V24 Bugs/crashes reporting thread

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Just checked, unfortunately i have it turned off (by default i guess).

And previous game with repeatable CTD - after loading skip turn for stack of caravels and game crashes, repeatable in 2 different versions of SVN.
 
I thought the AI logging was set seperately in the BUG options. Maybe I've just forgotten how I did it. :confused:

Correct. Its in the BUG options on the logging tab. Set BBAI log level to 3. This will cause the BBAI_log file to be created in your logs folder (its overwritten each run so be careful to preserve the one from the run that shows a problem)
 
Just checked, unfortunately i have it turned off (by default i guess).

Its the BUG option you want anyway, not the one SO talked about (see my post above). Post a save game and I can likely figure out from that why they are no foundin cities. If you know a specific civ to look at that has tribalism and still only one city let me know which please to save time.
 
Its the BUG option you want anyway, not the one SO talked about (see my post above). Post a save game and I can likely figure out from that why they are no foundin cities. If you know a specific civ to look at that has tribalism and still only one city let me know which please to save time.

Savegame posted above - one with 1.6Mb size, not 8Mb one.

ALL Ai's still have one city.

From logs:
Shaka adopts Tribal!
Curtin adopts Tribal!
 
I am right now struggling with a really weird (and annoying) phenomena.
I for fun attacked a city to see how it would go. Seeing the opportunity to actually take it if I wait one more turn, I reload the game from before the attack to wait said turn. When reloaded, the game jumps to a hunter and I order him go north and attack an animal. And here the strangeness starts:
The order is shown on the map (that is, this white arrow units follow and you see when you click on them), but the unit does not carry it out. The whole game kind of freezes, but not freeze in the traditional sense. I can move around with the mouse, I can even manage to activate other units, but I can't actually do something, I can only give orders which won't be carried out. And I can't end the turn.
So I okay I think, let's just load an older save (two turns back): Whoops, same thing! This made me curious and I loaded the oldest save of the game I still had - same thing!
Baffled, I restarted the game and again loaded the oldest save. Now everything was fine. Then I reloaded the save which initially caused the phenomena - and again it is there.

Am still trying to figure this out, but I thought maybe somebody has some experience with this phenomena? It kind of rings familiar to me...

Have you pressed the Pause key?

Cheers
 
:huh:
Every single time?
It is some kind of soul-crushing bug, you can believe that ;) The symptoms are also not limited to what I describe. For instance, it is also not possible to scroll in and out or to right-click on stuff And activating other units is usually also not possible - just sometimes (:confused:)
Anyway, I now, after restarting the game, reloaded the save which was two turns back and I was able to play on, the phenomena seemed gones. However, then I again reloaded after realizing that I couldn't take the city after all and again the phenomena appeared! It seems to be caused by the simple act of reloading. I don't know where, but I remember this happening in some other mod.
Update: Yep it is definitely the reloading thing. I restarted the game again and loaded a save I made before attacking the city for the second time and everything goes fine again.
Am playing the Giant Earth Map with 50 civs btw
 
Minor bug-saw a barbarian Papuan Cannibal wandering near my border and the marker for it had a purple circle rather than the usual unit picture.

Also, I've been seeing a lot of barbarian units that are culture specific in the last hour which I don't think I have in prior games. I don't know if that's intentional or not.
 
Minor bug-saw a barbarian Papuan Cannibal wandering near my border and the marker for it had a purple circle rather than the usual unit picture.

Also, I've been seeing a lot of barbarian units that are culture specific in the last hour which I don't think I have in prior games. I don't know if that's intentional or not.

Doh! I have not added any of the fifty or so Culture Units I made to the Barbarian unit ignore list in the CivilizationInfos.:blush: I can fix this in a week or so, or if someone else (SO?) wants to go ahead and fix this be my guest.
 
Two XML loading errors with r3175.
 

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Military Advisor Screen has this python error message??
That is from TB's move of nuke availability to the player object. Also not exposed there to Python yet. I'll fix it.

Edit: Done. Not tested but it is an easy change so it should be fine.
 
