Dont know guys, but we should agree on one method, and i simply dont want to have later units replace units from the era after ancient, the militia should stay the main part of the army through the game and the more modern units should be the specials, which fill out special tasks or are just a strong addition (i think we have this concept included by making those units limited number) ... The militia Swordsman should be upgradeable to royalguard, but the royalguard should NOT be the modern militia Swordsman!!!! And you still should be able to build a spearman, after you researched a pikeman. they simple should fullfill different tasks!
So i liked the idea of giving the units not too different strength, but manage it with bonus against different classes. the Units have bonus against their era and the era before. So you will have to research if you want to counter heavy cavalry or big monsters.
I am very busy with creating the formations.xml (have to add every unit (more than 150) by several copy paste steps...), so we will have some more time to think about it. I liked the system from Ploeperpengel, but would like any other too if it shows to be good.
So i liked the idea of giving the units not too different strength, but manage it with bonus against different classes. the Units have bonus against their era and the era before. So you will have to research if you want to counter heavy cavalry or big monsters.
I am very busy with creating the formations.xml (have to add every unit (more than 150) by several copy paste steps...), so we will have some more time to think about it. I liked the system from Ploeperpengel, but would like any other too if it shows to be good.