Unit stacking

How did you make the leap from, 'there should be some, ilmited stacking' to 'Stacks of Doom are terrible and have no strategy'!

How about allowing for the creation of convoys, where you basically attach several units in a line for non-combat movement across an ocean or continent? Or if nothing else, change the system so it doesn't always default to the unit in the rear of a grouping to move first. :mad:

Another option for non-combat movement would be to allow stacking of land combat units when on a road (2 units) or railroad (3), with the condition that they only be allowed a relatively low defense value & cannot attack as a stack. Again, makes it easier for the player to move an army across their own lands while also giving an added boost to road- and railroad-building.
 
Convoys sound intriguing. Maybe it could be a system where you could move multiple units in formation (instead of having to click each. individual. troop. when moving). One thing I miss about Civ IV is that you could have huge armies, and marshal them all together or spread them out (and choosing which approach to use added depth).

Definitely agreed about roads and railroads--you'd think that a train would be able to contain more than one troop. XD

Also, I miss airlifts. Only paratroopers can do that now, sadly. Maybe if there was a wonder allowing you to airlift troops...
 
I like the 1UPT system in theory, but in execution it leaves a lot to be desired. It's been nearly 2 years and the AI still can't handle it, especially when it comes to moving units in a confined space. Even as a human player that likes the system and can use it to advantage, just moving units around can be a serious pain.

First, as was mentioned, I don't see any good reason to prevent multiple civilian units from stacking. This is just an unnecessary logistical pain. If you want to keep Worker balance the same, you can still only allow one worker to improve a given tile at a time. The only thing that allowing such stacking would change is that you'd be able to hide more civilian units in a city (or with an army) to protect them from the enemy, but I'm not sure that would be a bad thing. And, of course, the UI would need to be improved to better handle multiple unit selection.

If they allowed limited stacking but discouraged it by enforced the Civ I rule (only one unit may defend if attacked, but both units are damaged, and both are destroyed if you lose), that could relieve the principle problem with stacking, which is that stacks become mandatory.

Another option that could help is to make ranged units a different "type" and allow one to stack with a melee unit. This could also be used as an excuse to reduce the range of archery units to 1.

How about allowing for the creation of convoys, where you basically attach several units in a line for non-combat movement across an ocean or continent? Or if nothing else, change the system so it doesn't always default to the unit in the rear of a grouping to move first. :mad:

Another option for non-combat movement would be to allow stacking of land combat units when on a road (2 units) or railroad (3), with the condition that they only be allowed a relatively low defense value & cannot attack as a stack. Again, makes it easier for the player to move an army across their own lands while also giving an added boost to road- and railroad-building.
Also good ideas.
 
I think 2 UPT would work, and yes, having a bit more lenience for movement would be good.

Another thing that I find annoying is that, unlike in Civ IV, the movement paths of the units generally are:
a) not accurate (the units miss shortcuts).
b) if another unit is on their destination, they ask for orders again...if you're making a long journey, then expect to be hassled as the screen keeps bumping you back to your unit...

This could all be fixed by 2 UPT.


Hm, not sure about 1 UPT for military units, but we can agree to disagree. As some posters pointed out, having 2 UPT would help movement a lot. Civilians definitely need to be allowed to stack. I also miss Civ IV's nice stacking UI. Sure, it wasn't pretty looking, but it wasn't as frustrating (i.e. you could use hotkeys to select specific units on each stack).

Agreed about the garrison. Maybe the 2nd troop shouldn't add to the strength of the city (for balance reasons) so as to encourage people not to just stronghold 2 units in a city for free maintenance (via that Tradition policy on the right).

2 UPT is out in a mod somewhere.
 
Back
Top Bottom