Unit Request Thread

Does anyone know of any good graphics for wooden ships? I can't find any, not even very many Civ4 unit graphics that can be converted. Namely, does anyone know of some kind of alternate caravel/galleass graphic, and/or alternate trireme/galley graphic and/or some kind of trireme/galley without masts, oars or sails?

WHoward has a two at http://www.picknmixmods.com/

A Galleon and a Viking Longship.
 
All embarked graphics have combat animations, I use some of them in my mod (Longboat, Polynesian War Canoe, Galleon).
 
Hello everyone.

I would like to request either two specific units or (Hopefully) someone who is interested in working with me on a more constant basis.

Anywho; I am currently finished up my Principality of Gallia civilization modification.

http://steamcommunity.com/sharedfiles/filedetails/?id=207289667&searchtext=

This is based off of the Valkyria Chronicles canon and subsequent video games/anime series. My goal is to have a scenarios which include the major conflicts of the series. Of course, in order to do this I feel I need custom models.

I am currently in need of an Edelweiss model and a Militia model.

My skills are not the best in icon making, but I would be happy to create their own custom map icon and unit icon if these were to be finished.

Squad_7.png


This is simply for a general reference; I have my own concepts on how to make the Militia unit "Generic" and thus it would only require one model.

edsids.jpg


Be aware that I have the ability to scan/gather much better references for whomever would like to take on this little project, whether it be just these two units or more. This is just all I can find this second. (I have multiple books which give far more detailed pictures for referencing)

Anyways, If someone is interested whatsoever, please PM me.
 
Hey, everyone. I'm making a civ with a unique unit that I need unit art for. The unit's a Pegasus Knight, and while you can easily take one of the ones someone's made for Civ 4 and convert it, this is going to be a bit more difficult. See, the civ I'm making is based on the Fire Emblem series of games, the most recent one, specifically, and I want the unit art to match its appearance in the game. I can provide pictures to anyone who decides to take up the project, just know that it's going to be a bit more difficult than a simple conversion. You can find the link to my civ's development thread in my signature.

I'm still looking for someone to convert a Civ 4 pegasus knight, this one in particular, to use as a placeholder before making the more advanced actual model. S3rgeus told me he would do it a month ago, but I haven't heard any updates from him, and meanwhile he's been working on other models and coding Lua. In this case, I've decided to return to this thread to ask for help once more.

I think you can see where this is going.

I won't lie - my patience has been worn pretty thin, with my previous requests being ignored or unfulfilled. Surely there's someone here who can spare a little time to make a simple conversion? I'm not asking for a whole new model - not yet, anyway, that will come later. Of course, I won't stop you if you want to go ahead with that; I can provide a few pictures to show you what they'll look like if you contact me.

Thank you for your consideration.
 
I think you can see where this is going.

I won't lie - my patience has been worn pretty thin, with my previous requests being ignored or unfulfilled. Surely there's someone here who can spare a little time to make a simple conversion? I'm not asking for a whole new model - not yet, anyway, that will come later. Of course, I won't stop you if you want to go ahead with that; I can provide a few pictures to show you what they'll look like if you contact me.

Thank you for your consideration.

Part of the problem is that converting Civ 4 models to Civ 5 is NOT a "simple conversion". I don't really understand much about the process myself, but from the discussions I've seen people have in the forums, the conversion process appears to require the model to practically be rebuilt from scratch. There's also a very limited number of people working in that area -- many of the people who contributed the earlier models don't seem to post as often, and even fewer people are working on any fantasy models. (The most recent models date back to November and August.) What's more, with it being the holiday season, it's likely many of the people involved simply have other real life demands on their time, and don't have much to devote towards dabbling with Civ mods.

In the end, I suspect if you really want to get this done, you will likely have to learn to do it yourself. From what I've seen, wolfdog's tutorial on the conversion process has been helpful for some people to start learning how to convert models; it may be something to look into.
 
I think you can see where this is going.

I won't lie - my patience has been worn pretty thin, with my previous requests being ignored or unfulfilled. Surely there's someone here who can spare a little time to make a simple conversion? I'm not asking for a whole new model - not yet, anyway, that will come later. Of course, I won't stop you if you want to go ahead with that; I can provide a few pictures to show you what they'll look like if you contact me.

