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Vanilla Civilization Overhauls

The Byzantines will get the benefit of the Celts without needing to be next to trees and will get more faith upon completing a social policy tree and will still get their extra religious benefit.
 
Eh the Celtic ability ensures they found the first pantheon/religion picking the beliefs they want first. It can't get more straightforward than that
 
They have a good ideia in the Communitas Expansion Pack about the Byz, they changed the cataphract for a Basilica UB that give instant faith
 
They have a good ideia in the Communitas Expansion Pack about the Byz, they changed the cataphract for a Basilica UB that give instant faith

Plus Celts get a UA similar to Spain while Spain gets a new UA reconquesta (faith & gold as reward when capturing cities).

Sent from my HTC One V using Tapatalk 2
 
How much faith can a city get? In the early game its pretty much limited to shrine (2) + temple (3) + stonehenge (5) = 10. That is quite a big bonus for late classical, but it is a LOT of infrastructure invested...

:blush: I apologise, I misunderstood entirely. By faith points I assumed you meant those which accumulate towards faith purchases per turn over over the whole game, not the city's flat rate of faith production. Sorry! I had a moron moment there. :crazyeye:
 
I'm not sure whether anyone has mentioned this before, but I think Austria's UU has a good chance of being replaced, simply because it would be strange to have both "Hussars" and "Winged Hussars" ingame.

Re: Redcoats and Longbows, being English myself I have to comment on this... and longbows are better. The redcoats were basically infantry that came about in a time period where the English/British army was weak due to it being a "naval civ" in real life. The thing that irks me about the longbows is that crossbows can actually fire at further away targets than longbows. The thing about longbows is that they can fire much more quickly. If you wanted to implement them accurately in Civ, you'd end up with something that is almost exactly like the current Chu-ko-nu.
 
I'm not sure whether anyone has mentioned this before, but I think Austria's UU has a good chance of being replaced, simply because it would be strange to have both "Hussars" and "Winged Hussars" ingame.

Is it strange to have Bowman, Composite Bowman, Longbowman, and Crossbowman?

BTW, I'm not saying this will happen, but I want to run the idea past people and see what they think. I'm going with the theory that the Zulu and Reformation finisher policy will lead to a change for Germany. I'm also assuming Germany still has Landschneckts and Panzers. Here are two proposals for UAs. See if anyone thinks they're good/bad/stupid:

Hanseatic League - Double production from Trade Routes with your own cities.
This will require Workshops before it comes into effect, meaning no Ancient ability, so they'll get two things starting in the Medieval era. However, it would be a peaceful bonus (albeit one that can also work for war).

Realpolitik - Germany gets an extra vote in the World Congress. City-State votes are worth more as well except when electing a World Leader.
Obviously tied in with their leader, which I don't normally consider necessary. It's also tied with the World Congress since I don't think anyone else except Greece and Polynesia will necessarily have an advantage. The downside is it means the UA isn't useful at all until the Renaissance and really won't kick in until City-States can start voting.
 
One thing to consider. I've read all the posts and I totally disagree with the argument that the readcoats were more relevant than the english longbowmen.

The longbowman is one of the few U.U. that was really a U.U. in real life. The majority were units with better equipments due to technological improves of their empires, but the longbow, that emerged as a popular sport, became the source of the most powerfull military unit from Europe during more than 80 years. And only the english had it. They made a difference in a lot of epic battles between english and french during the 100 years War, not to mention that they were the primary target of everyone. They were accused, even by folks in England, to obsolete the traditional knighthood with their decisive importance in battlefields (noting that the longbowman were not nobles, but people from the gentry).

http://en.wikipedia.org/wiki/English_longbow

The English longbowmen are, indeed, one of the best U.U. so far in Civ V.

The redcoats are ok, but not very different from other well equiped riflemen infantry of the period.

PS: I also recommend you the books 'Azincourt' and the "Graal" Trilogy from Bernard Cornwell to understand the importance of the english longbow.
 
I'm not saying this will happen, but I want to run the idea past people and see what they think. I'm going with the theory that the Zulu and Reformation finisher policy will lead to a change for Germany. I'm also assuming Germany still has Landschneckts and Panzers.

