Upcoming patch info!

I'm absolutely AMAZED to see so much changes that were directly asked by us, the community.

I think that's a big SHUT UP to all whiners who constantly say that "2K and Fireaxis already have your money, they don't give a damn about supporting this game".

We can only expect more of this in the future patches. I'm glad that our work reporting bugs is worth it and that the game I've bought will be perfected in no time.
 
I'm absolutely AMAZED to see so much changes that were directly asked by us, the community.

I think that's a big SHUT UP to all whiners who constantly say that "2K and Fireaxis already have your money, they don't give a damn about supporting this game".

We can only expect more of this in the future patches. I'm glad that our work reporting bugs is worth it and that the game I've bought will be perfected in no time.

Cut down on the praise a notch. I'm happy about this as well, but they still deserve a bit of scorn for releasing the game as it is now. I'm willing to forgive them in the long run, but we don't need to act like they are doing us a *favor.* They're getting the game to the state it should have been the second it was released, nothing more and nothing less.
 
not much improvement at diplomacy yet, I am hungry at waiting to be improved that.
 
Cut down on the praise a notch. I'm happy about this as well, but they still deserve a bit of scorn for releasing the game as it is now. I'm willing to forgive them in the long run, but we don't need to act like they are doing us a *favor.* They're getting the game to the state it should have been the second it was released, nothing more and nothing less.

I can only expect and praise the improvement, since I already made my critics about the game in this forum. It's only fair that I react in a positive fashion after clear signs of things getting working out as we were expecting.

About the release state of the game, allow me to show you how I see it, by copy-pasting my post on official 2K forums:

I think the real problem with Civ V was something that we saw in almost every Civ launch since the third version: each game changes the coreplay so much that it actually needs a lot of balancing and a lot of actual PLAYERS doing the tests.

Civ 3 was like that, Civ 4 was like that and I the only reason I can think of why Civ 5's launch is being so criticized is the fact that Civ 4 was launched 5 years ago and after that we had 2 expansions, whose launchs are our base of comparison.

But we can't compare Civ 5's launch with 2007 smooth Beyond the Sword's. We have to compare with 2005 problematic Civ 4's launch, which most people forgot about. Before we had actual patches turning the game into a pleasant experience, we had unnoficial patches by the community doing all the hard work, and even after the last official patch, most of us still play with unnoficial patches that further improves the AI in some situations.

But was Civ 4 slovenly released? I also don't think so, I just think it had so many gameplay changes that the game needed, again, balance and real PLAYERS doing the tests.

Why am I putting a big emphasis on "real players"? Because no QA or beta testing can be effective enough to substitute the real players of a game, with all their diversity of personalities freely doing what they want.

The hardcore power player will imediately look for clever exploits in the new system, and we are getting a lot of feedback of this type.

The bug catcher player will look mostly for bugs in every inch of the game, doing things that the developers would never think of ("why would someone do something like that?" they might think when they bump into one of this players) because they never intended to make the game be played that way.

The anarchist will start combining things that were never intended to be combined.

The problem with the development of a game is that the ideas are implemented and everyone works around those ideas thinking solely on the purpose it was designed for and possible bugs about the implemention of the idea are treated looking if the implementation does what the idea is supose to do.

When a game is released, crazy gamers like us starts to think about using those implemented systems to do things they weren't designed to do. That's collateral damage my friend, and it is caused by our hunger to conquer the world!

I think most of the Civ V problems fits this immense category. I agree with the statement that more beta testing was needed, but we alse have to speak about a more qualified beta test. And honestly, if you have the men power to fix a game in a couple of months, it's better to release the game to the masses to have the most qualified opinion they can have: the one that comes from thousands of different gamers that could never be in a beta test.

One can argue if this is ethical, and I think it isn't, but it's certainly very efficient in the long run, since the game will most likely become perfected in short time and the community will get a sense of contribution to the state of perfection that the game will acquire. But notice that this is only valid when you, as a developer, is absolutely sure that you can reach this state of perfection in a couple of months. And since Greg's last message about the upcoming patch, I think Fireaxis can.

That's why I think Civ 5's launch was so different than Elemental's. Elemental is broken to the core. Just go to their forums and you will se the phrase "we need a revamped [put any aspect of gameplay here]" a lot. Here, is more about balance and AI improvement. Much simplier.

So I really don't think that any developer could do the changes the game has and release a perfectly balanced and bug free game. Sorry, but that's the way it works in the software world. 90% of them get patched for bugs after release, period.

