I thought the AI logging was set seperately in the BUG options. Maybe I've just forgotten how I did it.![]()
Just checked, unfortunately i have it turned off (by default i guess).
Its the BUG option you want anyway, not the one SO talked about (see my post above). Post a save game and I can likely figure out from that why they are no foundin cities. If you know a specific civ to look at that has tribalism and still only one city let me know which please to save time.
I am right now struggling with a really weird (and annoying) phenomena.
I for fun attacked a city to see how it would go. Seeing the opportunity to actually take it if I wait one more turn, I reload the game from before the attack to wait said turn. When reloaded, the game jumps to a hunter and I order him go north and attack an animal. And here the strangeness starts:
The order is shown on the map (that is, this white arrow units follow and you see when you click on them), but the unit does not carry it out. The whole game kind of freezes, but not freeze in the traditional sense. I can move around with the mouse, I can even manage to activate other units, but I can't actually do something, I can only give orders which won't be carried out. And I can't end the turn.
So I okay I think, let's just load an older save (two turns back): Whoops, same thing! This made me curious and I loaded the oldest save of the game I still had - same thing!
Baffled, I restarted the game and again loaded the oldest save. Now everything was fine. Then I reloaded the save which initially caused the phenomena - and again it is there.
Am still trying to figure this out, but I thought maybe somebody has some experience with this phenomena? It kind of rings familiar to me...
Minor bug-saw a barbarian Papuan Cannibal wandering near my border and the marker for it had a purple circle rather than the usual unit picture.
Also, I've been seeing a lot of barbarian units that are culture specific in the last hour which I don't think I have in prior games. I don't know if that's intentional or not.
That is from TB's move of nuke availability to the player object. Also not exposed there to Python yet. I'll fix it.Military Advisor Screen has this python error message??
Using SVN from about an hour ago 3151 I think. I got TXT_KEY messages for all of the volcano events and one for SETBACK_1. They're kind of impossibly long, but I wrote down one of them:
TXT_KEY_EVENT_VOLCANO_TRIGGER_ACTIVETXT_KEY_EVENTTRIGGER_VOLCANO_ACTIVE.
The others all looked like they might have underscores _ missing, or were run together, but I don't know what these are supposed to look like.
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SVN 3165 - I continually crash to desktop in this save game when my hunter units attack other units. The save is about 1-2 turns before any crash and the hunters are on automated hunt.
Just checked, unfortunately i have it turned off (by default i guess).
And previous game with repeatable CTD - after loading skip turn for stack of caravels and game crashes, repeatable in 2 different versions of SVN.
Tried to load mod from desktop icon and got the following error (SVN 3178)
Failed Loading XML File
modules\DancingHoskuld\ExtraDiplomacy\ExtraDiplomacy_CIV4UnitInfos.xml. [.FXml.cpp133] Error parsing XML File-
File:
modules\DancingHoskuld\ExtraDiplomacy\ExtraDiplomacy_CIV4UnitInfos.xml
Reason Incorrect syntax was used in a comment
Line 282,12
Source
<!--EventTrigger> EVENT_BARBARIAN_ENVOY_SUSPICIOUS </EventTrigger-->
There was a smaller error message after I clicked out and the world icon rotated a bit then what appear to me to be the exact same two messages came up again. When I ctrl-alt-del out the system seemed to think I had two copies of the game running. I closed one and it proceeded to load through to the main menu.
I've restarted my computer and will try again.
Edit: No issue after restarting.
I got this error from SVN v3181.