I just tried the first zombie, mapping it onto the Berserker template. (The Berserker's attack uses two short axes, one in each hand, I figured it would look like the zombie mauling someone if he used the berserker's animations.) But I fell over at the last hurdle because the vertex groups in the zombie didn't map well to the groups in the berserker. I thought I was almost done but now I can't export to NB2 because of "unweighted vertices".
I thought I could fix that by manually assigning all unassigned vertices to new vertex groups that matched the naming convention used by the berserker, but no dice. All of the vertices are now included in vertex groups (checked by going through all vertex groups and selecting them, which left no vertices 'unhighlighted'), but it still says some are unweighted. Maybe if I assign the vertex groups to bones...? Or maybe the problem is that I might have overlapped some of the vertex groups with existing ones? Or is that allowed? Do I need to adjust the vertex group weights accordingly for overlaps? (These questions aren't all specifically aimed at you, TPangolin, I figured I'd put them out there where they're most relevant!)
In case it helps a knowledgeable person debug this:
Traceback (most recent call last):
File "E:\Program Files\Blender 2.49a\Blender\.blender\scripts\export_br2.py",
line 323, in saveBR2
raise "Error: Mesh has unweighted vertices!"
EDIT: Oh, and in case anyone can fix my blundering, I've attached the blend that will not export.