V1.15 BETA Release

http://www.firaxis.com/downloads_allfiles.cfm

This includes full updates for all languages to v1.15 without needing another patch. The English version that was posted previously was missing a couple of files that were included in the v1.12 posting. This problem is fixed with the version posted at the above link.
 
Tavis,

thanks again for the support!
 
I have been away for more than a month so i didn't have the chance to get informed properly on the new Betta patch v1.15.My question is:I have the European version of C3C and i have installed it in English,so what patch sould i download the U.S-English or the European one?I supose as Tavis said before that i don't need to install any other v1.12-v1.13 etc,wright?
 
If we have games started in any previous patch, or unpatched C3C, and we decide to upgrade, will the game "update" the saved game to make the corruption, etc. work? Or do I have to start over again? What if I want to uninstall it? Do I have to uninstall the game? Can I just uninstall the patch? Ohh, the questions . . .
 
Originally posted by RealGoober
If we have games started in any previous patch, or unpatched C3C, and we decide to upgrade, will the game "update" the saved game to make the corruption, etc. work? Or do I have to start over again? What if I want to uninstall it? Do I have to uninstall the game? Can I just uninstall the patch? Ohh, the questions . . .


If you play an existing game with the new patch you will see some changes in corruption - but not all of them. The OCN (Optimum City Number) is stored in the saved games - so these changes will not take effect until you start a new game.

To uninstall - I guess going to the Control Panel and selecting Add/Remove Programs and then selecting the patches should work. Not tried it myself - as I am happy with the patch. :)
 
Originally posted by Harrier
To uninstall - I guess going to the Control Panel and selecting Add/Remove Programs and then selecting the patches should work. Not tried it myself

I've uninstalled all pre-1.15 patces in reverse order then installed the complete (important!) 1.15 beta. Works perfectly.
I've done this not to have so many betas in the uninstall list.
 
I have installed 1.15B, will see how it works, not that I have time to play C3C and test it (stupid Provincial Exams getting in the way of my C3C time . . . )
 
I'd thought I'd might as well ask this in this thread. If I have a savegame in C3C in v1.00 can I still play it after I apply the latest patch?
 
Originally posted by Zier
I'd thought I'd might as well ask this in this thread. If I have a savegame in C3C in v1.00 can I still play it after I apply the latest patch?

You can still play it, but you will not see all the benefits the latest patch gives you. You will see some difference in the corruption changes for example, but not all. So you can continue playing the game. When you start a new game you will then begin to see all the changes. The reason for this is a lot of game paramaters (the way the game works) are taken from the saved game files as well as the game exe files. Not just from the current game version (with or without patches).

Sorry if this explanation is confusing.
:( But that is the way it is. But on the bright side you can still finish your current game. :)

And if you are like me - I always want to finish a current game - even when new patches are released. :D
 
Originally posted by Harrier


You can still play it, but you will not see all the benefits the latest patch gives you. You will see some difference in the corruption changes for example, but not all. So you can continue playing the game. When you start a new game you will then begin to see all the changes. The reason for this is a lot of game paramaters (the way the game works) are taken from the saved game files as well as the game exe files. Not just from the current game version (with or without patches).

Sorry if this explanation is confusing.
:( But that is the way it is. But on the bright side you can still finish your current game. :)

And if you are like me - I always want to finish a current game - even when new patches are released. :D

Thanks man :goodjob: Makes perfect sense.

One more question though. I read that in version 1.00 the FP doesn't work but instead even increases corruption a little in that city, therefor I didn't build it yet in my current city. I could really use one though (it's my first emperor game) so does the patch fix that for my savegame or is that in the exe parameters?
 
The FP (and corruption calculations in general) WILL work in new patches. The old save will have the same corruption when first loaded under the new patch, but doing something as simple as moving the lux slider will recalculate the corruption using the new rules.

Harrier, I haven't heard of anything that isn't 'upgradeable' in saves from one patch version to another, perhaps you can tell us what will still use the old rules?? :confused:
 
Originally posted by anarres
Harrier, I haven't heard of anything that isn't 'upgradeable' in saves from one patch version to another, perhaps you can tell us what will still use the old rules?? :confused:

I doubt anyone would like to spend time doing the research to give you a detailed answer. Just do one of the two things:
1. finish off your current game and then patch
2. patch and play old games and expect some weirdness if there is any
 
@ Anarres:

I guess, if in a patch some unit stats would have been changed, this would not be reflected if you would play an old game with this new patch. At least, it never worked for me, when I updated my mod for PTW in between.
 