I'm in agreement that Germany will get a change because of the Zulu UA, although I've been wanting the Germans to get a Zeppelin UU for a while now, since they bought in the Great War Bombers. They look great on the map in the steampunk scenario, it would be great to have an airship unit in the game proper. And the Germans are more qualified than anyone else to get one!

I really like the Hanseatic League UA you suggested, it seems to cover the whole gamut of Germany history from HRE, all the way through to the autobahns. Have to say not so keen on the Realpolitik idea. I know exactly where you're coming from though. Germany has never been easy on the world stage even though it's a major player, it's never really been able to find it's role comfortably - even within the EU it's not enjoying being the main breadwinner. I think a UA in that flavour would be better suited to America or Greece

For what it's worth, here's my German UA ideas to 'see if anyone thinks they're good/bad/stupid':

Mitteleuropa: Adjacent civilizations with less cities than Germany give the benefits of a friendly city state during a declaration of friendship, and of an allied city state during a defensive pact.

Spoiler :
The reasoning with this is it shows off Germany's historic dominance in it's region, whether at war or peace. Whether it was with the HRE, the Hanseatic League or the EU, Germany has always managed to get what it wants from it's neighbours - diplomatically or economically - providing they have the upper hand. If the neighbouring civs are of equal or greater size, Germany has to play by the same rules, and gets the same treatment, as everyone else.

Ostsiedlung: Germany's territory expands into neighbouring city states if they are at war or of a different ideology or religion. City states that are allies or of the same ideology or religion expand into Germany.

Spoiler :
This ties in variously with the Holy Roman Empire, Prussian dominance, and the unification (and re-unification) process: A flux of complicated diplomatic and military manoeuvres making Germany either larger or smaller, weaker or stronger.
 
BTW, I'm not saying this will happen, but I want to run the idea past people and see what they think. I'm going with the theory that the Zulu and Reformation finisher policy will lead to a change for Germany. I'm also assuming Germany still has Landschneckts and Panzers. Here are two proposals for UAs. See if anyone thinks they're good/bad/stupid:

Hanseatic League - Double production from Trade Routes with your own cities.
This will require Workshops before it comes into effect, meaning no Ancient ability, so they'll get two things starting in the Medieval era. However, it would be a peaceful bonus (albeit one that can also work for war).

Realpolitik - Germany gets an extra vote in the World Congress. City-State votes are worth more as well except when electing a World Leader.
Obviously tied in with their leader, which I don't normally consider necessary. It's also tied with the World Congress since I don't think anyone else except Greece and Polynesia will necessarily have an advantage. The downside is it means the UA isn't useful at all until the Renaissance and really won't kick in until City-States can start voting.

I like the Hanseatic League UA out of those two the most.:thumbsup:
 
I really like the Hanseatic League UA you suggested, it seems to cover the whole gamut of Germany history from HRE, all the way through to the autobahns.

Thanks :)

Have to say not so keen on the Realpolitik idea. I know exactly where you're coming from though. Germany has never been easy on the world stage even though it's a major player, it's never really been able to find it's role comfortably - even within the EU it's not enjoying being the main breadwinner. I think a UA in that flavour would be better suited to America or Greece

Yeah, I wasn't happy with it either. I just wanted to think of more than one option.

For what it's worth, here's my German UA ideas to 'see if anyone thinks they're good/bad/stupid':

The main suggestion I would have is to think of English names. Mitteleuropa is pretty straight forward, but Firaxis would probably wince at having to explain Ostsiedlung out loud. ;)

Mitteleuropa: Adjacent civilizations with less cities than Germany give the benefits of a friendly city state during a declaration of friendship, and of an allied city state during a defensive pact.

The only problem is that there's less incentive for the smaller Civ to want to be friends with Germany in that context. Sweden gives other civs a great people bonus too if you're friends. Likewise, there needs to be a quid-pro-quo. Otherwise, it could work.

Ostsiedlung: Germany's territory expands into neighbouring city states if they are at war or of a different ideology or religion. City states that are allies or of the same ideology or religion expand into Germany.

I see what you're going for here. I'm not a fan of taking territory naturally given the current territorial acquisition system. That's just a personal preference, though.
 
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