v1.16f: Issues? Bugs? This is the thread

I have a problem with a civ (the Greeks) that doesn't seem to know it's been eliminated.

Now before you go thinking I just missed a city:

-- before blitzing the Greeks, I counted the number of cities they had on the diplomacy screen (+1 for the capitol). I took all their cities over 3-4 turns. I believe the last city I took was the capitol.
-- The world I am playing on has two continents, one large island, and two small islands. Everything's been settled. I traded world maps with the other civs so that I see everything. Still can't see a Greek city.
-- I tried using shift+L to find a Greek city... no dice.
-- I manually scrolled through the map... still can't see a city.

I have a saved version of the game if anyone wants to take a look.

I'm running on Win98 version2, PII. I have not yet re-installed the game/patch. Actually deleted the downloaded patch after installing it... :(

:egypt:
 
well my armies filled with modern armor can attack only once and when i try to attack a second time, the "this unit cannot attack more than once" (something like that) appears..
my armies with tanks however can attack 2 times in the same turn as intended
i dont know if this happened pre-patch, or is somehow related to the patch, but its a problem

edit:seems my tank armies can attack only once per turn too..
pre-patch they could attack twice just like normal tanks out of armies
 
Mark v...

this a frequent problem from what i've seen on the boards... the thing is that somewhere out there is a greek ship carrying a greek settler... now this brings up my most important question for the patch...

before if you destroyed this greek settler in the ship the game would crash on the next turn. has his been solved???

the only way you can get around it, i have found, is to find the ship, surround one of your smallest cities with ofensive units, give the greeks that small city, destroy the ship, retake your city....

So does the patch fix this bug? I haven't yet installed the patch (as i'm in exams and not playing...) but i'll want to know so i can play after exams!!

al
 
If the Greek civ still has a settler left, then it is not dead. IF everyting is settled it could be in the water looking for a new place to settle. This has happen to me a few times. They will eventually build a city if land is available.
 
Originally posted by AKnightofNi
Jeff,
SNIP...

I was surprised to find out that I could not get out of "War-Time" mode by selecting that button, it was dead. ...SNIP... Ending the war got me out, and I haven't tried it again.
I don't think this is a bug. You must end the war to end the Wartime production bonus. It's something to think about before going to that option.
 
In the Mil Advisor screen, when the units are grouped by City they cannot be upgraded by right clicking on them. Grouping by Unit type they can be upgraded by right click.

This and the upgrade problem of naval units are the only problems I've found with the update. :(

The lines in Diplo stay put. The crosshairs in Mil Advisor don't disappear. :goodjob:

If we could get the unit upgrade problems fixed, I'd be as happy as a clam :love:
 
Thanks Alwinter. That was the problem: there were a couple of Greek galleys out there. When I destroyed the second one, the game locked up, so I guess the answer to your questions:

"before if you destroyed this greek settler in the ship the game would crash on the next turn. has his been solved???"

the answer would be no. And the rub is, there is no place for the Greeks to settle, therefore I will be perpetually at war. Hmm... I assume the game will also crash if a foreign civ killed that galley... this could be a game-stopper.
 
Don't know if I am just lucky or not,.. I started a new small map game last night and haven't seen any big problems.

On the foreign advisor screen, sometimes some civs don't appear on the list even though the game has less than 8 Civs and you have contact with all of them. I have to SHIFT+Click on an empty leader head circle and choose a civ for it to show up.

It seems the ugly city pop # shadow effect only affects cities that are size 10 or higher. The effect looks fine on size 1-9 cities:

citynumber.jpg
 
I still can't access the Civlopedia from the city screen. When I want to change production I need to visit the Civlopedia sometimes but if I close the city screen to check it, the game continues without me and moves to the next city that has produced something. I have to go back to every city this happens with and change production later. I want to visit the Civlopedia FROM the production que. Can't the items in the build list all be hyperlinks?

