the building list does not show the - but the game does register it, in this sense it is a bug and maybe someone could report it in the bug section
Next version has this fixed.
Bh
the building list does not show the - but the game does register it, in this sense it is a bug and maybe someone could report it in the bug section
The game needs a "and, no don't bother me again with thus question in nnn turns" option.
On a 18 Civ map, the amounts of open borders proposals you are constantly peppered with is ridiculous.
A "No, I won't open my borders, don't ask again until I propose it myself!" option is sorely needed. (If you feel it would be unreasonable for an enemy Civ to do this, consider it instead a command to your underlings to not disturb you with things you don't want to be bothered about)
Bah, I have the problem that when I create a colony I automatically declare wars I dont want.
After installing your patch I cannot create the colony I wanted to create anymore . Any suggestions because these both suck kinda Savegame attached.
Update:
- Privateers can only enter team members' or vassals' cities
- Automated Workers will no longer idle in cities within 2 squares of a hostile border
- Refixed Vassal/capitulation
- AIs less likely to build Executives if they can't afford to use them or already have sufficient
Bh
Bhruic, can you make it so automated workers NEVER build forts? If I need a fort bad enough I build it myself, and I think this would greatly increase the quality of automated workers.
Also, can I throw in your new dll and python scripts "mid-game" - or will that cause a problem?
I know the bug where the A.I. would ask for resources it already had for trade was fixed, but I've noticed they'll offer resources I already have in trade, and this is pre-corporations, and they aren't even corp resources. I'm playing on a forest heavy map, and everyone has multiple dears (I have 15+), but whenever I get a new extra resource one or two empires want to trade dear to me.
automated worker will do that outside of the fat crosses, if they haven't left anything else to do.With that being said, if you have examples of automated workers building Forts improperly (ie, building overtop of an improvement that's already correct for that tile), then I'll look into that.
Am I the only one who experience the game not remembering some of the game settings from prevous games (agressive AI, random seed, etc.) when a new one is created?
If not, could this be fixed as it is rather annoying?
So you have deer, and they are offering it to you in trade? Hmm, I haven't seen that myself, but if you've got a save with that taking place, I'll have a look at it.
Bh
Next version has this fixed.
Bh
If I am not mistaken, that is a case where both civs decided to offer you deer during the interturn (when you still had it), so both offers were queued up. You accepted the first, but the second offer was till scheduled, so it popped up, too.I don't have a save game, unfortunately. Last night I had a civ offer me Deer in a trade. I accepted. Immediately after closing the trade window, I had another trade window from another civ pop up offering me deer again. When I clicked "negotiate" the Deer was removed from the trade table and became red on that civ's resource list.
Thanks for all of your work, Bhruic!
just curious: why do you want to unfix a display bug this has no impact whatsoever on gameplay.How hard is it to "unfix"?
So you have deer, and they are offering it to you in trade? Hmm, I haven't seen that myself, but if you've got a save with that taking place, I'll have a look at it.
Bh
I guess yours is another case where the game creates a new .ini file without need that's lacking some entries, like these settings. I have this problem too, and have seen a few other reports here, but not many seem to have it. It's also not something that was introduced with 3.13 or even BTS though, so I doubt Bhruic will address it.
When you have a proper CivilizationIV.ini file, make a copy of it so that you can replace the newly created one after every Civ IV session, so that you have your settings in the next session. You might still lose them when you start a new game during a session though.