Having just taken a gander at some of the other threads in this forum, I'd like to take this opportunity to provide some more feedback. I've played further into the El Cid game I referenced earlier in the week. I specifically decided to go for a Space victory, because I wanted to play deep into the game and get a feel for the various units and to see how the game progressed. I also have some opinions on questions I read expressed in other threads in this forum.
The game has progressed to the 1920s, and my ship is just about done. Would have had it sooner, but I dialed back my research to get cash to upgrade my military. Which wouldn't have been an issue, as I was keeping a GE on hand to rush The Internet and make up the tech difference, when lo and behold, The Internet doesn't exist in LoR. Doh!
It's not a wonder I often build (maybe twice before in close games, and principally to deny it to the AI), but it does have it's place in the game. I dunno, I can see arguments for keeping it, and arguments for tossing it, but I think it should remain in the game.
My current plan for this game is to get the ship launched, and then unleash my military, just to see how things play out. Just a few notes. The Supercarrier may be a bit over-powered; three planes to seven? That's a big jump. I was building fleets around four carriers (12 planes), upgraded those fleets and they now have 28.
That's alot of whoop ass. Then again, the AI has humongous stacks. I dunno, I'll see how it plays out, but I'm thinking there may need to be nerf there (5? 6? I dunno).
The Steam-era naval progression seemed to work out fine. This has been a very naval oriented game, so I've actually gotten to notice alot of this in ways that I haven't for a long time (probably since Wolf). I don't think it's necessary to delete any more units (the Protected Cruiser is fine), but I would probably tweak the DE. I'd give it some anti-sub capability (just for game balance Submarines need to have a counter), and take away it's bonus vs. Steamships.
As mentioned in another thread, I'm not sure about Squad Infantry upgrading to Marines. I like having the option, as I often build a dedicated force of "Marines" in the Industrial era (acually, Riflemen with the Amphib promo), and being able to upgrade them to Infantry then Marines is kinda cool. However, I did also notice that the AI tends to build up large stacks of Marines, as it just upgrades all it's Squad Infantry to the more powerful Marine, so what should be a specialized niche unit, becomes ridiculously common. Seeing that, I'd have to come down on the side of not having Marines be an upgrade path for Squad Infantry.
I'll post another update later once I actually start a war.