Adding to that list of bugs:
On the list of weird things I've seen:
On the pro side we have:
- The vikings still don't build more than 2 cities, which is kinda weird and nearly 100% reproducible.
- Stability.py contains a bug, where ethiopia gets a stability hit even if egypt is still around. IMHO ethiopia should not get any stability hits at all there, since atleast AI is usually unable to conquer egypt now that the arabs are actually expanding into africa. I'd even suggest to remove the stability hits for egypt and ethiopia altogether, since africa is already a huge challenge (if you don't have biology), given the barbs, impis and the desert.
- There's still a lot of barb activity in europe, atleast for AI rome. In my last game there was a barbarian rome with 3 barb cities (in italy) and 3 razed ones at 600AD even though rome was doing really well before.
- Chinese game is way too easy now, even for the AI. I played a chinese game and I had absolutely no trouble, with only 3 horse archers on my borders until 1000AD. I think there should be a lot more barb activity in pre-mongolian area.
On the list of weird things I've seen:
- An ancient babil mega empire, even including persia, with christianity founded in artraxa (or whatever that city is called) and a quite impressive tech lead.
- Maya AI does no longer found additional cities, which is kind of odd. Maya was always kinda stupid not to expand into mexico (which should IMHO be fixed if possible), but now with 2 cities the AI seems to drop to unstable even before the aztecs spawn.
- Civs still declaring war on human without ever attacking, even if the human player has only a few weak units.
On the pro side we have:
- Large AI india, which is nice.
- A lot of AI-AI wars.