That seems unfair to the Celts.
How so? The Celts start with their faith per turn from the get go.The Byzantines will start getting the benefit after the Celts will have founded their Pantheon.That seems unfair to the Celts.
They have a good ideia in the Communitas Expansion Pack about the Byz, they changed the cataphract for a Basilica UB that give instant faith
How much faith can a city get? In the early game its pretty much limited to shrine (2) + temple (3) + stonehenge (5) = 10. That is quite a big bonus for late classical, but it is a LOT of infrastructure invested...
I'm not sure whether anyone has mentioned this before, but I think Austria's UU has a good chance of being replaced, simply because it would be strange to have both "Hussars" and "Winged Hussars" ingame.
I'm not saying this will happen, but I want to run the idea past people and see what they think. I'm going with the theory that the Zulu and Reformation finisher policy will lead to a change for Germany. I'm also assuming Germany still has Landschneckts and Panzers.
BTW, I'm not saying this will happen, but I want to run the idea past people and see what they think. I'm going with the theory that the Zulu and Reformation finisher policy will lead to a change for Germany. I'm also assuming Germany still has Landschneckts and Panzers. Here are two proposals for UAs. See if anyone thinks they're good/bad/stupid:
Hanseatic League - Double production from Trade Routes with your own cities.
This will require Workshops before it comes into effect, meaning no Ancient ability, so they'll get two things starting in the Medieval era. However, it would be a peaceful bonus (albeit one that can also work for war).
Realpolitik - Germany gets an extra vote in the World Congress. City-State votes are worth more as well except when electing a World Leader.
Obviously tied in with their leader, which I don't normally consider necessary. It's also tied with the World Congress since I don't think anyone else except Greece and Polynesia will necessarily have an advantage. The downside is it means the UA isn't useful at all until the Renaissance and really won't kick in until City-States can start voting.
I really like the Hanseatic League UA you suggested, it seems to cover the whole gamut of Germany history from HRE, all the way through to the autobahns.
Have to say not so keen on the Realpolitik idea. I know exactly where you're coming from though. Germany has never been easy on the world stage even though it's a major player, it's never really been able to find it's role comfortably - even within the EU it's not enjoying being the main breadwinner. I think a UA in that flavour would be better suited to America or Greece
For what it's worth, here's my German UA ideas to 'see if anyone thinks they're good/bad/stupid':
Mitteleuropa: Adjacent civilizations with less cities than Germany give the benefits of a friendly city state during a declaration of friendship, and of an allied city state during a defensive pact.
The only problem is that there's less incentive for the smaller Civ to want to be friends with Germany in that context. Sweden gives other civs a great people bonus too if you're friends. Likewise, there needs to be a quid-pro-quo. Otherwise, it could work.
Ostsiedlung: Germany's territory expands into neighbouring city states if they are at war or of a different ideology or religion. City states that are allies or of the same ideology or religion expand into Germany.
I see what you're going for here. I'm not a fan of taking territory naturally given the current territorial acquisition system. That's just a personal preference, though.