Useful New RequirementType in the March 2018 Patch

isau

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I've been looking into how Firaxis limited England's ability to receive a free unit when they conquer a city. Turns out Firaxis added an entirely new RequirementType for this: REQUIREMENT_CITY_TRANSFER_TYPE_MATCHES. It requires a RequirementArgument of named TransferType with a value of the source. The only current example is the ability to only return yes when the city is transferred via being settled (BY_SETTLER).

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Do you think if we dive hard enough we could find some other kinds of transfer arguments? For example, Loyalty flipping?
 
Slightly off topic but they probably designed this for the ancestral hall rather than specifically for England. You only get free workers from settling cities not conquering them.

I kind of wonder if they used it for England as a test, then forgot to remove it...
 
Does England only get a free unit in a self-founded city now? It would be strange to further nerf them when they already weakened RNDs with R&F.
 
I think the ability makes Victoria's late-game Domination way too overpowered - a Redcoat with every conquered city just lets victoria roll the map in no time.

That said, was very disappointed in my current Victoria diety game when I conquered my first city off-continent and no Redcoat. But faith-bought Redcoats are only 650 faith, and Redcoat armies with 1 promotion pretty much roll cities without even needing to break down walls. So I wouldn't say Victoria is nerfed.
 
I think the ability makes Victoria's late-game Domination way too overpowered - a Redcoat with every conquered city just lets victoria roll the map in no time.

That said, was very disappointed in my current Victoria diety game when I conquered my first city off-continent and no Redcoat. But faith-bought Redcoats are only 650 faith, and Redcoat armies with 1 promotion pretty much roll cities without even needing to break down walls. So I wouldn't say Victoria is nerfed.

The ability made sense given England's absolute dominance during Pax Britannia.

The only way you'll get a faith-bought Redcoat is if you are in a Theocracy. Given that England is not religiously oriented at all, Theocracy makes little sense for the civilization. Ultimately, whether or not the Redcoats are effective is irrelevant though. England has been nerfed harder than any other civ in the game with the changes to the RND and Pax Britanna only applying to settled cities (and the loyalty penalties that come with it). England is now completely mediocre and I cannot see any point in playing it over any other civilization, with the exception of Georgia.
 
I think the ability makes Victoria's late-game Domination way too overpowered - a Redcoat with every conquered city just lets victoria roll the map in no time.
... Well as soon as you got infantry the redcoat is gone. You can roll any map with any civ currently, its just a question of flavor. Victoria has always been voted a tier 3 civ so please don;t use the OP card as an excuse. The nerfing (with an excuse that was a clear lie) was likely based on a fix because people were multi flipping to build troops up. They could have dealt with it in a different way.
 
Yeah, there's no disputing England has been hit hard by R&F. That it wasn't even mentioned as a "balance" chance is sort of amazing, and makes it seem accidental. I wonder if the devs understood how useless the new RND bonus is, compared with extra trade routes at half the cost of regular ones, when they went ahead and busted England's conquest ability too. If you want to argue that they needed to be nerfed, well, I think that will be a lonely opinion.
 
Just noticed I posted this in the wrong forum... it was supposed to go in the Modding forum. :P Interesting discussion anyway. :)
 
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