Other than that, the patch works fine for me, no problems so far.

Endureth
 
Originally posted by Endureth
I still can't access the Civlopedia from the city screen. When I want to change production I need to visit the Civlopedia sometimes but if I close the city screen to check it, the game continues without me and moves to the next city that has produced something. I have to go back to every city this happens with and change production later. I want to visit the Civlopedia FROM the production que. Can't the items in the build list all be hyperlinks?

Other than that, the patch works fine for me, no problems so far.

Endureth


It's annoying not being able to get there from the build list but you can get there from the city display. Lots of the stuff in the display links to the civilopedia. Try clicking on those. Can also try going to the "birdseye" view and getting to the civilopedia from there.
 
Jeff,

I won't send you the stuff you requested because the pieces that mattered seem to have been fixed.

I uninstalled CIV3 completely. Rebooted. Reinstalled. Applied patch. And most problems seem to have been fixed.

Problems remaining so far:

Old scenarios (whether saved under patched civ3 or not) do NOT work at ALL. If I remake them under the patched version they work fine. It's NICE to finally play under the unit balance *I* think is best.

So far no graphic glitches. I'm using Nvidia's latest drivers (the ones released a few weeks ago) with a GF GTS).
 
Originally posted by Flak
I had to rush a game through to verify that in fact the Theory of Evolution is still not working correctly. It's actually very easy to replicate. Just reearch every technology, leaving no optionals. When you get to where you can actually build TOE, your line of techs will dwindle until you can only discover one at a time. The wonder will be built and nothing will happen. *sigh* It would have been nice to have verification that this was not fixed in the patch. I hope it gets noticed now since it is described in this thread.

Thanks.

Originally posted by Jeffrey Morris
It sounds like some of these problems are the 'old' v1.16f exe which was an old version. To check which version you've got, right-click on the civilization3.exe and select properties. If the modified date lists November 28th, it's the old one. If it reads December 7th, it's the correct one.

The Civ3 reg entries are under hkey_local_machine/software/Infogrames Interactive. Fry that entry and the sub-keys will wipe it out.

Jeff

I checked the date. December 7th, just like you said. And this is the only patch I've installed. So was the Theory of Evolution fix even implemented? If not, I will be happy to provide details and even two different saved games, one before patch, one after, so that you guys can view it yourself. Thanks!
 
I just noticed that I can't airlift my settlers from one base to another. Also, I can't airlift either great leaders or 'empty' armies. I don't know about the last two, but shouldn't a settler be able to be airlifted? I was under the impression that any ground unit could be.
 
Originally posted by Shaitan
Two big problems with the patch. That's all I've found since the first one is...

1. After installing the patch the game won't run. I get a message box saying "the game CD cannot be found. Put the CD in, press OK and start the application". The CD is in the drive that the game was installed on. Also tried putting the CD in the other drive (CD-RW), just in case. No luck.

2. Could not uninstall the game. Used the start menu shortcut for uninstall and the add/remove programs uninstall. No matter how many times I did either, nothing was uninstalled. I ended up deleting files manually and reinstalling.

I had the same problem. It didn't even see the cd when i put it into my CD drive.

Just for your info:
OS: Win 2000
CPU: P3 1GHZ
RAM: 256MB
Total HD size: 100 GB
 
Originally posted by Shaitan


2. Could not uninstall the game. Used the start menu shortcut for uninstall and the add/remove programs uninstall. No matter how many times I did either, nothing was uninstalled. I ended up deleting files manually and reinstalling.

I'm functional again in pre-patch, fresh install version but not very happy about it. :cry:


Jeff, are there any registry entries hanging out because of the failed uninstalls? I need to clean those up if so.


I had this exact same problem except that I cannot even reinstall. I am sending an email to someone at Firaxis or Infogrames because this is just foolish. I cannot uninstall/reinstall a game I payed real money for. What's worse, if I can't do either of those than I can't play the game past the Industrial age or load a game that has already passed the industrial age without the game crashing. WTH???
 