Originally posted by Commander Bello
@ Anarres:

I guess, if in a patch some unit stats would have been changed, this would not be reflected if you would play an old game with this new patch. At least, it never worked for me, when I updated my mod for PTW in between.

Yes because the (previous) rules are in the save file.
 
Hmm, ok - units stats may not be upgraded. As it stands I don't think the patches change any unit stats, but I may well be wrong on this. There are certainly not widespread unit stats changes.

Corruption calculations however are upgraded, and I would challenge any of you to prove otherwise!

As to 'other' changes not being picked up by upgrading I have yet to be convinced that any exist, and if anyone has noticed anything then why haven't they reported it??

I guess my point (which was ained at Harrier) was that although you can't guarentee there is no "weirdness" between versions, there is none that I know of. People (before) have wrongly reported that corruption isn't updated between patches, but corruption rules most definitely are updated.

If you are gong to rely on hearsay then that is fair enough, but you should be careful when telling other people 'facts' about what is going on. Explicitly, Harrier said that you wouldn't pick up all the corruption calculations. This is false, and there is no evidence to support this guesswork. In fact, Tavis stated clearly that corruption calculations would get updated, and in the absence of any evidence to the contrary, is is wrong to go around saying the reverse.

Harrier, please don't take offense at this, my last post was meant for you to provide the evidence you had about corruption or to qualify your last post.
 
Originally posted by anarres
The FP (and corruption calculations in general) WILL work in new patches. The old save will have the same corruption when first loaded under the new patch, but doing something as simple as moving the lux slider will recalculate the corruption using the new rules.

Harrier, I haven't heard of anything that isn't 'upgradeable' in saves from one patch version to another, perhaps you can tell us what will still use the old rules?? :confused:

No offense is take. You are right to question any statement about the game that is made by someone who does not work for the companies producing the game.

I read a post (I think it was from Tavis, but am not 100% sure and can not recall were I read it - it was a couple of weeks ago.) that said the optimum city number was taken from the saved game. Therefore the new changes to the corruption model that effected OCN (now modified ingame) would not take full effect in an old game.

As to whether a patch effects all games or not - it depends on what is changed. If it is a change to an .exe (program file) that should work. If it is the addition or removal of new units (graphic files etc) or some inbuilt parameter stored in a save game (i.e. OCN), they would not take full effect until a new game was started.

The new effects of the Forbidden palace for instance are hard coded in the .exe files - so installing the patch and loading a save game will show an effect on the next turn (when every thing is recalculated). BUt as I said in the previous post not all changes may show up if playing an old game. Why? Because we do not know what they have changed.

In mods for instance if new units/improvements are added you will not see them until you start a new game, as others have just stated.

Worst still is if a unit/improvement is removed from a mod and you install the latest version and then try to continue an old saved game it will crash. On loading your save game you get an error mesage saying it can not find a particulat file.

I was only using my experience with mod testing and a vague recollection of what I had read somewhere as the basis of my post.

As stated at the start - no offense is taken. :)
 
Nwoll, welcome to CFC! :band:

So far as I know unit graphics will not be affected by patches. I'm not sure about mods you've created though. You may want to check in Creation and Customization...
 
Originally posted by Tavis


BETA PATCH! Public Release will not be until the end of February so if you aren't interested in reviewing it please do not use it!

Make a backup of your original Civ3Conquests.exe, jgl.dll, and text\labels.txt


What do these two things mean?
 
I have compared the English patch and the multilingual one.

It seems bizzare they dont update the same files.
1st when I install the multilingual patch, it install it in french but my CIV & COnquests install are in english (to be precise, i leave in France) I dont know where it takes this information.

So I compare the files modified and installed by the two versions :

1st the label.txt file is modified by the multilingual not by the english one

2nd the multilingual install a new unit, legionnary, not the english one.

I dont know if this is the normal behaviour of those patches, but what i'm shure is that the english one whithout the label.txt file update dont work.

I have build a new label.txt from the french one and now it works fine.

But does somebody can explain this ???
 
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