v20 bugs and crashes

In my game something strange happened: after the turn assyria asked me to make peace with russia - and I agreed to their demand, suddenly all my resources where zero in numbers, although i have them still shown my cities. If I try to trade in some res from other civ it still said "0" of XY, when I trade in from yet another civ: still "0" - but it says (importing 1)... very strange bug, hope it can be tracked down.....

-latest SVN used
 
In my game something strange happened: after the turn assyria asked me to make peace with russia - and I agreed to their demand, suddenly all my resources where zero in numbers, although i have them still shown my cities. If I try to trade in some res from other civ it still said "0" of XY, when I trade in from yet another civ: still "0" - but it says (importing 1)... very strange bug, hope it can be tracked down.....

-latest SVN used

Given the way that stuff works it's not going to be diagnosable from the already broekn state. What I will need is a save game from the turn you agreed to the request so I can debug what happens when it's processing the enforced peace.
 
Ok I went a few turns back to an autosave and tried to reproduce the bug. Turns out it wasn't the peace agreement (assyrians didn't ask this time to make peace with russia) but something else cause after I ended the turn, it happened out of nowhere - all res zero, can't offer them to AI, but all still visible in city screen. You should be able to reproduce it by pressing enter. I really would like to continue the game so I need your help badly O_o

Edit: I added the turn before the turn it happens cause after loading the 91 AD turn I saw it already had happened although I saved before that...strange... the 88 AD save should work just end turn one or two times

Edit2: I loaded the 88 AD save again and was not able to reproduce the bug this time. Good for my game bad for the debugging, I guess. However, what I can say is that the two times the bug appeared, suddenly I had no res to trade to other civs and they wanted to trade me their feathers, baskets, whatever of which I had several sources - they were not able to try to sell me that crap before the bug (cause I had enough).
Maybe the broken saves (112 AD in previous post, 91 AD in this) may help you after all, in the cities you see the res I have [but which are not recognized by AI] with numbers behind them like cow (56). Obviously I had not 56 cows, so there must be a bug in showing the right amount... what could make it that the trading and showing of res gets broken?
Nevermind, the bug is on the record now - so long!
 
Ok I went a few turns back to an autosave and tried to reproduce the bug. Turns out it wasn't the peace agreement (assyrians didn't ask this time to make peace with russia) but something else cause after I ended the turn, it happened out of nowhere - all res zero, can't offer them to AI, but all still visible in city screen. You should be able to reproduce it by pressing enter. I really would like to continue the game so I need your help badly O_o

Edit: I added the turn before the turn it happens cause after loading the 91 AD turn I saw it already had happened although I saved before that...strange... the 88 AD save should work just end turn one or two times

Edit2: I loaded the 88 AD save again and was not able to reproduce the bug this time. Good for my game bad for the debugging, I guess. However, what I can say is that the two times the bug appeared, suddenly I had no res to trade to other civs and they wanted to trade me their feathers, baskets, whatever of which I had several sources - they were not able to try to sell me that crap before the bug (cause I had enough).
Maybe the broken saves (112 AD in previous post, 91 AD in this) may help you after all, in the cities you see the res I have [but which are not recognized by AI] with numbers behind them like cow (56). Obviously I had not 56 cows, so there must be a bug in showing the right amount... what could make it that the trading and showing of res gets broken?
Nevermind, the bug is on the record now - so long!

If this happens and you need to rescue your game a rebuild shouldget you out of it. Ctrl shift R or ctrl shift T are both set to do this ( same process as you get prompted for on load after an asset change). Doing that just causes the game to recalculate all trade networks and their associated resources, and reapply all modifiers from scratch.
 
ok thx for the info that helps me not to get frustrated next time something with the modifiers is wrong :) after all, I used several SVN builds during the playing of this game and so it was recalculated often before, maybe something messed up in the process, but then again it appeared in the midst of turns into the game, not directly after introducing a new SVN to that save...
 
It seems that i have still problems in late game. At a non specific point in game it starts to crash to desktop if i move on map. God damn it!! Since i startet to play C2C i could never end a game because of that ctd. :mad: :mad: :mad: I even play on smaller maps (huge - not giant) with only a few enemies, low settings and all doesn't matter. It still crashs in late industrial/modern era. I never was able to get to later units since C2C v5 i remember. Although it's until this point the best mod of Civ it really starts to frustrate me. I even can't figure out if it is my PC which makes trouble or the mod or Civ 4 itself. :mad::mad::mad:
 
@FromHesse,
Are you using the vanilla v20 or the SVN?

A Graphics issue has been identified and work is being done to correct it. If you are using SVN the latest (this afternoon) had a possible fix.

