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Updated Fortified Alert 1.11

It's downright lazy c.q. stupid. Anywho, I've noticed that units sometimes don't wake up with the Guard function. Has this been fixed? (Again, I'm not on the last version, that's why I'm asking.)
 
Well, if my guarding warrior is surrounded by 3 barbs and stays 'on guard', I'm a bit worried. I'll download the last version ASP. ;)
 
I only play on super large maps, biggest my PC will handle. I love your mod it has saved my ass a few times. I will add it in next game, this one seems to be real good, might finish finally! :D

Good work, a simple mod but very useful!
 
Hi. Thanks for this great mod. Can confirm as @Foxy420 stated "it has saved my ass a few times". Was just wondering does this also wake units that is "Fortified until healed"?

Edit:
Just parked my injured scout within range(2 blocks) of a barbarian camp. The camp spawned a barb scout which moved next to my "healing" scout. My scout did not wake up. Is it possible to include waking units that is healing?
 
Yes it should be possible. Try adding:
Code:
if (activityType == ActivityTypes.ACTIVITY_HEAL)then
    iCheck = 1;
    iAtt = 1;
end

at about line 3771 just above
if iCheck == 1 then

If this is something most want, I will add to mod next time I update.

Wow thanks for the quick reply.

Tested the above code. Works like a charm.

Thanks very much
 
I'm using the latest version. I have an issue when a unit on guard is awake (when it sees an enemy) that I cannot skip its turn with the spacebar. I need to fortify or re-guard before I can advance to the next turn.
 
Yes it should be possible. Try adding:
Code:
if (activityType == ActivityTypes.ACTIVITY_HEAL)then
    iCheck = 1;
    iAtt = 1; 
end

at about line 3771 just above
if iCheck == 1 then

If this is something most want, I will add to mod next time I update.

Man you must be like me, practically living on this website since Civ 6 has come out.

This is a must have in your great mod already! It is great because it has saved me and Cyberfox in many situations. But when a unit is healing, they do not wake, I lost a series of units in a huge war, you know the type, units all over, you are moving fast to handle the action. I was going to mention this issue to you but forgot. :eek:
 
gyogen2 if you ever need to test an update, shoot me a message be glad to help and I am practically retired, I am available at most times. From around 4am to 8pm at night usually West coast time 'Murica' :)
 
Thanks for offer Foxy420 probably will need the help sometime.

BomberEscort - The rules for skipping turn must be hard-coded or I'm missing something. Even when I tried to directly request action through lua code it wouldn't work. I still look into it, but this may have to wait for mod tools release.

So update can be downloaded for healing units to wake, but skip turn will show up, just not work for units after guard wake.
 
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