v20 bugs and crashes

In the late renaissance I am getting a significant pause happening in the graphics at the beginning of a turn. I thought it was due to one of the new platyping wonders so removed the wonder. It helped but I a still getting the "lock". It appears that BtS has stopped or hung but wait long enough and it comes back fine. It is particularly noticeable when the diplomacy screen opens since you can't select any option.

Platyping? Was the Cyrus Cylinder one of these? I'd just spent ages building it in my current game and now it's gone :(
 
It was the main one, the other is the Czech TV tower that hides the map. I can see ways of speeding both up.

Will they be back fairly soon - I'd hate to have to put my current game on ice, but I'm fairly attached to that Wonder ;)
 
Will they be back fairly soon - I'd hate to have to put my current game on ice, but I'm fairly attached to that Wonder ;)

It is a nice wonder isn't it. ;) I have one more test to do on the changes to Subdue Animals before I can release it but without the missions. I will work on the Cylinder first. I think I can optimise the looping it does somewhat.
 
Save file in attachment. I've also added the files I've modified so that if you check you can check it with the same assets I have as well as on normal settings.
The mod is C2C, like the SVN, and not Caveman2Cosmos.
I also deleted the Neanderthal folder.

The buildings that I checked for adding rather than replacing are the admin buildings. Most of my cities have more free specialists than they should have because of this.

Cheers

Found the source of the unit experience issue. Recalculation of modifiers wasn't zeroing domain-experience in the cities (which explains the meeting hall for example).

I have also pinned down the cause of the extra free specialists, which was also connected to recalculation, but in a much less obvious way.

Both will be fixed later today.
 
Thats why i changed the Max Comp as default, now all you need to do is take the last savedgame and post it. Thats is if your saving games every so often, like your "supposed" too.:rolleyes:

Well I didn't cause I got caught up in the Play. :p

So give me a whippin'. :cry:

I'll Try to do better next time, really I will.:mischief:

JosEPh ;)
 
Well I didn't cause I got caught up in the Play. :p

So give me a whippin'. :cry:

I'll Try to do better next time, really I will.:mischief:

JosEPh ;)

Are you sure, no offense, because i believe even on the BtS default it saves every 10 or so turns?
 
I had it set to 4. So the savegame I have would be 4 to 1 turn before the CTD, as I didn't pay attention When it autosaved last.

When I went back and continued from the AS it took 3 or 4 turns to get back to the tech I was researching when it happened.

JosEPh :)
 
I had it set to 4. So the savegame I have would be 4 to 1 turn before the CTD, as I didn't pay attention When it autosaved last.

When I went back and continued from the AS it took 3 or 4 turns to get back to the tech I was researching when it happened.

JosEPh :)

Then everything should be right there ready for whats wrong, correct?
 
OK after the last SVN (1710) d/l now my game wont even load, it CTD right away?
Saved game inside with minidump

EDIT: Infact all my games now CTD, second dump and game attached file 2.

EDIT EDIT: Cant even get C2C to load at all now????? dump3


Fixed thx DH
 
OK after the last SVN (1710) d/l now my game wont even load, it CTD right away?
Saved game inside with minidump

EDIT: Infact all my games now CTD, second dump and game attached file 2.

Same problem here. I think it's my new module. Hydro might have missed an artdefine.
 
Nope nothing to do with that at all, it has to be a dll problem.

Are you sure? I had these exact same problems when my artdefines files were messed up earlier.

Edit: Yup, you were right. The DLL is to blame. I'd recommend going back to the rev 1694 DLL, as it was the last one that worked for me.
 
So is it easily fixable?

Can someone clarify the problem? Latest DLL is behaving fine for me. What makes you think it's a DLL issue? Does changing ONLY the DLL fix it for you? Does it only happen with certain assets (must do since my game is running fine on latest DLL)
 
Yeah, but does that mean I shouldn't add any of my new stuff? Sorry, but I'm new to the commit side of the SVN.

Yes dont till they fix it, sorry.:blush:

Koshling: Look at 334/336 post.
 
Can someone clarify the problem? Latest DLL is behaving fine for me. What makes you think it's a DLL issue? Does changing ONLY the DLL fix it for you? Does it only happen with certain assets (must do since my game is running fine on latest DLL)

It's not a DLL problem per se, but a tree error at rev 1710. See SO's pic.

Edit: Ninja'd by SO
 
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