v19 bugs and crashes

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@Koshling or @AIAndy

Attached is a save. This is related to what I mentioned in the other thread, but actually a new issue that came up when hunting the other. In this one, check the food required to grow and number of turns it shows. Then do an Autoplay for 1 turn. For me, the city miraculously gets enough food to grow, bypassing the 13 some odd turns it should have taken. Strangely, this does not happen when passing a normal turn.

On a side note, I was playing this one in a Window vs Full Screen, and also noticed on Autoplay that the cursor often changes from the running man to the circle, and the window header at the top left says "Not Responding" for a brief moment. I haven't seen that before. Happens in both Autoplay and normal turn progression.
That just means some heavy code is running without any call to the updater for Windows messages so as they are not handled until after the heavy code finishes Windows considers that as not responding.
You can ignore that as it is not a problem.

As I am not at home I can't check the savegame but have you checked if you can change how your citizens are assigned to enough food income for that one turn growth?

And the other issue seems like correct behavior to me as BlueGenie pointed out.
 
That just means some heavy code is running without any call to the updater for Windows messages so as they are not handled until after the heavy code finishes Windows considers that as not responding.
You can ignore that as it is not a problem.

As I am not at home I can't check the savegame but have you checked if you can change how your citizens are assigned to enough food income for that one turn growth?

And the other issue seems like correct behavior to me as BlueGenie pointed out.

The city is size 1 so not really much room to shift citizens around.

Issue #2 : I didn't even realize it would carry that excess over. And it does make sense that it would. So we can cross that off. Thanks.

Edit: Note that the Autoplay issue I mentioned is not related to the food storage. So it's an issue that will need to be looked at eventually.
 
This time with screens for all remarks. ;)

- Odin's sanctuary wonder movie shows plain pink.

- modern destroyer upgrades to modern frigate; from strength 60+ down to 32; i think that' s not intended.
 
This time with screens for all remarks. ;)

- Odin's sanctuary wonder movie shows plain pink.

- modern destroyer upgrades to modern frigate; from strength 60+ down to 32; i think that' s not intended.

Odin's sanctuary movie got lost between versions :(. it is now going in the svn.
 
@mcookie83 The early fighter and the p51 mustang become available at the same time but the early fighter, a biplane requires oil products whereas the p51 a single wing plane does not. This does not seem right.
 
@mcookie83 The early fighter and the p51 mustang become available at the same time but the early fighter, a biplane requires oil products whereas the p51 a single wing plane does not. This does not seem right.

You're right. So, I will make P51 require Oil Products too. Is that okay? I think that would work.

EDIT: And Aviation like F4U. Thanks for that!

@DH:

Could you please push that file to the OrionsMods/Aviation folder, I get a problem with my sorgeforge/caveman2cosmos verification. Maybe I'll ask Koshling for support. :crazyeye:

Thanks!
 

Attachments

You're right. So, I will make P51 require Oil Products too. Is that okay? I think that would work.

EDIT: And Aviation like F4U. Thanks for that!

@DH:

Could you please push that file to the OrionsMods/Aviation folder, I get a problem with my sorgeforge/caveman2cosmos verification. Maybe I'll ask Koshling for support. :crazyeye:

Thanks!

Done.
 
@AIAndy The old units showing up in the build queue is happening for all start of upgrade paths units! As I force one obsolete the next one up the path is appearing. This is new behaviour with the sort/filter stuff.
 
As reported by Hydro the espionage from markets is strange. I end up with huge values a turn but if I ctrl-shift-T they go down to something reasonable.
 
As reported by Hydro the espionage from markets is strange. I end up with huge values a turn but if I ctrl-shift-T they go down to something reasonable.

Is it T or R, that you are using?
 
Hi, just downloaded the mod and all the terrain was black. Anyone know how to fix this?
 
Fixed the interfaith project.
Animal resources are no longer put on salt flats by the subdued animal mod.
Narwhals and Beluga Whales should not get stuck in the ice anymore.

Edit @Hydro, why do paved roads cost so much maintenance? The whole reason for them is that they cost less to maintain than non-paved roads.
 
Edit @Hydro, why do paved roads cost so much maintenance? The whole reason for them is that they cost less to maintain than non-paved roads.

The building or the improvement?

1. If the building paved roads have no maintenance and only -1 :gold:. I do not think -1:gold: is too much.

2. If your talking about the improvement then I have no idea. I have not done anything with that. Nor do I know how to edit that stuff.
 
The building or the improvement?

1. If the building paved roads have no maintenance and only -1 :gold:. I do not think -1:gold: is too much.

2. If your talking about the improvement then I have no idea. I have not done anything with that. Nor do I know how to edit that stuff.

1. the actual I was getting was -5. I assume that is per turn.
 
1. the actual I was getting was -5. I assume that is per turn.

This is the code ...

Code:
			<CommerceChanges>
				<iCommerce>-1</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceChanges>

So I would assume so. Note that there has been screwy gold values all over the place. For instance +1 :gold: giving +5 :gold:. Less people complain about it since its more gold and not less gold.

It appears to work in reverse too.
 
Experience points seem to be a bit next to the values they should be.

Three examples:
Destroyer - has 110, should have 36
P_51, Bomber - each has 38, each should have 23
 
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