Unit design

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seZ or anyone with nifviewing expertise, can you try out these 2 models and see how they look together? Basically I have a dwarven head and a very basic helm. If they look good together and this works then I will make a ton of different helms based upon the sizing of this helm. Also so beards, maybe some eyeglasses, ect.

Rendered shots of each:



Included in the zips are the mesh, the dds, the bmp that matches the dds, and the original bmp in case you need a reference.
 

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Here's an unmapped, unskinned horned helm that I'll finish up if the above experiment works.

 
One more unwrapped one before I go mow the lawn.



Obviously the dwarf isn't skinned either, but this helm would fit the above skinned head if the first helm does.
 
Ploeperpengel said:
You're really getting better woodelf. Still one thing WH-Dwarfs have long beards not only a mustage. But keep on practicing. Maybe I even find a use for your alienheads here:D

Thanks. The beard add-on is coming soon. :)
 
As promised. A very simple beard that should fig snugly on the head in post 101. The notches are where the stache will be anyhow. Again, if this works I can whip up all shapes, sizes, and kinds of beards if needed.

 

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just a quick nifedit. Doesn't seem to cause any issues. Maybe you'll find a way to reduce polycount though otherwise I think your bits will only be suitable for officers or heros. But still nicely done. At that pace you progress I think we'll get very useful stuff pretty soon here:)
The beard seems to be not properly centered but that's nothing you can't fix in the viewer.
 
Thanks a ton Ploep. This gives me some massive motivation. :D

Time to post my Mr. Potato Dwarf for the world to see, using your pics of course. :p
 
I can't wait to try this with The Undead. I see them wearing all sorts of mismatched helms, gauntlets, armor, ect.

Of course, someone needs to make a good skull first... :hmm:
 
Not to continue being a noob....are they max models or can they get into max so I can look at the head itself?

Also, how do my helms look on him? ;)
 
Ploeperpengel said:
The Great Artist has one(low poly) and also C.Rolands Skeleton;)

rolands skeleton head causes lag, cause its a smoothed morrowwind product... and the artists skull ;) is hard to skin cause it consists of ten pixels or so... and my skeleton skul is based on the scouts head...
 
seZereth said:
rolands skeleton head causes lag, cause its a smoothed morrowwind product... and the artists skull ;) is hard to skin cause it consists of ten pixels or so... and my skeleton skul is based on the scouts head...

So should I try to make my own skull?
 
No need for that, there´s a plugin for 3dsMAX available which let´s you import .nif files. you can simply import the great artist and then uvmap the skull yourself, giving you more than 10 pixels to skin it.

Have a search in the main CIV4 creation & customization forum for the plugin.
 
Psychic_Llamas said:
I guess the bow should actually shoot, but it could just be a spare to get strapped to the back...

I could look into modeling one, but don't know enough yet about making it actually work in game. Maybe it would replace the existing bow and work automatically, or is that wishful thinking? :blush:
 
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