Unit Preview: Tesla Tank

DJ Bonebraker

a.k.a Laura
Joined
Mar 10, 2004
Messages
5,644
Location
Eorzea, Hydaelyn
Well, since Poser was bein a real pain in the @$$, I won't be posting any updates on my Arashi Commando, like I planned to. Instead, I bring previews of my next unit prototype: the Tesla Tank requested by Spetznaz for the CFC User's mod. If the bottom part of the tank looks familliar, it should. I used the chassis of Muffins' ShadowSword tank, the model of which he generously donated for public use. All I did was chop off the old laser cannon, re-do the side turrets, and put the tesla could turret in place of the BIG laser cannon. Any suggestions of extra bits and pieces for the turret/tank would be appreciated.

Preview:
 
Use the glow effect and switch around a couple of randomly shaped, "jagged" tubes for the lightning bolts.

In your palette have about 8 slots for very light oranges and reds.

Once the bmp story board is finished, paste it to the pcx storyboard with said palette.

Then go to the 8 light red/orange values, and swithc the rgb values of the r for the b's

(ie 224, 200, 120) light orange, make (120, 200, 224) a cyan color.

Or if you know how to use a hue adjustment, you could change the oranges to cyanish-lightning blue in one step.
 
You know, since you're using a War Hammer 40K Model I think you should create some War Hammer 40K units....


But that does look nice.
 
That looks really cool! :thumbsup:

Hopefully bryce has some sort of glow effect since that would make the attack awesome :cooool:

Although, the texturing looks rather strange ;)
 
Neo, I was actually going to make the lightning yellow-white, which it its real color. As for the glow part, I'll have to see what the options for Bryce are. I know that I can have a texture rendered as a light, but I'll have to see what it ultimately looks like. The biggest obstacle is the fact that Bryce can only create primitives, 2d squares, 2d circles, terrains (hills) symetrical solids (a hill that's been mirrored), stones, and trees. I think I'll try playing around with the tree lab, by generating a tree with no leaves, a crooked trunk, several branches, and render it as a volumetric light, and repeat the whole process three or four times, so I have three or four objects I can can rapidly cycle through for the lightning attack animation. Since I've never done anything like this before, it'll be entirely trial and error, much as many factors of the previous project (exhaust smoke, suspension, and realistic wheeled vehicle run animation). Fortunately, most of the factors that contributed to dragging out the creation process of the GrossPanzer have been resolved, and the only delays I can forsee with this project will deal with the lightning attack. Well, that and getting the turret just right. The current turret model just bugs me, because it seems to be missing something, but I can't seem to put my finger on it.

Goldflash: I'm glad you like it, but I'm not exactly in the best position to make WH40K units since I donn't exactly have much experience with WH40K to begin with or know what most of the models even look like. The reason I'm using Muffins' model is because, with the exception of the laser cannon, it was about perfect for what I'd expect some kind of Russian Tesla tank would look like. In the mean time, the CFC User's mod and my Final Fantasy Mod take priority. I'd be more willing to help other modmakers out if more people would be willing to help out with the Final Fantasy Mod. As it stands, the main unit and leaderhead makers haven't exactly been beating down the doors to make some severely needed FF units, such as the entire Chocobo cavalry line. I can't remember how many times I've requested Chocobo units and had the request gone unanswered. As it is I'm the only person in the entire Civ III community (and yes, I am also registered at CDG and Apolyton, and I've yet to see any FF units at those places) who is making FF units. It would also seem, due to lack of activity, that I'm also the only unit maker who's still making stuff for the CFC User's mod and I'm doing so in hopes of fanning the embers on that project. Basically what I'm saying is email me some pictures of WH40K stuff, and If they look remotely like they could be in a FF game, then there's a fairly good chance it'll get made in the near future. Otherwise you could be waiting quite some time.

Dease: Yes, I've decided to rework the textures for the unit, and I think that you'll find this to be much better looking. I've also managed to figure a few things out with Blender, and I've used the program to make some more apropriate symbology in lieu of the original WH40K Imperial Marines Eagle, Comrade :D

Preview of the current working version is posted below:
 
That new texture job is excellent :thumbsup:

Although I do agree that it does seem to be missing something :hmm: Ithink it should have two things sticking up from the "barrel"(one for each=2) and when attacking have them join via electric beam thingy. basically, I'm thinking of how the two ends of a pod racer are connected when racing (starwars episode I)
 
Chuckchi_Husky: Thanks, that pic was just the inspiration I needed. I've modified the turret somewhat based on that pic, and I like how it turned out.
Basically, I'm kinda going off the model of this tesla coil acting like the electron gun of a CRT does. The ball thingy is a capacitor that stores the massive charge for the lightning zap, and the fins act as focusing coils to force the cloud of free electrons surrounding the coils outward.

Dease. I'm not sure exactly what you mean, but here's a pic of the current version, so feel free to add coments. If noone has anything more to add before tomorrow, I'll start animating.
 
Well, in case anyone is still interested, I've got the default and fidget animations done. Any comments and such would be appreciated (before I start on the tougher animations, that is).
 
You couldn't give it a more RA2 look. And i like the idea ofd the side cannons/machine guns.
 
Good colors and perspective. I'm interested to know how you plan on making lightning in Bryce.
 
Wyrmshadow said:
Good colors and perspective. I'm interested to know how you plan on making lightning in Bryce.

Well, the perspective should be right, since I'm using YOUR camera settings, after all ;)

As for the lightning FX, Bryce has a tree lab, so I was planning on using that to genarate some trees (about 4 or so) with a limited number of branches, no leaves and use one of the volumetric lighting textures instead of the regular tree bark. I'd then group them all into a boolean group (to hide the roots), and set all their initial densities to 0%, then during the attack animation, cycle through all four of them to make the lighning flickering effect. Since I've yet to try this theory, I don't know how it will work. I'll probably have to mess around with the various settings to get the effect I want, and I'm expecting to take an entire day to figure this all out.

Dease: this is the fidget animation, so you should only be seeing it once in a while, but once I get the next animation done (run) I may increase the frame delay to 100 mS or so if it still appears to be too fast.
 
Well, I'm still working on this project (as a matter of fact, I've got the Attack B animation done, just need to run it through SBB and FLICster), and have the Run animation completed. I've looked over it again, and decided to increase the frame delay to 100mS, and it does look better slowed down. I've got a new preview with both completed animations at the new speed.

I'll tackle the death and Attack A animations when I have a whole day off (due to the scope of the task at hand).
 
In game those olive green smoke trails may look funny. I would say either make them a shade of dark magenta, or drop them.

Standard Civ III units don't have them anyway.
 
Dease said:
I must say I liked the trails on your previous tank better.

Yeah, I should have just copied the texture from the GrossPanzer to begin with. Anyways, I've got the re-done version of the run animation finished (with the texture from the GrossPanzer), and the Attack B and Attack C animations done. Preview is below.

Sword: I might do color variants later (even a version with the Warhammer 40K eagle, if the WH 40K team is willing to bend the rules a bit), but it's pretty far down my priority list (I want to start working on the YAT 97 and/or the BGH251F2 as soon as possible).

Neo, they're dust trails, not smoke trails, and they represent dust that's kicked up while the tank's travelling. I must admit that after some reviewing I didn't like the way they turned out with the particular texture I chose, so I just copied and re-animated the texture from the GrossPanzer's dust trails.

Preview: Fidget, run, attack B and Attack C I'll start working on the Attack A animation later today.
 
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