Alright, finally got my hands on v.92! Woohoo! Played around a few different civs before I decided to start tracking stuff that happened ingame for the forums, so I chose Portugal to see how things go.
To note a few things here,
- it was really solid that Spain, a geographically small region is done in such a way that 6 cities can fit into it. Very good work on the map in general. For my third city, I had to settle for the small island off the coast of Africa, however looking back, I should have settled in the Morocco region. Bummer.
- I also noticed that tech wise, I started out in like 8th or 7th place, which right away puts me in a disadvantage overall, is this intentional? Because in prior games, more later civs that spawn start with tech higher than average.
- Me and the Portuguese boys found Djenne (which was prior to this controlled by the Arabs before it became a rebel city). This will be the start of my African colonial project.
- at this point in the game I noticed it takes a VERY long time to build settlers, like a ridiculous amount. I assumed they would cost like 1050 gold but NOPE! over 3000! Is this by design? Does the cost go down?
- at this point I doubted that I could ever pull off actual colonies in the new world and stuff, until the next pic here...
- LOVE the scripted events and spawns! I didn't know this was gonna happened until it did! At the point of meeting the Maya minor civ, I got an event that gave me just enough soldiers to begin my New World colonies!
- speaking of scripted stuff, I understand that there is a per-unit limit in the game, but I cannot gauge what that limit is. Is it 5 per type? And does it scale for larger civs? I couldn't find it in the readme file....
- this point of the game my African project is going well. However, this was clearly only possible due to me being at peace with Spain. If a war were to ever break out, I would be screwed. I should probably prep a home guard in the mainland.
- At this point also, the price of settlers made some sense to me. To keep civs from expanding to quickly early game having a whopping 3000 gold pricetag is justifiable as I was forced to save to purchase settlers.
THATS A WRAP FOR DAY 1! MORE TO COME!
To note a few things here,
- it was really solid that Spain, a geographically small region is done in such a way that 6 cities can fit into it. Very good work on the map in general. For my third city, I had to settle for the small island off the coast of Africa, however looking back, I should have settled in the Morocco region. Bummer.
- I also noticed that tech wise, I started out in like 8th or 7th place, which right away puts me in a disadvantage overall, is this intentional? Because in prior games, more later civs that spawn start with tech higher than average.
- Me and the Portuguese boys found Djenne (which was prior to this controlled by the Arabs before it became a rebel city). This will be the start of my African colonial project.
- at this point in the game I noticed it takes a VERY long time to build settlers, like a ridiculous amount. I assumed they would cost like 1050 gold but NOPE! over 3000! Is this by design? Does the cost go down?
- at this point I doubted that I could ever pull off actual colonies in the new world and stuff, until the next pic here...
- LOVE the scripted events and spawns! I didn't know this was gonna happened until it did! At the point of meeting the Maya minor civ, I got an event that gave me just enough soldiers to begin my New World colonies!
- speaking of scripted stuff, I understand that there is a per-unit limit in the game, but I cannot gauge what that limit is. Is it 5 per type? And does it scale for larger civs? I couldn't find it in the readme file....
- this point of the game my African project is going well. However, this was clearly only possible due to me being at peace with Spain. If a war were to ever break out, I would be screwed. I should probably prep a home guard in the mainland.
- At this point also, the price of settlers made some sense to me. To keep civs from expanding to quickly early game having a whopping 3000 gold pricetag is justifiable as I was forced to save to purchase settlers.
THATS A WRAP FOR DAY 1! MORE TO COME!