With the recent release of the civics redesign, we have now completed step 7. The next goal is to make sure we can start working on city names, and maybe address some of the most visible discrepancies.
Adjust AI start conditions and settler behaviourAdjust number of available slotsRebase the map branch on the develop branchBalance tech speedImplement / adjust, playtest, and balance UHVs for new and existing civilizations + restore 600 AD and 1700 AD scenariosMerge the map branch into the develop branch - balancing and bug fixes continue from here based on community feedbackCivics rebalancing- Baseline city name mechanics
- Indian city art
- Immersion: great people names, city names, dynamic civ names
- Documentation
However, before I do anything in that direction, I will address the long list of issues that have been reported for 1.18. You might have noticed that I did not do much on that end beyond acknowledging the reports and asking for clarifications - the simple reason is that I did not want to get distracted from the civics changes and constantly jump back and forth. It's also much easier to address issues in larger sets instead of a slow trickle. So expect some improvements on that before I get back to adding new content.