So if we assume 5 cities is your “standard TALL”, than for most games on standard the tech speed is going to increase 10% for the fastest teching civs (aka your pace cars). This is assuming no other changes slow down the tech rate.
Do we want techs to be faster?
Bran, the Sleeping Guardian
- +25% increase to
Ranged Combat Strength and +25%
Growth in all Cities. +15
Culture and
Gold when a
Citizen is born, scaling with Era. +1
Happiness to Following City
- +5
Food from Ceilidh Hall.
- Changes: Culture increased from 10 to 15, gold added.
I don't. I am against these changes and they don't improve things, other than making playing wide easier.
For some reason 2 or 3 people have started a campaign to make wide play the always better play because, I am assuming, that's their own personal preference. For some reason they have decided to push this, rather than just make a mod mod for themselves. This is actually just one of the changes they proposed, and have aggressively pushed. (check out the settler change thread, same couple people want cities created late game to not only be almost fully formed, but actually to gain bonuses early cities don't have)
Making wide play easier only encourages run away civs and creates a critical mass situation, where once a certain size is reached the civ cannot be stopped because it will just do everything way better.
The wide play restrictions exist for a reason. On a large map we have more space to carve out a larger civ, either with conquest or just getting more settlers out before our neighbors. I know we aren't removing the restrictions, but this change seems like a step backwards.
To be fair, I agree that wide player should be over all slightly more effective than tall play, as it takes on more risk, I don't want to see it become the only play however. I also agree that some aspects of wide play needed a look at and perhaps some small tweaks. I personally would have SLIGHLY adjusted the happiness restrictions of playing wide, because I do find you can fall into an impossible to climb out pit, even though you have perfect infrastructure.
Making tech come even faster, which already comes way too fast at standard, is not the way.
That's how vanilla map sizes are. For 2, 4, 6 and 8 players the maps scale roughly linearly. But for 10 and 12 players the maps are much bigger. If you want the same player density, you would need to play large with 12 players and huge with 16 players. I complained about this four or five years ago and advocated for a linear increase in player density and only then set the map size penalties, but people were used to the old system and the only thing that got done was some penalty tweaks for more balance.So why are bigger maps expected to have more space per player? Is there any good reason for this?
So why are bigger maps expected to have more space per player? Is there any good reason for this?
I know you mostly play Small size maps so you might want to take a look around the forums in photojournals and screenshots of people that play on Huge. I will tell you right now that most of us do 15-16 players. A few do 20+ and a few do 43. But adding a lot of players severely affects things like religions, wonders, performance and many, many others. So most of the Huge players decided that 15-16 is the correct number for them. Maybe some people forget the default settings and play with 12. But most should be 15-16 Go ahead and check around to confirm.
You were in the thread where I calculated how many tiles per player different sizes provide. And it's very obvious that Huge gives ~4 cities worth of tiles more than Standard when there's 16 players.
Those reasons are valid and were thoroughly laid out within numerous posts throughout our 'campaign'. I'll assume you just chose to disregard them by not even reading in the first place.For some reason 2 or 3 people have started a campaign to make wide play the always better play because, I am assuming, that's their own personal preference.
Once again, I assure you those reasons do exist within the corresponding thread(s), but continue being ignorant. That or you just have a comprehension issue.For some reason they have decided to push this
Yeah, our vicious tirade knows no bounds; won't somebody please think of the children?This is actually just one of the changes they proposed, and have aggressively pushed.(check out the settler change thread, same couple people want cities created late game to not only be almost fully formed, but actually to gain bonuses early cities don't have)
So then why are you even arguing so contentiously against us, as that's all our 'campaign' seeks to establish by bringing a bit more fun/realism to the game. Your game isn't going to suddenly turn into a frenzy over something like a minor Colonist buff...To be fair, I agree that wide player should be over all slightly more effective than tall play, as it takes on more risk
You mean, like how tall is right now?I don't want to see it become the only play however.
This is all that we're basically trying to achieve, so I really don't understand your rebellion. Besides, none of that even came to fruition as the only happiness tweaks were a slight PW buff.I also agree that some aspects of wide play needed a look at and perhaps some small tweaks. I personally would have SLIGHLY adjusted the happiness restrictions of playing wide, because I do find you can fall into an impossible to climb out pit, even though you have perfect infrastructure.
Yup, I'm against the tech increase as well and would've actually liked to see the opposite, with tech slowed down a touch from what the current pace was on standard.Making tech come even faster, which already comes way too fast at standard, is not the way.