If you are using the vanilla v20 you will need to save often as the random scrolling CTDs do get intense by the Ren/Industrial Eras.

The frustration is understandable. But work is being done to fix it from the Mods stand point.

And Please, refrain from foul language. Thank you. :)

JosEPh
 
1st random CTD this version, minidump below. Had alt Tabbed out to check Forum. Went back into game and hit end turn. Turn processed and Pop up for finishing Divine Right Tech came up. Clicked on the close button and then hello desktop.

Don't know if repeatable or not. Went straight from CTD to this post.

JosEPh
 
I'm on current SVN. Going to try with the changes Andy made today, on the same save as before.
You guys are really breaking ground for CivIV, heck for all of the Civilization genre games even.

Cheers

Update:
Checked my own settings and changed them slightly: bigger swapfile and reduced UserVa to 2900.
Did this because in Taskmanager the footprint of the game wasn't bigger than 1.5GB.

So far no MAF's but I just got a "graphics memory fault, try reducing your graphics settings" error. Attaching the minidump from that crash.

Cheers
 
Python cries when playing from svn working copy. No crash just some popups when savegame loads.
Code:
Traceback (most recent call last):
  File "BugInit", line 93, in callInits
  File "MusicUpdate", line 55, in init
  File "e:/main/civilization4/warlords/assets/python/system\shutil.py", line 190, in move
  File "e:/main/civilization4/warlords/assets/python/system\shutil.py", line 111, in copytree
OSError: [Errno 17] File exists: 'E:\\games\\civ4\\Beyond the Sword\\Mods\\Caveman2Cosmos/Assets/Sounds/Soundtrack/Prehistoric/.svn'
 
Seems to me that Arabian Culture requiring State Religion (none specified) is a bug so am reporting it here.
If it's not a bug then specifying what religion might be an idea?

Cheers
 
Python cries when playing from svn working copy. No crash just some popups when savegame loads.
Code:
Traceback (most recent call last):
  File "BugInit", line 93, in callInits
  File "MusicUpdate", line 55, in init
  File "e:/main/civilization4/warlords/assets/python/system\shutil.py", line 190, in move
  File "e:/main/civilization4/warlords/assets/python/system\shutil.py", line 111, in copytree
OSError: [Errno 17] File exists: 'E:\\games\\civ4\\Beyond the Sword\\Mods\\Caveman2Cosmos/Assets/Sounds/Soundtrack/Prehistoric/.svn'
Pushed a fix to the SVN.
 
I'm not able to play most of the custom leaders, even after downloading the custom leaderheads from the other thread. I don't know if it's in the wrong place (//Caveman2Cosmos/Assets/Modules/Custom Leaderheads) or if I need to do something else to the FPK so...?
 
I'm not able to play most of the custom leaders, even after downloading the custom leaderheads from the other thread. I don't know if it's in the wrong place (//Caveman2Cosmos/Assets/Modules/Custom Leaderheads) or if I need to do something else to the FPK so...?

I should have put in where stuff goes, my bad.

But the FPK goes with the other FPK in the same area as the

The LH's go here

btw Welcome to CFC and trying C2C
 
Just got this error?

Traceback (most recent call last):
File "BugEventManager", line 363, in _handleDefaultEvent
File "FieldGold", line 44, in onBuildingBuilt
NameError: global name 'kTriggeredData' is not defined
 
No, that didn't work.
Here's a list of the custom leaders I can choose from:
1. Ashurbanipal
2. Chief Sleepy Eye
3. Curtin
4. Deganawida
5. Menelik II
6. Menzies
7. Mongkut
8. Rahmkhamhaeng
9. Selassie I
10. Suppiliuma
 
Just got this error?

Traceback (most recent call last):
File "BugEventManager", line 363, in _handleDefaultEvent
File "FieldGold", line 44, in onBuildingBuilt
NameError: global name 'kTriggeredData' is not defined

I have just posted a fix for this. @Vokarya, this is your wonder could you please check I have done the correct thing.
 
I still can't play the full list of custom leaders. They don't show up at all in the Sevopedia or the leader-select menu. I don't know if this is relevant, but I get the same problem when I play Rise of Mankind.
 
I play a game with Divine Prophets. Every Religion until the discovery of Aestetics i can choose and install in one of my cities. With Aestetics i became a Divine Prophet, but he cant spread Jainism. Bug or Feature?
 
I still can't play the full list of custom leaders. They don't show up at all in the Sevopedia or the leader-select menu. I don't know if this is relevant, but I get the same problem when I play Rise of Mankind.

Is that the NEW LH list i just put out? Cause i never tested them.:blush:
 
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