v 26, and above ALL Bugs/Crashes reporting thread

That's not what that star means at all. Which means that one way or another this is a bug. And yes it is rather confusing.
Then how come there always are the same amount of stars as level ups on the newly built unit? :mischief:
I'm pretty sure the stars tells how many levels the starting experience amounts to.
 
That's not what that star means at all. Which means that one way or another this is a bug. And yes it is rather confusing.

I'm pretty sure he's right about what the star means - the amount of promos it'll be getting as soon as its trained. There IS no mention in those pics regarding national limit at all.
 
Last one. And I know that you're working on it. You should talk to AIAndy about messing with the CvGameTextMgr to get that to work if you are having issues.

Well, that's the thing... its not IN CvGameTextMgr. Might be a reference in CvDLLButtonPopup that I did not understand the coding on well enough to manipulate. OR (since I wasn't sure what that bit was referring to in the first place) could be something taking place in python entirely. (I suspect the latter...)

I've asked for assistance on that but haven't gotten any reply to it. A lot of discussion takes place on the forum though so I went along my way figuring I'd come back to the issue when I was fully ready to address it or when it came up next. (like now...)

So... AIAndy, Koshling? Specifically, the problem is that I have no idea how to get the subcombats defined on the unit itself to properly list off underneath the primary combat class (displayed with the combat class button icon) on the unit description page in the pedia. Any advice?
 
svn 3937

the blue auto-update(to new unit type) button seems to be missing is that normal?

You mean auto-upgrade?

Go to automation tab in the BUG menu. Make sure 'hide auto-upgrade' isn't checked.

When you update SVN and patch your game I think it might be overriding the BUG settings now. I think the workaround is the copy your Usersettings folder from beyondthesword/mods/caveman2cosmos/USERSETTINGS put it on your desktop or wherever and then just paste it into your caveman2cosmos after each svn update.
 
I can't seem to play GEM map any more without it crashing when its generating the map. Also at least 50% of the time my game is crashing when its generating a new map it seems. No idea what changed or why this is happening. Help plz :(
 

Attachments

If you're referring to the promotion "bloodhound" which give percentage against criminals, it is a battle bonus against criminal units as rouge, thief and so on.


EDIT: Apothocary unit doesn't receive experience from city when built.

Rogues and Thieves are still Melee Units @ SVN 3937. I see there is a new Unit Category "Criminal" but I cannot see any units with that type. So I didn't pick that promotion yet.
 
The Bonfire probably needs a second look. It replaces the Fire Pit but also requires the Fire Pit. But the Fire Pit requires the Stick Gatherer, which becomes obsolete when Fire Making is discovered. Fire Making is when the Bonfire is enabled.

So the net effect is any city built after Fire Making is discovered cannot build the Stick Gatherer so it cannot build the Fire Pit so it cannot build the Bonfire. The ironic result is that when you discover Fire Making you can no longer make any Fire buildings, which does not seem correct.

In my version I removed the Fire Pit as a prequisite for the bonfire, using the logic that when Fire Making is discovered gathering the fuel is widely known to the citizens. This XML change allowed the bonfire to be built. Another choice would be to have the Stick Gatherer go obsolete at Iron Working, when the fire buildings go obsolete. Hydro this is your building so you get the final say, of course.

EDIT: I can't follow my explanation above and I wrote it! Here is a saved file with Elephantine founded after Fire Making was researched.
 
I have more details on my strange graphic behaviour. Sometimes the display gets weird and the game is shut down with a message like (I translated it to English):

ERROR. Error in graphic card. Try to change graphic settings. file:\main\Civilization4\SDKs\Gamebryo2_0\CoreLibs\NiDX9Renderer\NiDX9VBManager.cpp, line: 1019

Display changes to (probably) 640x480 16c and when I click "OK", display is shut down (my monitor behaves like it was not connected), so I need to reboot.

S.
 
Rogues and Thieves are still Melee Units @ SVN 3937. I see there is a new Unit Category "Criminal" but I cannot see any units with that type. So I didn't pick that promotion yet.

