What SVN rev was that? If it's still happening I need a save game and details of what city to look at. Also BBAI logs for the previous few turns would be good.
I assume you are on V24 not the SVN? This was fixed in the SVN about 2 weeks ago.I am seeing some bad pathing choices. I attempt to move a unit 1 space into an adjacent space, hills or forest, something that will take more than 1 MP. The space I start in does not have road, but space moving into does. my unit will NOT move that 1 space into the adjacent space, but instead will try to move elsewhere to a road, then move into the hill, even if this means my unit will not get there in 1 turn. This has resulted is several of my units being wiped out because the reinforceing army will not climb that hill, but looks for a road and therefore does not get there in 1 turn.
Same sort of set up, but now the spaces left and right of the target space are owned by countries that I do not have open borders with, yet the pathing STILL tries to move into those impassable spaces to get to the open space I want to move into. Even if starting and target space are both my land, inside my civ borders, the unit tries to move OUT of my land through impassable spaces. Just because starting space does not have a road directly to the target space, but other spaces do.
Stack attack and Blitz units
I have at least 1 unit in a stack with blitz, multiple attack, I attack an enemy stack with mine, the blitz unit attacks first, and wins but is injured. All units are still selected because they still have movement left, including the blitz unit. I attack the enemy stack again and the injured blitz unit is the one chosen to be the attacker. Even if the blitz unit is down to 0.1 HP, when the whole stack is selected to attack, IT will be the one chosen, the battle odds will reflect this, no chance of winning. I have to unselect the blitz unit from the stack before another fully healthy unit will be chosen to attack.
You ARE running XP with the /3G switch though right?? If not that will give you a ton more headroom.
What's that then, never heard of it until now! How do I set that up, or check to see if it set up?
Latest SVN update (3246) has this on start-up:
And same error for BLACKGUARD as well.
The Ballista mammoth riders are hanging from the side
The Kallinari lose their heads in combat
The Ballista mammoth riders are hanging from the side
The Kallinari lose their heads in combat
Yeah i didnt notice the Mammoth one, because i dont go for the Megafauna stuff, but i did notice the heads popping off, that all due to the graphics person that made it, but the mammoth one is a matter of just the wrong kfm, i believe.
Which kfm is correct then?
Here is one: http://forums.civfanatics.com/showthread.php?t=362969 , there might be a more uptodate one, but it still should work??