Thank you for a great entertaining game.

I am a CIV veteran, I would like to see the following features added in the next patch/expansion pack if possible:

1) on the Demestic Advisor screen, I would like to be able to hurry improvements.

I was playing this game on a large map where i have ~100 cities, I had tons of gold. Sometimes, I would like to buy library for like 15 small cities in one turn. I wish i could just do it all together on the F1 screen, so I don't have to go to each individual city and hurry that improvement. So just have a "Hurry Improvement" button next to the city line on F1 screen, it would be GREAT. Will save lots time.

2) I still don't know/can't move a stack of units to one location efficiently, especially in the late game where you want to move like 15 artillary to one city. I want to add a feature so you can just right click on a stack of units and have a function say "SELECT ALL", and it would then prompt what type of unit you like to select, and you can just press "g", and left click the destination.

Or even better, when you right click on a stack of units, a check box come up and let you select a number of units together, and then move them all to a destination. This will improve the TEDIOUS end game by 10 times!!!!!!!!!!!!!!!!!!


here is an example:

I have a stack of assorted units on tile A, I want to move 12 Modern armor, along with 15 radar artillary from this unit stack to city B, so I right click on this stack, a check box pop up and listing all the units in this stack. I check 15 armors and 12 radar artillary, then press "g" then left click city B, "Bang", 27 units moved in 1 sec.

In a large war on a large map, rail is everywhere, and I almost have to move units like that for like hundreds of time, this feature could save me and other fans numerous hours...

Thats the type of interface we need for this game.


Please let me know if that is possible


Airness
 
Thank you for a great entertaining game.

I am a CIV veteran, I would like to see the following features added in the next patch/expansion pack if possible:

1) on the Demestic Advisor screen, I would like to be able to hurry improvements.

I was playing this game on a large map where i have ~100 cities, I had tons of gold. Sometimes, I would like to buy library for like 15 small cities in one turn. I wish i could just do it all together on the F1 screen, so I don't have to go to each individual city and hurry that improvement. So just have a "Hurry Improvement" button next to the city line on F1 screen, it would be GREAT. Will save lots time.

2) I still don't know/can't move a stack of units to one location efficiently, especially in the late game where you want to move like 15 artillary to one city. I want to add a feature so you can just right click on a stack of units and have a function say "SELECT ALL", and it would then prompt what type of unit you like to select, and you can just press "g", and left click the destination.

Or even better, when you right click on a stack of units, a check box come up and let you select a number of units together, and then move them all to a destination. This will improve the TEDIOUS end game by 10 times!!!!!!!!!!!!!!!!!!


here is an example:

I have a stack of assorted units on tile A, I want to move 12 Modern armor, along with 15 radar artillary from this unit stack to city B, so I right click on this stack, a check box pop up and listing all the units in this stack. I check 15 armors and 12 radar artillary, then press "g" then left click city B, "Bang", 27 units moved in 1 sec.

In a large war on a large map, rail is everywhere, and I almost have to move units like that for like hundreds of time, this feature could save me and other fans numerous hours...

Thats the type of interface we need for this game.


Please let me know if that is possible


Airness
 
Having installed the patch, the weirdest thing has occurred:

Doing a cold boot, my computer will not recognize nor startup Civ III, claiming the CD is not in the drive.

Doing a restart, the CD shows up in the drive.

This is not replicable with any other game CD disk.

This only started after installing the patch, and took several different paths to figure out.

I'm curious if anyone else has run into this one.
 
Sometimes my Shift-A workers like irrigating over the top of my mines.... I think that most of the time this is because they are irrigating to another square, and the mine gets in the road, so they go over the top of it.
 
Found another bug, and this one definately IS one. You can use the air mission "recon" ANYWHERE on the map as long as you hold down the "R" key. I think this would also work for many other ranged command as long as you hold down the appropriate button.
 
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