Units you would like to see...

It seems that many people want to see more tanks, ships and planes. I think adding more of those type of units would be almost redundant. You can already customize your units by gaining experience and upgrading them to fit your strategy. If they added another tier of the same units it would make any previous upgrades obsolete, and it wouldn't change the gameplay at all. I think if they add units, they should fulfill a completely different role in combat, not just a bigger, badder version of an existing unit.
I agree that a lot of these suggestions are redundant and would just clutter the game. Plus, isn't that what promotions are for, to further specialise your units without introducing an entirely different unit type?

For example, why would the game need a "super battleship" when that is easily represented by a regular battleship with several combat promotions?

Same goes for aircraft. The game doesn't need an in-air refueling plane, but there can be promotions to extend range. It also doesn't need special strike aircraft/naval bomb ers/etc. That can be accomplished with promotions that give existing aircraft a bonus against armour or ships, etc.
 
I would love to see a guerilla/insurgent type unit that could be invisible in forests and jungles unless a scout is nearby or something. This game could probably use more steathy, ambush type units, especially with the 1 unit per tile rule. I like the idea of having snipers, a fire-team of snipers would probaly pretty effective against an infantry platoon wandering around a jungle.
 
I agree that a lot of these suggestions are redundant and would just clutter the game. Plus, isn't that what promotions are for, to further specialise your units without introducing an entirely different unit type?

There are ways around the redundancy... It doesn't have to be a completely new tier for new units. If a Panzer tank is dmg 20 the Tiger could be 23. The next tier would be like the Russian T-80. Promotions are to show skill of the units (or some specialization like flight refueling) not the upgrades of technology and production. And there are other things specialized units like a tiger tank could be based on (eg. number of factories and/or number of oil resources and/or iron resources).
 
I agree that a lot of these suggestions are redundant and would just clutter the game. Plus, isn't that what promotions are for, to further specialise your units without introducing an entirely different unit type?

For example, why would the game need a "super battleship" when that is easily represented by a regular battleship with several combat promotions?

Same goes for aircraft. The game doesn't need an in-air refueling plane, but there can be promotions to extend range. It also doesn't need special strike aircraft/naval bomb ers/etc. That can be accomplished with promotions that give existing aircraft a bonus against armour or ships, etc.

YES! Exactly.
 
There are ways around the redundancy... It doesn't have to be a completely new tier for new units. If a Panzer tank is dmg 20 the Tiger could be 23. The next tier would be like the Russian T-80. Promotions are to show skill of the units (or some specialization like flight refueling) not the upgrades of technology and production. And there are other things specialized units like a tiger tank could be based on (eg. number of factories and/or number of oil resources and/or iron resources).

Yes but if I already have 10 Panzer tanks at 20 dmg. Then I upgrade their strength through promotions they will be at 22-23 dmg. So, by the time I am able to build Tiger Tanks, my Panzers will be just as good. Also, the way you use tanks remains the same whether you have 20 or 23 dmg. And once you make another more powerful tank, then you have to make another more powerful anti-tank unit. It just keeps going and going.
 
So, by the time I am able to build Tiger Tanks, my Panzers will be just as good.

That is true if units eg Tiger tanks were treated the same way as being a next Tier unit.

For example, say the tech that allows WWII style tanks opened up that tier (multiple WWII style tanks)... then other factors could also play into which units of that tier are available. So essentially, if other conditions are met (eg multiple resources, factories, ect. ect.) then you could start building Tigers from the start, while other ciVs not meeting those conditions were stuck with Sherman tanks. - That is just one example of the way around it... there are others.

The other reason for multiple units in one tier is that promotions may be handled differently in ciV than in cIV. - where Tiger tanks would be represented in cIV as a promoted tank .
 
so let's fill in the blanks
Code:
type\era      primitive   ancient       medieval    rennaisance  industrial    20th cen     modern
light inf     warriors    javeliners    xxxxxx      musketmen    riflemen      infantry     mech.inf
heavy inf     axemen      swordsmen     macemen     xxxxxx       grenadiers    marines      xxxxxx
anti-shock    xxxxxx      spearmen      pikemen     xxxxxx       machine gun   anti-tank    SAM.inf
light mobile  horsemen    xxxxxx        xxxxxx      hussars      cavalry       light armor  gunship
heavy mobile  chariot     anc.cavalry   knights     lancers      xxxxxx        heavy armor  modern armor
ranged        archers     xxxxxx        longbowmen  xxxxxx       xxxxxx        xxxxxx       xxxxxx
siege         xxxxxx      catapult      trebuchet   cannon       artillery     howitzer     missile arty
 
I would simply like them to bring back some of the CivII units - in particular, dragoons, guerillas, Aegis cruisers, and cruisers.
 
Guerrillas are unneeded as its own unit. Just make a new promotion urban warfare to make a modern city raider and boom, done. Cruisers would be fine, and a sonar promotion makes it an AEGIS class ship. Dragoons are what? A gunpowder mounted unit before Calvary? Isn't there already one?
 
Guerrillas are unneeded as its own unit. Just make a new promotion urban warfare to make a modern city raider and boom, done. Cruisers would be fine, and a sonar promotion makes it an AEGIS class ship. Dragoons are what? A gunpowder mounted unit before Calvary? Isn't there already one?

- Guerrilas need to be represented on there own there are many instances when they are distinct from traditional infantry.

