Refar
Deity
- Joined
- Apr 10, 2005
- Messages
- 4,608
As i got into making of buildings, and they are easy and fun to work on. So i guess i will be making a few in the future. A new release thread every time seems a bit to much, so they are going to be collected here.
I aim for low Polycounts on every Building, so they all should be suited for any ingame purpose that seems fit.
Textures are 256" for diffuse and 64" for shadow on each model. Standard Civ4 textures are 128" / 64" (Some are bigger as well) but i think 256" is good enought by now. Also scaling down is easier than adding detail, so i prefer to release with the bigger texture.
Spoilers have scaling suggestions and additional info, if necessary.
Theatres Pack <--- Link to the CFC file Database
The Bolshoi in Moskow (218 Polys)
The Semperoper in Dresden (280 Polys)
The Bourla Theatre in Antwerpen (216 Polys)
The Old Opera House in Frankfurt (292 Polys) - This one is Converted from Google 3d
New World Missions <--- Link to the CFC file Database
The Alamo and 2 Variants of similar Mission Buildings. The models are setup in a way to make importing and rearranging for more variants easier.
All 3 share the same Diffuse map but have separate shadows.
The Biggest one (with two towers) is at 285 Polygones.
Mesoamerican Buildings <--- Link to the CFC file Database
Requested and suggested by GeoModder, 3 Kitbashes from Mayan Ballcourt and Aztec Altar.
Around 150 Polys each. All using the same diffuse Texture from Mayan Ballcourt, but each ahs its own shadow.
Car-Henge <--- Link to the CFC file Database
Requesed by Davidlallen for the Fury Road Mod
Around 1150 Polys. Those cars need a lot of polys. Should still be OK, as it is a wonder.
-----
I might take requests - or better suggestions - at a limited rate and preferably with good hi-res reference, that i would then use as source for the textures.
I aim for low Polycounts on every Building, so they all should be suited for any ingame purpose that seems fit.
Textures are 256" for diffuse and 64" for shadow on each model. Standard Civ4 textures are 128" / 64" (Some are bigger as well) but i think 256" is good enought by now. Also scaling down is easier than adding detail, so i prefer to release with the bigger texture.
Spoilers have scaling suggestions and additional info, if necessary.
Theatres Pack <--- Link to the CFC file Database

The Bolshoi in Moskow (218 Polys)
The Semperoper in Dresden (280 Polys)
The Bourla Theatre in Antwerpen (216 Polys)
The Old Opera House in Frankfurt (292 Polys) - This one is Converted from Google 3d
Spoiler :
Bolshoi
<LSystem>LSYSTEM_2x3</LSystem>
<bAnimated>0</bAnimated>
<fScale>1.75</fScale>
<fInterfaceScale>0.65</fInterfaceScale>
Semperoper
<LSystem>LSYSTEM_2x2</LSystem>
<bAnimated>0</bAnimated>
<fScale>1.6</fScale>
<fInterfaceScale>0.6</fInterfaceScale>
Bourla
<LSystem>LSYSTEM_2x3</LSystem>
<bAnimated>0</bAnimated>
<fScale>1.7</fScale>
<fInterfaceScale>0.59</fInterfaceScale>
OldOpera
<LSystem>LSYSTEM_3x3</LSystem>
<bAnimated>0</bAnimated>
<fScale>1.8</fScale>
<fInterfaceScale>0.5</fInterfaceScale>
<LSystem>LSYSTEM_2x3</LSystem>
<bAnimated>0</bAnimated>
<fScale>1.75</fScale>
<fInterfaceScale>0.65</fInterfaceScale>
Semperoper
<LSystem>LSYSTEM_2x2</LSystem>
<bAnimated>0</bAnimated>
<fScale>1.6</fScale>
<fInterfaceScale>0.6</fInterfaceScale>
Bourla
<LSystem>LSYSTEM_2x3</LSystem>
<bAnimated>0</bAnimated>
<fScale>1.7</fScale>
<fInterfaceScale>0.59</fInterfaceScale>
OldOpera
<LSystem>LSYSTEM_3x3</LSystem>
<bAnimated>0</bAnimated>
<fScale>1.8</fScale>
<fInterfaceScale>0.5</fInterfaceScale>
New World Missions <--- Link to the CFC file Database

The Alamo and 2 Variants of similar Mission Buildings. The models are setup in a way to make importing and rearranging for more variants easier.
All 3 share the same Diffuse map but have separate shadows.
The Biggest one (with two towers) is at 285 Polygones.
Spoiler :
Used Christina Cathedral as Reference Scale, so something similar to its artdefine should work. Values below from Wolfschanze, after orginal Cathedrals scale proven too small.
<LSystem>LSYSTEM_3x3</LSystem>
<bAnimated>0</bAnimated>
<fScale>1.82</fScale>
<fInterfaceScale>0.5</fInterfaceScale>
<LSystem>LSYSTEM_3x3</LSystem>
<bAnimated>0</bAnimated>
<fScale>1.82</fScale>
<fInterfaceScale>0.5</fInterfaceScale>
Mesoamerican Buildings <--- Link to the CFC file Database

Requested and suggested by GeoModder, 3 Kitbashes from Mayan Ballcourt and Aztec Altar.
Around 150 Polys each. All using the same diffuse Texture from Mayan Ballcourt, but each ahs its own shadow.
Spoiler :
No Scale suggestions yet - i will wait for Geo to put them in his mod to get good scaling
fScale ~1.5 could be a good point to start trying
Geo Modders reccomenation:
Meso1: Used as a university, scale 0.95 in node 3x2.
Meso2: Used as a library, scale 0.90 in node 2x2.
Meso3: Used as a theatre, scale 0.75 in node 2x2.

fScale ~1.5 could be a good point to start trying
Geo Modders reccomenation:
Meso1: Used as a university, scale 0.95 in node 3x2.
Meso2: Used as a library, scale 0.90 in node 2x2.
Meso3: Used as a theatre, scale 0.75 in node 2x2.
Car-Henge <--- Link to the CFC file Database

Requesed by Davidlallen for the Fury Road Mod
Around 1150 Polys. Those cars need a lot of polys. Should still be OK, as it is a wonder.
Spoiler :
My Scaling is usually off, still here you go...
<LSystem>LSYSTEM_4x4</LSystem>
<fScale>3</fScale>
<LSystem>LSYSTEM_4x4</LSystem>
<fScale>3</fScale>
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I might take requests - or better suggestions - at a limited rate and preferably with good hi-res reference, that i would then use as source for the textures.