Thank you for your consideration.
Hey, only one of my requests has ever been fulfilled - the thing about the galleon. At this point I would probably make them myself, but I don't have the slightest idea how. With intense practice I might - might - be able to make something reminiscent of a unit skeleton, but there's no way I could make the unit skin. :(

So instead I'm just hoping someone can make them for me. eventually.
 
I think unit conversions are very nontrivial processes contrary to what you seem to think. Nontypical skeletons, from what I understand, are extremely difficult to port, if at all. There is no civ 5 pegasus skeleton. Your request likely involves weeks of time from a very motivated unit maker with no surity of success. An animation for an ogre would not be unlike a warrior... but a pegasus? I think there is a flying dragon but I do not know the quality or applicability to a pegasus.
 
Part of the problem is that converting Civ 4 models to Civ 5 is NOT a "simple conversion". I don't really understand much about the process myself, but from the discussions I've seen people have in the forums, the conversion process appears to require the model to practically be rebuilt from scratch. There's also a very limited number of people working in that area -- many of the people who contributed the earlier models don't seem to post as often, and even fewer people are working on any fantasy models. (The most recent models date back to November and August.) What's more, with it being the holiday season, it's likely many of the people involved simply have other real life demands on their time, and don't have much to devote towards dabbling with Civ mods.

In the end, I suspect if you really want to get this done, you will likely have to learn to do it yourself. From what I've seen, wolfdog's tutorial on the conversion process has been helpful for some people to start learning how to convert models; it may be something to look into.

I think unit conversions are very nontrivial processes contrary to what you seem to think. Nontypical skeletons, from what I understand, are extremely difficult to port, if at all. There is no civ 5 pegasus skeleton. Your request likely involves weeks of time from a very motivated unit maker with no surity of success. An animation for an ogre would not be unlike a warrior... but a pegasus? I think there is a flying dragon but I do not know the quality or applicability to a pegasus.
Alright, I get it, unit conversions are much harder than I thought, especially this one. I'm sorry. I won't bring this up again.
 
Not looking for someone to do all the work for me, but I would like for someone to at least look and help me figure out the problems I've been having trying to import a unit model.

I've posted a thread asking for help, but have gotten no responses. I still haven't been able to figure out what the issue is on my own. Help would be appreciated.
 
I have converted my first fantasy unit the Fyrdwell from FFH. I have got to say though that the conversion of fantasy units is severely hampered by a lack of suitable templates and units that will not import into blender.

I have also converted the Canadian Avro Arrow.
 
Got two request, if anyone is interested. After playing around with Smokey Skies scenario, I had a desire to add hovering units to my mod; however, I'd like more realistic models than the Airship and Sky Fortress.

I'd be interested in Hot Air Balloon and Blimp models for weak mid-late game reconnaissance units.
 
Like a helicopter or the ability of the fighters in Civilization IV to scout out/reveal an area for a turn?
 
I have converted my first fantasy unit the Fyrdwell from FFH. I have got to say though that the conversion of fantasy units is severely hampered by a lack of suitable templates and units that will not import into blender.

Awesome! And I totally agree, a lot of the fantasy units don't import into Blender properly. Which template did you use for the Fyrdwell, given that it's mounted? Did you have any pieces of the rider/mount that weren't attached to the skeleton and you had to combine so that they animated? I ran into serious issues like that trying to do the pegasus rider based on a horseman template.
 
Awesome! And I totally agree, a lot of the fantasy units don't import into Blender properly. Which template did you use for the Fyrdwell, given that it's mounted? Did you have any pieces of the rider/mount that weren't attached to the skeleton and you had to combine so that they animated? I ran into serious issues like that trying to do the pegasus rider based on a horseman template.

I used the Mongolian Keshik as the template but is was hard to get the deer to fit in horse skeleton properly. I had the head, the ears and the hair that were all separate from the rider and had to combine them into a single separate mesh and assign them to a couple of the rider bones. And it was made more difficult by the fact that the original head was still on the rider so parts of the helmet were protruding out the elf face.
 
And I totally agree, a lot of the fantasy units don't import into Blender properly.
Is this true for "basic" ones like orc warriors, goblin archers, etc (i.e. those that would seem to resemble standard Civ5 units)? I still have no sense of the difficulty here. Is it all fantasy or just the weirdly shaped ones?

What I need most is just a basic lineup of orc/goblin variants of standard pre-renaissance units.
 
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