Updated Plans for DoC 1.18

  1. Adjust AI start conditions and settler behaviour
  2. Adjust number of available slots
  3. Rebase the map branch on the develop branch
  4. Balance tech speed
  5. Implement / adjust, playtest, and balance UHVs for new and existing civilizations + restore 600 AD and 1700 AD scenarios
  6. Merge the map branch into the develop branch - balancing and bug fixes continue from here based on community feedback
  7. Civics rebalancing
  8. Baseline city name mechanics
  9. Indian city art
  10. Immersion: great people names, city names, dynamic civ names
  11. Documentation
With the recent release of the civics redesign, we have now completed step 7. The next goal is to make sure we can start working on city names, and maybe address some of the most visible discrepancies.

However, before I do anything in that direction, I will address the long list of issues that have been reported for 1.18. You might have noticed that I did not do much on that end beyond acknowledging the reports and asking for clarifications - the simple reason is that I did not want to get distracted from the civics changes and constantly jump back and forth. It's also much easier to address issues in larger sets instead of a slow trickle. So expect some improvements on that before I get back to adding new content.
 
10: Dynamic Civ Names
Will you open a thread ahead of time for contributions there?
 
No, but please go ahead if you want to.
 
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