Humakty
Happy Goblin
Why do you want to change something about the DE and HE land forces ? I tested both recently, and they seemed okay to me, the DE being really powerfull once their crossbowmen and lizards come into action. I don't think both of them need anything more ATM, in facts we will maybe need to tone the various elves down once we will have done the other factions.
I don't think we can use civ 4 flying system to represent flyers, mostly because it seems strange for something not reaching 500 km/h to strike at several spaces from it's base, then getting safely back to it's city. The current system used is to make all squares cost 1 for flyiers, and giving them a big movement. It gives them enougth mobility to avoid being easily attacked. The only downside is that they can be attacked and destroyed by gound troops, but as they are 'normal' animals, they do need to rest from time to time.
The best would be to have a system like civ 2, where flyiers weren't based into a city, but couldn't be attacked by standard ground troops.
I don't think we can use civ 4 flying system to represent flyers, mostly because it seems strange for something not reaching 500 km/h to strike at several spaces from it's base, then getting safely back to it's city. The current system used is to make all squares cost 1 for flyiers, and giving them a big movement. It gives them enougth mobility to avoid being easily attacked. The only downside is that they can be attacked and destroyed by gound troops, but as they are 'normal' animals, they do need to rest from time to time.
The best would be to have a system like civ 2, where flyiers weren't based into a city, but couldn't be attacked by standard ground troops.