SammyKhalifa
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- Sep 18, 2003
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I think I'm missing something about how GS trade route changes buff civs with trade route ability.
Trade routes now get a multiplier to their gold output based on the efficiency of the route they are taking.I think I'm missing something about how GS trade route changes buff civs with trade route ability.
Yeah, but that's mostly sea vs. land routes, right? (and later railroads). Getting trading posts or having a bonus per route doesn't do that. I'd say it makes habor better; but the typical +x per trade route, not so sure. I probably don't understand it well enough.Trade routes now get a multiplier to their gold output based on the efficiency of the route they are taking.
Yeah, but that's mostly sea vs. land routes, right? (and later railroads). Getting trading posts or having a bonus per route doesn't do that. I'd say it makes habor better; but the typical +x per trade route, not so sure. I probably don't understand it well enough.
Also through or over canals, I believe. And tunnels.Yeah, but that's mostly sea vs. land routes, right? (and later railroads).
ExactlyWell, I can certainly see the point that better TRs are going to benefit people that were trying to maximize trade route use anyhow . . .
Assuming you are correct, both Rome and Persia still get buffs. Trading Posts allow for longer routes, permitting optimization for the most lucrative routes, and Persia straight up gets a free trade slot.Rome and Persia do not get a buff. Trade routes definitionally create roads, so it’s not like there’s such a thing as a land route without a road. From what I can tell, the formula refers to efficient tiles, which include:
Water (any over sea or coastline)
Railroads
Tunnels
Canals
For a more thorough speculation:
https://forums.civfanatics.com/posts/15295367/
Assuming you are correct, both Rome and Persia still get buffs. Trading Posts allow for longer routes, permitting optimization for the most lucrative routes, and Persia straight up gets a free trade slot.
But they did those things before too. So I don't know. It's not like Persian trade routes are better because of the new rules. If anything their buffs are less of a big deal because everyone gets the new better routes, and proportionally their benefit isn't as big of a thing.Assuming you are correct, both Rome and Persia still get buffs. Trading Posts allow for longer routes, permitting optimization for the most lucrative routes, and Persia straight up gets a free trade slot.
Rome gets an indirect buff to trade routes because the instant roads mean more lucrative routes.
Trade routes now get a multiplier to their gold output based on the efficiency of the route they are taking.
Please see my latest reply a few posts up.Have we seen that? I thought the change was that for every tile that the trader passes through that is either (a) water, (b) railroad, (c) tunnel, or (d) canal, there is a boost to the trade yield. There's no change to yield other than in these four special instances.
Gold yield is then: base yield x (1 + (boosted tiles travelled)/(all tiles travelled))
China gets a bonus towards Canal district (can build it earlier?)
Egypt supposedly gets greater food bonus from flooding.
Yeah, but that's mostly sea vs. land routes, right? (and later railroads). Getting trading posts or having a bonus per route doesn't do that. I'd say it makes habor better; but the typical +x per trade route, not so sure. I probably don't understand it well enough.
That's an excellent point.I’d keep this as a potential relevant indirect boost to Spain if (and the if part is important) the multiplier is applied after the +6 gold...
that would be actually Treasure fleets.