Using SVN from about an hour ago 3151 I think. I got TXT_KEY messages for all of the volcano events and one for SETBACK_1. They're kind of impossibly long, but I wrote down one of them:
TXT_KEY_EVENT_VOLCANO_TRIGGER_ACTIVETXT_KEY_EVENTTRIGGER_VOLCANO_ACTIVE.
The others all looked like they might have underscores _ missing, or were run together, but I don't know what these are supposed to look like.
.

Fixed in latest SVN (was a bug in the new XML caching code)

SVN 3165 - I continually crash to desktop in this save game when my hunter units attack other units. The save is about 1-2 turns before any crash and the hunters are on automated hunt.

Also fixed in latest SVN
 
Someone just put a double entry line in, i believe?? A_New_Dawn_GlobalDefines


<!-- Escort - if set to 1 you will need to escort subdued animals back to your lands.
if set to 0 they will "teleport" to the nearest city when captured. -->
<Define>
<DefineName>ESCORT_SUBDUED_LAND_ANIMALS</DefineName>
<bDefineBoolVal>0</bDefineBoolVal>
</Define>
<Define>
<DefineName>ESCORT_SUBDUED_LAND_ANIMALS</DefineName>
<bDefineBoolVal>0</bDefineBoolVal>
</Define>
</Civ4Defines>
 
Tried to load mod from desktop icon and got the following error (SVN 3178)
Failed Loading XML File
modules\DancingHoskuld\ExtraDiplomacy\ExtraDiplomacy_CIV4UnitInfos.xml. [.FXml.cpp133] Error parsing XML File-
File:
modules\DancingHoskuld\ExtraDiplomacy\ExtraDiplomacy_CIV4UnitInfos.xml
Reason Incorrect syntax was used in a comment
Line 282,12
Source
<!--EventTrigger> EVENT_BARBARIAN_ENVOY_SUSPICIOUS </EventTrigger-->

There was a smaller error message after I clicked out and the world icon rotated a bit then what appear to me to be the exact same two messages came up again. When I ctrl-alt-del out the system seemed to think I had two copies of the game running. I closed one and it proceeded to load through to the main menu.

I've restarted my computer and will try again.
Edit: No issue after restarting.
 
Just checked, unfortunately i have it turned off (by default i guess).

And previous game with repeatable CTD - after loading skip turn for stack of caravels and game crashes, repeatable in 2 different versions of SVN.

I **think** I've fixed this. The issue is in the saved data in the game, so I had to guess how it arose in the first place. I **think** it's a viewport bug, so for starters can you confirm (or otherwise) that you were playing with viewports enabled? If so the current SVN **probably** fixes it (definately fixes the save game issue, but that was somewhat secondary since how it arose prior to the save is the key issue). If you could also confirm that the save works ok for you on the latest SVN, and that the problem doesn't repeat. My **guess** at how it arose is that you gave some unit orders to move across the 0 meridian of a map that wraps in its x coordinate, and said move took several turns (so it's a temporarily automated group in the save, part way through performing the move). With viewports enabled the original move could (this has now been fixed) record the target x coordinate as larger than the map size (which is fine in some ways because it wraps). One aspect of the move automation didn't cope properly with this, so I have now made sure that map coordinates are always stored normalized in move orders (and other orders that have target plots)
 
Tried to load mod from desktop icon and got the following error (SVN 3178)
Failed Loading XML File
modules\DancingHoskuld\ExtraDiplomacy\ExtraDiplomacy_CIV4UnitInfos.xml. [.FXml.cpp133] Error parsing XML File-
File:
modules\DancingHoskuld\ExtraDiplomacy\ExtraDiplomacy_CIV4UnitInfos.xml
Reason Incorrect syntax was used in a comment
Line 282,12
Source
<!--EventTrigger> EVENT_BARBARIAN_ENVOY_SUSPICIOUS </EventTrigger-->

There was a smaller error message after I clicked out and the world icon rotated a bit then what appear to me to be the exact same two messages came up again. When I ctrl-alt-del out the system seemed to think I had two copies of the game running. I closed one and it proceeded to load through to the main menu.

I've restarted my computer and will try again.
Edit: No issue after restarting.

Just shows I should not update stuff when I am not well. I'll fix it.
 
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