Biologist
Emperor
I wasn't terribly pleased with Venice at first, and I still question some of their mechanics, but the idea is growing on me. Still, unless I missed something, all we have is leaked information, so it's possible, if not probable, that some of the mechanics will be altered. Hopefully the bland "Great Galleass" name will be improved, if not the unit itself.
I do have another concern about Venice's "puppet-only" mechanics. Razing cities becomes impossible, because in order to raze a city you must temporarily annex it. This might not be a problem most of the time (especially since it's not as if the AI is competing with you for city sites). There are times, however, when the AI settles a really awful spot right on your borders, and you don't want the burden of a population 1 albatross around your civ's neck (for happiness/culture reasons), so you conquer it and raze it. As Venice you have to either accept an AI outpost on your doorstep or accept having a worthless-to-mediocre city that you can't unload for the rest of the game.
I do have another concern about Venice's "puppet-only" mechanics. Razing cities becomes impossible, because in order to raze a city you must temporarily annex it. This might not be a problem most of the time (especially since it's not as if the AI is competing with you for city sites). There are times, however, when the AI settles a really awful spot right on your borders, and you don't want the burden of a population 1 albatross around your civ's neck (for happiness/culture reasons), so you conquer it and raze it. As Venice you have to either accept an AI outpost on your doorstep or accept having a worthless-to-mediocre city that you can't unload for the rest of the game.