Upcoming patch info!

The fact that they now allowing us to sell buildings I think is very revealing. It shows that they are prepared to change the fundamental workings of the game.
 
That is something in the xml's , right? Does that mean broken savegames?
Especially thanks to the auto-patching functionality?

Judging from the past 2 patches, existing save games will remain unchanged. Patch effects only take place once you start a new game.
 
same here, it was awkward at first, but I've gotten used to it and grown to love it!

they need to implement something like Blizzard's Windowed Maximized setting (like in starcraft 2 and world of warcraft) it works great in SC2, when your focus is on the game, your mouse is blocked in, but if you alt tab you can mess around with other stuff and the game stays up in the background.

It's amazing. Alt+tab becomes instant instead of a 2 minute load. It eats up a ton of RAM though.
 
It's amazing. Alt+tab becomes instant instead of a 2 minute load. It eats up a ton of RAM though.

Valve games can do this as well with a launch option, at least the recent ones. -sw -noborder if there are any l4der's or tf2 players reading this :D
 
Wow we can now sell buildings? That's amazing.

That one was in Civ I and Civ II, and it really is very much neded now. Just think of the first barracks you build: as a rule it becomes quite unnecessary later on because now you have another, regular unit-producing city. For example. And IRL, one can tear down houses; they don't stand forever unless the city is captured by an enemy.

In Civ I, you couldn't sell more than one building in a city per turn. The reason for that was so one couldn't queer an enemy's pitch by destroying everything before the fall of the city.

Wonder if they'll add the information that there is a Wonder in a city you have captured? Thogh simply letting you have a view of the city before deciding whether to keep it is a good idea to.
 
I think this is a really good start for the first significant patch, similar to what we saw in Civ4.

Admittedly, I was very surprised to see the ability to sell buildings in there. I hope they ran some numbers so it won't unbalance things too much. Personally, I haven't seen the need to sell buildings now even if I could (I usually have more happiness problems than gold).
 
So they are not going to fix AI tactics? I mean cannons, archers without support are easy target...
 
Glad to see the list, but it better include a fix for the never ending Open Borders that gives enemy units a bonus when fighting in your territory... that's a no brainer.

The building selling was originally removed from Civ because players would denude cities they were about to lose of improvements - basically pillage their own city before it fell. Wonder if that will be a problem again.
 
Do we really need to sell "obsolete buildings" now that the yield from tiles are still abysmal?
Engineers +1 hammer: YAY!
 
Just been confirmed that while the patch wont fix the long turn times due to worker actions, It will fix the 69 city bug crash

The worker pathfinder change improves the turn-processing time by a small amount, but not so much that you'd probably notice it. The developers are looking in to improvements that can be made to this aspect but nothing in this patch so far will have a significant effect.



I just checked in to this and I am happy to say that yes, the 70 city crash bug is one of the crash fixes. :)
 
A good start. Hopefully we won't have to wait too long for AI, balance and multiplayer focused patches.
 
The building selling was originally removed from Civ because players would denude cities they were about to lose of improvements - basically pillage their own city before it fell. Wonder if that will be a problem again.

Allowing to sell only one improvement per turn is a fair way to deal with trying to sell it all before losing it. This behaviour from a player is equivalent to what would would happen in real life before a known impending attack on a city, the place would be cleared out of everything of value that isn't bolted down.

MOO2 for example allows you to sell one improvement per turn.
 
Back
Top Bottom