They are ALSO Criminal units now. You've been thrown off by the civopedia apparently. Jeez... I didn't think people relied on the pedia this much. On any unit help, be it building or mouseover on the unit, you'll see that Criminal is indicated on those.
 
They are ALSO Criminal units now. You've been thrown off by the civopedia apparently. Jeez... I didn't think people relied on the pedia this much. On any unit help, be it building or mouseover on the unit, you'll see that Criminal is indicated on those.

Got it, THANKS! What confused me is that I had an Ambusher unit and that unit is not a Criminal subclass. But now I see the difference between the Ambusher and the Rogue in the City Manager when I select which one to build. The Ambusher and the Rogue are so similar in many ways so I assumed their Criminality was also the same.

The Civlopedia is very helpful to keep up with the changes to the mod. I also look at the SVN release notes and what source files were changed.

EDIT: I also really like the new Dog promotions, which are clever and seem well designed. I had previously just stuck dogs on hills for siting and eventually quit building them in favour of Ambushers, but now I'm going back to Dogs.
 
So... AIAndy, Koshling? Specifically, the problem is that I have no idea how to get the subcombats defined on the unit itself to properly list off underneath the primary combat class (displayed with the combat class button icon) on the unit description page in the pedia. Any advice?
The function placeStats in SevoPediaUnit.py places the button and text.
 
I can't seem to play GEM map any more without it crashing when its generating the map. Also at least 50% of the time my game is crashing when its generating a new map it seems. No idea what changed or why this is happening. Help plz :(

What SVN rev (doesn't seem to match latest)? Also what do you mean by 'generate the map' in GEM's case (since it's a scenario which already has a map)?
 
I have more details on my strange graphic behaviour. Sometimes the display gets weird and the game is shut down with a message like (I translated it to English):

ERROR. Error in graphic card. Try to change graphic settings. file:\main\Civilization4\SDKs\Gamebryo2_0\CoreLibs\NiDX9Renderer\NiDX9VBManager.cpp, line: 1019

Display changes to (probably) 640x480 16c and when I click "OK", display is shut down (my monitor behaves like it was not connected), so I need to reboot.

S.

That's a symptom of running out of graphics memory. You're game has gotten too big for your hardware/settings. Without details of your hardware/OS (especially whether it's 64-bit, whether it has 4G+ physical memory, whether the /3G switch is enabled, etc.) I can't say if there I anything you can do in terms of settings changes.

In most cases the only way to continue (assuming you aren't missing an easy settings change like the /3G switch) is to use viewports.
 
WfOC hangup ...
latest SVN

savegame attached

warning: huge game with 256x160 map - load with viewports on to be able to load

I am able to reproduce this - will have a solution later today I expect, though it'll probably be late afternoon as I raid in EQ weekends ;)
 
That's a symptom of running out of graphics memory. You're game has gotten too big for your hardware/settings.

O.K., so I will change graphic settings to "low". I hope it will help.

My system is: Win XP PL SP 3, Intel Pentium III Xeon Core 2 Duo 2.93 GHz, 3 GB RAM, NVIDIA GF 9500 GT with 1 GB RAM. I play at 1280x1024 with Medium graphic settings. I play C2C v. 26 with the latest patch and BTS is patched to 3.19. Now I use 3 GB switch and Viewports (without them, the game was VERY unstable).

S.

Edit: after setting graphics to "Low" CTD's and screen flickering still happen but much less often than before and since that time I had no need to reboot the computer. Well... it seems I will need to live with that.
 
I'm pretty sure he's right about what the star means - the amount of promos it'll be getting as soon as its trained. There IS no mention in those pics regarding national limit at all.

When did that change? Because it's never been that way before. :confused:
 
When did that change? Because it's never been that way before. :confused:

Don't recall when the star went in. I kinda thought it was a bit new... but I believe the star has always meant the starting level the unit would be at since its been there.
 
Is the current SVN usable after the DLL/PDB problem?

JosEPh
 
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