matthewv
Emperor
Will be upload revised mod with patch shortly
Edit: wrong file in patch correct patch to be posted shorlty
Edit2:
removed
Edit: wrong file in patch correct patch to be posted shorlty
Edit2:
removed
Don't stay up too late! Night bub.
ya I noticed. Currently working on the problemOkay.. patch isn't working either.. at first there were the crashes after a little whiel.. now I get
AppName: civilization4.exe AppVer: 1.5.2.1736 ModName: cvgamecoredll.dll
ModVer: 0.0.0.0 Offset: 000698ee
after about 5-10 seconds from load up.. plus my score shows 5061.. which seems odd...
Don't know if this will help.. but I thought you should know about it...
Cheers!
__________________
GREAT JOB MATTHEW! youve really pulled through on alpha release day, luckily for us westcoasters we can stay up late, in fact, our thread is active about 22 hours a day with the time zone changes I'll put this link on my reserved post on the front page also
I am LOVING it, kicking some butt as NASA, its great we somehow captured the desolation and ruggedness of the moon, i mean im struggling to keep my little civ going while looking at my neighbours titanium and carbon ice valley jealously trying to figure out how to attack, laser tanks thats how, so im running after it and 'discover' isolation and now my cities are struggling to feed themselves after earth-moon contact is severed. im really proud of this now that it is working! we definitely are on to something here.
did you implement my gridless terrain idea? just make a terrain called xxxx_grid that is identical to our regular terrain so people dont see the legacy terrain..
Currentaly skiffs etc are out but we should be able to figure out how to make them work for a later version.dust sea= land so there is no skiffs etc
going to PM him the working version so he can incorporate his coding.