SJSerio
Centurion
On the official Civ V website, Firaxis lists Unprecedented Modding Tools as one of the features. Specifically:
Considering that the word tools is plural, I am interested to see what they will be. Any thoughts?
(I'm putting some of my thougts and ideas in the below spoiler in case you would like to supply your own thougts first before reading mine)
Well, those are just some things that I am hoping to see. I was a bit dissapointed with the modding aspect of Civ IV because it seemed to cater strictly to those more advanced at modding. They could always include the more advanced things too for those with the ability to do so... I just hope they don't forget about the rest of us this time.
With unprecedented modding tools, players will have unlimited options for modifying Civ V any way they like.
Considering that the word tools is plural, I am interested to see what they will be. Any thoughts?
(I'm putting some of my thougts and ideas in the below spoiler in case you would like to supply your own thougts first before reading mine)
Spoiler :
For me, I would like to see an external map editor for starters. The internal one with Civ IV could be very difficult to use. When I first got the game, it became virtually impossible to use due to the fact that my computer (though above the requirements) was very taxed by it. The other problem was creating new maps with predefined civ locations could be very problematic. Often, I would have to leave the map up and running over several days while I worked on a map. Exiting in the middle could cause problems when trying to go back in later to edit.
I would also like to see the use of a database for doing basic mods (instead of using xml). Something that is user-friendly for the rest of us.
Something that I have mentioned in other threads here would be create-a- tools which are kind of like the tools in Spore/The Sims. The main difference would be that the ones for those games are part of the main gameplay while Civ would be side tools. However, the principal is similar and could be used to make quick plug-and-play elements like new Civs, leaders, units, buildings, etc. For models of the elements, the player would have access to a simple modeler that can allow them to change certain aspects like colors (hair, skin, clothing) and attire (from a basic library of clothing that covers the different ages and locations like Europe, Asia, etc). Facial features of leaders and the like may be minimally editable, but not necessary. Advanced skinning would still be available to those more advanced at doing such, but I am just looking for something that covers the basics.
I would also like to see the use of a database for doing basic mods (instead of using xml). Something that is user-friendly for the rest of us.
Something that I have mentioned in other threads here would be create-a- tools which are kind of like the tools in Spore/The Sims. The main difference would be that the ones for those games are part of the main gameplay while Civ would be side tools. However, the principal is similar and could be used to make quick plug-and-play elements like new Civs, leaders, units, buildings, etc. For models of the elements, the player would have access to a simple modeler that can allow them to change certain aspects like colors (hair, skin, clothing) and attire (from a basic library of clothing that covers the different ages and locations like Europe, Asia, etc). Facial features of leaders and the like may be minimally editable, but not necessary. Advanced skinning would still be available to those more advanced at doing such, but I am just looking for something that covers the basics.
Well, those are just some things that I am hoping to see. I was a bit dissapointed with the modding aspect of Civ IV because it seemed to cater strictly to those more advanced at modding. They could always include the more advanced things too for those with the ability to do so... I just hope they don't forget about the rest of us this time.