This update changes the way plots are scanned. It is a simpler method, that hopefully better ensures units will wake if enemy in sight.
I am not totally sure of later game impact , especially on large map with lots of units. So if anyone wants to test it out and let me know if it slows turns down too much it would be greatly appreciated.
if (activityType == ActivityTypes.ACTIVITY_HEAL)then
iCheck = 1;
iAtt = 1;
end
Yes it should be possible. Try adding:
Code:if (activityType == ActivityTypes.ACTIVITY_HEAL)then iCheck = 1; iAtt = 1; end
at about line 3771 just above
if iCheck == 1 then
If this is something most want, I will add to mod next time I update.
I'm using the latest version. I have an issue when a unit on guard is awake (when it sees an enemy) that I cannot skip its turn with the spacebar. I need to fortify or re-guard before I can advance to the next turn.
Added a work-around for not being able to skip turn when unit wakes.
Added wake function for units who are healing.
Yes it should be possible. Try adding:
Code:if (activityType == ActivityTypes.ACTIVITY_HEAL)then iCheck = 1; iAtt = 1; end
at about line 3771 just above
if iCheck == 1 then
If this is something most want, I will add to mod next time I update.