Turn not progressing. Version 26 not SVN.
Whenever I kill a unit on someone's territory (that I don't have right of passage with) with a Rogue and get a captive it becomes stuck there.
Three issues/observations:
1) The AI values gold higher than research (on a one-for-one basis - it values gold nearly twice as much). As a result it regards the university as a bad thing to build. IMO this is simply an out-moded view that may have worked in vanilla BtS, but doesn't make much sense in a C2C environment. What I will do (not today though since it isn't utterly trivial) is have it value gold in a way that depends on its treasury size and its total income (after all current expenditure). Thus if cash is tight it will value gold higher, if it has lots of cash, it will value research higher.
Why don't properties cap at zero?
Just load, and end turn and it never completes right?
I'm afraid it plays through fine for me (SVN latest), so it looks like it's one of the hangs that has been fixed on the SVN since V26. I suggest you upgrade to SVN for now, assuming I have the right recipe (i.e. -just end turn on the save)
If you're referring to the promotion "bloodhound" which give percentage against criminals, it is a battle bonus against criminal units as rouge, thief and so on.Also there is no law enforcement unit to counter Btr Pst crime Until you get Masonry. As the trained dog unit promo for "Criminal" does not reduce crime. In fact I'm not sure it does anything.
Not sure if this was directed at me, but I don't avoid building BTr Pst or Trade post any more (I've bitten the bullet).
Also there is no law enforcement unit to counter Btr Pst crime Until you get Masonry. As the trained dog unit promo for "Criminal" does not reduce crime. In fact I'm not sure it does anything.
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JosEPh
So the trained dogs with the Criminal promo do not reduce crime in the city they are stationed in then. That was why I saw no "effects" of the promo.
So it gives the dog a bit of str when it attacks a rogue, etc.. So how does this %combat stack up with the combat1 of 10% str or the other dog promo that gives 5% Str and 5% withdrawal (i think)?
Is it worth using over the combat 1?
JosEPh
IIRC the Bloodhound line gives 20/40/60 percent bonus (cumulative per level) against Criminals.
Is it not displaying the % amount it gains against criminals? Or are you just saying that subcombats aren't showing on the unit breakdowns in the pedia (known issue)?
That last part I have a concept on how I'm going to overcome it (though its not as optimal as I'd have liked since I don't know enough python or have enough understanding on where the standard unit combat is being displayed on the unit description in the pedia.)
But if there's something more afoot where the promo isn't showing the benefit vs Criminals then that's another issue I should know about.
???
Nowhere in there does it say they have a national limit. I'm guessing you are seeing the 1 or 2 with a star - that means they start with 1 or 2 promotions.