That's my humble opinion, of course. No problem if you or any other disagree, as you're, no doubt, entitled to.

Cheers.
 
The patch info says it will address save file corruption and infinie treaties, two of the gamebreaking bugs I hit the most often as well as the AI. If they can really accomplish everything they've listed in the patch they may very well get Civ V up to where it should have been at the release.

The only concern I had... it says that research treaties will not give techs if you break them by declaring war. I hope that's just for the person declaring war, because the computer often declares war on me without cause.

I disagree. Losing your invested money because of betrayal is just one of the chances one must take when entering a agreement. At present, the AI civs will make research agreements even wioh their most hated enemies, which simply doesn't make any sense. Incidentally, I was amazed when I declared war on Montezuma and our research deal was cancelled and I immediately got a new technology. Bizarre.
 
This is woefully inadequate :/

None of the balance issues appear addressed, biggest one being city states and the AI's complete ignorance of their value.

To illustrate the problem: I just got out of a diplo win at 1715 (was going cultural but got bored/wanted to get past the "i beat deity" for office braggaments), with 12 votes of 9 required.. and could easily bribe my way to 2 more votes if required.

Science gain has to go down on higher levels, same goes for food & cultural gains. GP gift rate appearse OK, same with militaristic CS'.

That's just ONE example of balance issues they need to address, giving the AI some pathing fixes and a few corrections to diplo just won't cut it. It'd be useful if it was a bit less super-aggressive first 35 turns, too, on higher levels (atm its hit or miss unless going for war/abuse puppet mechanic).

Here is my suggestion thread on this issue - can we hope for Firaxis to make a change...? or a mod will do? :)
 
Great news and nothing else than what I was expecting.

And for those who say it should have been better on the release day rather than weeks later, I say just that I rather play CiV as it is and wait for patches than do something else and wait for the release a couple of months more (when it is "fully" patched).

To Firaxis: Great job, keep up the good work!
 
Economy – Increased city wealth setting to 25%

I hope they also reduce the gold Scouts give when disbanded, but just didn't show it on this patch list, or Wealth still hurts players who use it:

Wealth = .25 :commerce:/:hammers:
Scout = .40 :commerce:/:hammers:
 
Wondering when it will be fixed the problem in the slow rendering time of tiles. It really removes enjoyment to me. For the rest im happy to see they are working on improvements :-)
 
What I'm most excited about: Disabling camera jumping! Woo! :D

What I think is the most game changing fix: Selling buildings! Now puppetting has no drawbacks whatsoever.

This assumes one will be able to sell puppet city buildings. Has that been announced? I was under the impression that one cannot control a puppet's production so it would make sense (if my belief is true) that one can also not sell the puppet's buildings. Or, is what you are suggesting that one would have the option of selling the buildings after formally annexing the city, which would then allow the player to sell excess buildings? If that is the case, then my next question would be is that enough to offset the maintenance costs already paid? Guess that would depend on the number of turns one had the city in puppet status.
 
people forget how unbalanced civ 4 was and how much complaining there was. And to people wanting balanced UU's and UA's... not going to happen. Did anyone play multiplayer competitively. I forget the name of the rules because its been awhile but random civ, 100 turns, quick speed, inland sea 2city elim was the game. Yeah sometimes you got boned on the random civ, some time you got boned on the start location. i dont see it getting any better than that.
 
The patch sounds really nice but I hope the AI won't build ships only now and neglect ground / air forces.
 
Nice first patch! Now they just have to release it asap ;)

I am sure you won't be able to sell buildings from puppet cities.

And getting gold for disbanding units should just be disabled, imho. You already reduce maintenance, that's enough. Instead, maybe raise the influence points you get for them when gifted to a city state A LOT, since atm you get only like 1 or 2 points for a warrior.
 
That's almost too good to believe.
There is virtually every bug/balance issue I noticed in the game.
I'll stop playing for now, waiting for the patch! :D
 
How's about the "terrible river" or "Ms paint river"? Seems not covered in this fix?
 
Cut down on the praise a notch. I'm happy about this as well, but they still deserve a bit of scorn for releasing the game as it is now. I'm willing to forgive them in the long run, but we don't need to act like they are doing us a *favor.* They're getting the game to the state it should have been the second it was released, nothing more and nothing less.

So damn true! All the patchchanges should have been in the current release!
 
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