- That would be fine for Cruisers to that, a promotion is all thats needed in that case.

- I do not think there is a gunpowder based unit before Calvary. I cannot remember. Playing civIV, Vanilla, I seem to remember jumping from knights straight to Calvary.
 
That is true if units eg Tiger tanks were treated the same way as being a next Tier unit.

For example, say the tech that allows WWII style tanks opened up that tier (multiple WWII style tanks)... then other factors could also play into which units of that tier are available. So essentially, if other conditions are met (eg multiple resources, factories, ect. ect.) then you could start building Tigers from the start, while other ciVs not meeting those conditions were stuck with Sherman tanks. - That is just one example of the way around it... there are others.

The other reason for multiple units in one tier is that promotions may be handled differently in ciV than in cIV. - where Tiger tanks would be represented in cIV as a promoted tank .

I see what you're saying. And I might even agree with you provided that each tank type provides a very different function. If you had a light tank that was fast and great for scouting, and a heavy tank that is slow but destructive. Or a defensive tank vs. an offensive one. Maybe one tank has a long range attack, while the other relies more on short range attacks. I think they have to fill different roles within the battle.
 
Mar 07, 2010 08:19 PM
axi so let's fill in the blanks
Code:
Code:
type\era      primitive   ancient       medieval    rennaisance  industrial    20th cen     modern
line inf      warriors    swordsmen    xxxxxx      musketmen    riflemen      infantry     mech.inf
heavy inf     xxxxxx      axemen       macemen    halberdiers?   grenadiers    marines      modern marines
anti-shock    millitia      spearmen     pikemen     xxxxxx       machine gun   anti-tank    SAM.inf
light mobile  horsemen    horse archer   xxxxxx      hussars      cavalry       light armor  gunship
heavy mobile  chariot     anc.cavalry    knights     lancers      currasiers     heavy armor  modern armor
ranged        skirmisher     archer     longbowmen   xxxxxx       xxxxxx        xxxxxx       xxxxxx
siege         xxxxxx      catapult      trebuchet    cannon    artillery     howitzer     missile arty
Mar 07, 2010 08:18 PM
great idea, to format it! though line infantry would be a better catagory then light with maybe light infantry/skirmish as an addition. Anyways that should help the thread I added and changed a few in those classes...
 
I would like to see military generations in the later eras.
i.e: Biplane-Fighter-Early Jet-Cold War Jet- Modern Jet-Stealth Fighter
 
For the modern era I'd like to see more transport options for troops, especially land based units. Things like an APC for getting infantry to the front quicker, quick flanking maneuvers etc. A helicopter in this role would also be great, possibly allowing quick raids against resources.

Id also like to see a few more air based units, a dedicated radar / recon plane perhaps. I really wonder what air combat is going to look like in Civ V.
 
In my classification, I distinguished units by role and era. There seem to be blanks where previous era units cover the same role in later times and where two roles are covered by the same unit. Medieval and rennaissance seem to be the eras needing most additions. The role of light inf/ light cav is too crucial in military history to be overlooked, so I feel civ5 should make a conscious effort to add all the missing counterparts, since the more realistic tactics of the 1UPT rule will demand it.

The problem in civ is that eras are not strictly defined technology-wise, unlike in RTS games where each military unit role has it's own tech tree.
 
Different levels of infantry, cavalry, and siege weapons between the renaissance age and industrial age (based of civ4).
I always thought it weird how musketmen upgraded to riflemen.
more ships of this same period would also be nice!
I doubt they'll do this, however.
 
I want to see:

B-52 Jet Bomber and it's Soviet Equivalent. Upgradable to the B-1 Bomber or Soviet eqivalent.

F-4 Phantom as an mid-era fighter upgradable to F-15

A-6 Intruder as a mid-era ground attack plane upgradable to F/A-18 Hornet Fighter/Ground Attack plane

A-10 Thunderbolt II ground attack plane.

C-130 Cargo Plane

F-35 Lightning (Joint Strike Fighter) as a later-era stealth fighter
 
I want to see:

B-52 Jet Bomber and it's Soviet Equivalent. Upgradable to the B-1 Bomber or Soviet eqivalent.

F-4 Phantom as an mid-era fighter upgradable to F-15

A-6 Intruder as a mid-era ground attack plane upgradable to F/A-18 Hornet Fighter/Ground Attack plane

A-10 Thunderbolt II ground attack plane.

C-130 Cargo Plane

F-35 Lightning (Joint Strike Fighter) as a later-era stealth fighter

This isn´t Civ US Airforce 5... :rolleyes:
 
I want to see:

B-52 Jet Bomber and it's Soviet Equivalent. Upgradable to the B-1 Bomber or Soviet eqivalent.

F-4 Phantom as an mid-era fighter upgradable to F-15

A-6 Intruder as a mid-era ground attack plane upgradable to F/A-18 Hornet Fighter/Ground Attack plane

A-10 Thunderbolt II ground attack plane.

C-130 Cargo Plane

F-35 Lightning (Joint Strike Fighter) as a later-era stealth fighter


what about this special name :):):):):):):):)
who cares if this is a f-4 Phantom or a C-130 or whatever... this is no commercial for weapon manufactors!!
there´s the maceman, the rifleman, the tank, the infantry, the jet fighter... keep it global, clean out the brands
 
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