strategyonly
C2C Supreme Commander
I discovered that I had the wrong art define for a building that comes at Bone Working and loaded a fix to the SVN. Does that fix the problem?
Yeppers that did it, many Thx.

I discovered that I had the wrong art define for a building that comes at Bone Working and loaded a fix to the SVN. Does that fix the problem?
Fixed.Re-quoted for great justice!(also because koshling and AIAndy seem to be back!)
Fixed.
This is on SVN btw, and Thief upgrades to Rogue (both national units with a limit of 2)
But I'm able to field 2 Rogues (who upgraded from the 2 Thieves I built) AND 2 more Thieves! Screenshots attached...
Could those 2 new thieves upgrade into Rogues?
This is on SVN btw, and Thief upgrades to Rogue (both national units with a limit of 2)
But I'm able to field 2 Rogues (who upgraded from the 2 Thieves I built) AND 2 more Thieves! Screenshots attached...
and @ DH:
Do you think i need a Force Obsolete on those or just leave it the way it is and when each one can upgrade then each one has better odds later in the game![]()
This is the way national units that upgrade work. When you have built all of the latest and newest you can then build the older unit if you don't already have te max number of them.
So it is possible fr you to upgrade your rogues to assassins and thieves to rogues and the build more thieves.
Forget justify, how are Thieves (Rogues, Assassins) supposed to be of any use in those turns even?
On a side note, has anyone seen this before, two buildings that are monuments, but one called Monument and the other called an Obelisk?
The crash happens in D3D code. Any buggy graphics that might appear at that point?Repeating CTD. Press end of turn. I then get the Age of the Bear event, then it crashes.
There are some new buildings I am working on but they don't appear in game until bone working at the earliest and marine biology at the latest.
I could not reproduce that one. Will check it with debug DLL tomorrow.
Both freezes reproduce on my PC so I will investigate that tomorrow.
The crash happens in D3D code. Any buggy graphics that might appear at that point?
That can either be considered a cheese tactic or a GREAT TIP to add to the game hintsIts quite easy really. I always leave the MIDDLE area blank for i can get the animals to spawn and get the culture for each city i have and then just start picking them off one by one with lower ranking units to gain XP and promotion for the next upgrade available.
That can either be considered a cheese tactic or a GREAT TIP to add to the game hints(what about your city borders eventually enroaching into your "breeding grounds" btw?)
Cheese tactic in the sense, you might need to plan it to get it working (you'll need to space out your cities enough that their maintenance costs don't skyrocket and they don't overlap borders any time soon)