs. Melee Units
Starts with Amphibious and March promotion (added)
1 first strike (added)
*ship for Corsair [?]

Easterling:
- UUs:
*Chariots [replaces horsemen, but has the same stats as chariots in the regular game]
*War Chariots [replaces horsemen, but has the same stats as the war chariots in the regular game]
*Pikemen [replaces infantry, but has the same stats as pikemen in the regular game]

Angmar:
- UUs:
*sorcery maybe?
*Some kind of undead (Barrow Wights? maybe have some different undeads)


Shadow:
-UUs:
*Orc Units (-1 strength, -20 cost):
Warrior

Swordsman
Axeman
Long Swordsman
Berserker

Spearman
Pikeman

Bowman
Archer
Crossbowman

Scout
Hunter

Warg [mounted unit]​
*Troll Infantry [replaces infantry]
strength: 10 (+5)
movement: 1
cost: 160 (+120)
+20% City Attack (+10%)
+50% vs. Melee Units (+25%)
*Troll Berserker [replaces Berserker]
strength: 13 (+5)
movement: 1
cost: 240 (+170)
+20% city attack (+10%)
Starts with Amphibious
+50% vs. Melee Units
*Troll Stoneslinger [replaces Archer]
strength: 8 (+5)
movement: 1
cost: 120 (+95)
1 first strike
+50% city defense
+25% hills defense
Starts with Amphibious (added)
+50% vs. Melee Units (added)

Mordor:
- UUs:
*Uruk-hai [same as Isenguard]
*Grond [World Unit]

Angband:
- UUs:
*Balrogs [replaces infantry]
strength: 13 (+8)
movement: 1
cost: 320 (+280)
+30% City Attack (+20%)
+50% vs. Melee Units (+25%)
*Cold Drake
strength: 14
movement: 2
cost: 240
Immune to first strikes
Doesn't receive defensive bonuses
Flank attack vs. Catapults and Trebuchets
1 first strike (added)
*Fire Drake [replaces Cold Drake]
strength: 16 (+2)
movement: 3
cost: 360 (+120)
Immune to first strikes
Doesn't receive defensive bonuses
Flank attack vs. Catapults and Trebuchets
2 first strikes (added 1)
*Winged-Dragon [replaces Cold Dragons]
strength: 18 (+2)
movement: 3
cost: 480 (+120)
Immune to first strikes
Doesn't receive defensive bonuses
Flank attack vs. Catapults and Trebuchets
Ignores terrain cost (added)
2 first strikes
Can destroy tile improvements and hurt city defenses [-25% per turn] (added)
*werewolves
strength: 12
movement: 2
cost: 160
+50% vs. Mounted Units
1 first strike
Immune to first strikes
Doesn't receive defensive bonuses
Flank attack vs. Catapults and Trebuchets


Khazâd:
- UUs:
*Dwarven slingers [replaces archer]
strength: 6 (+3)
movement: 1
cost: 60 (+35)
1 first strike
+50% city defense
+25% hills defense
Starts with Amphibious (added)

Longbeard:
- UUs:
*Dwarven Sappers [replaces infantry]
strength: 7 (+2)
movement: 1
cost: 80 (+40)
+25% City Attack (+15%)
+50% vs. Melee Units (+25%)
Starts with Amphibious (added)
*Dragon slayers [replaces infantry]
strength: 7 (+2)
movement: 1
cost: 120 (+80)
+25% City Attack (+15%)
+50% vs. Melee Units (+25%)
+100 against dragons

Broadbeams & Firebeards:
- UUs:
*Khuzdul Miner [replaces Worker]
movement: 2
cost: 60
Can improve tiles
+25% construction speed for Expansive leaders
+1 gold for every mined resource (added)
 
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