Version 2.6 discussion

This may or may not be a bug.

It may or may not had been reported before. If so, please pardon me :).

When I tried to load PerfectWorld map (gigantic size), it just froze while initializing.

Perfectworld doesn't work on Giant and Gigantic map sizes. Perfectworld 2, however, does.
 
Perfectworld doesn't work on Giant and Gigantic map sizes. Perfectworld 2, however, does.

Thanks. :D Will look for perfectworld2 then.
 
zappara,

Is it correct that my ships don't have the movement points as mentioned in the Sevopedia? They are significantly lacking movement :(. Also, I noticed the Stele is mentioned twice as a UB for the Ethiopian empire in the Monument entry of the Sevopedia.

@os79: perfectworld2 works fine but expect a long creation time. Don't think Civ is stalled, it's busy. Even on a dual-core machine with 4GB of memory it takes a few :).
 
zappara,

Is it correct that my ships don't have the movement points as mentioned in the Sevopedia? They are significantly lacking movement :(. Also, I noticed the Stele is mentioned twice as a UB for the Ethiopian empire in the Monument entry of the Sevopedia.

@os79: perfectworld2 works fine but expect a long creation time. Don't think Civ is stalled, it's busy. Even on a dual-core machine with 4GB of memory it takes a few :).

Thanks. Will take that under consideration next time :).
 
The water tiles have a moving cost 2 or 3 in ROM.
I see. Did you find that in the readme, I completely read through it and tried a Sevo-search multiple time. Probably just read over it though :(.

Zappara: I noticed a difference in icons being used throughout the Sevopedia for Education. It seems to be borrowing the Divine Right icon on occasions.
 
The water tiles have a moving cost 2 or 3 in ROM.

To be exact: Coastal tiles have 2, ocean tiles have 3 movement cost. Later units and a promotion have the ability to "ignore terrain movement cost" though, so that you can get the "standard" movement in later eras.
 
I like this 2.6 but..
i don't like the new revolution screen: in the last 2.5 version for example,

there was the name of your civilization (ex Republic of Rome; Japan Union..).
When i change my civics, the civilization change name.. how can i know it if the

new revolution screen doesn't say anything about that?

And, there's another problem: the civics need some changes in their effects, for

example 'Marxism' or "Slavery" or 'Green' because all the civilization never use

'Marxism' such as Green (i never see a marxist civilization in the game!!) and

most of them use Slavery forever!!! XDD

P.S. sorry for my bad english T_T
 
It is a problem that ALL the AI rush to use Slavery. Even late game they still do. IMHO it does need to be discussed and addressed.

I agree hitoshi86. And I rarely ever play with the REVDCM options turned on either.

I like the BarbCiv and Start as Minor options but even with 8gbs of ddr2 1066 ram, a dual core processor, and a vid card with 512mb of ddr3 ram the BarbCiv will CTD. Straight RoM does not.

So until REVDCM is fixed I'll stick with stock RoM, pity really, since I've played RoM since version 0.80. About 2 years now worth of testing and playing.

JosEPh
 
It is a problem that ALL the AI rush to use Slavery. Even late game they still do. IMHO it does need to be discussed and addressed.

I agree hitoshi86. And I rarely ever play with the REVDCM options turned on either.

I like the BarbCiv and Start as Minor options but even with 8gbs of ddr2 1066 ram, a dual core processor, and a vid card with 512mb of ddr3 ram the BarbCiv will CTD. Straight RoM does not.

So until REVDCM is fixed I'll stick with stock RoM, pity really, since I've played RoM since version 0.80. About 2 years now worth of testing and playing. But REVDCM has potential.

JosEPh
 
It is a problem that ALL the AI rush to use Slavery. Even late game they still do. IMHO it does need to be discussed and addressed.

Well, I do too. It (and Caste) is like playing the whole game in a Golden Age. There's a lot of good . .. .. .. . to build in RoM and it all takes hammers.
 
.. Marxist, Green and..Federalism! (the other civilizations only use Despotism; Monarchy and Fascist! for Gov. and Liberal for Society, and Slavery. Only few Civs use Free Market)

I think there's a way to "fix" this situation, i mean for example, to use Slavery it will do a +6 :mad: in every city plus a +3 with other civilizations that use Liberal or Marxist.
And for Marxist, IMHO it is useless a +1 free specialist per city and +35% culture per city. It would be better with a +20% culture per city, + 20% gold in 5 biggest city and a -10 % science in every city.

and Parliament too, i always use Bureaucracy for Power i think Parliament would be better with a + 6 happy in every city, + 50% great people in every city, + 10 % gold in the 4 biggest city and +100% war sadnees in every city
Can i suggest other things?

Why only Democracy has got a special building? (agora)
Why don't make special building for Despotism, Fascist, Parliament, Green, Communism, Socialized and expecially Federalism?

For example a usefull Federalism bulding could be a +1 of a special type of forbidden palace (we can call it.. mmm.. Federal State Bulding??) per 5 city!
I mean, if i have 30 city i can build 6 Federal State Bulding and so on..

Or for example a special type of Fascist bulding could be a Eagle Theatre (+ 25% military and -30% culture and - 30% science in the city where it is builded)

^^''
 
Ok, so this is a minor bug, and when I say minor I mean really small and not affecting gameplay in any way, but it shouldnt take too long to fix so I'll post it anyway.

I went throu techs, buildings, promotions, national and world wonders. All OK.

Missing Alpha Channels on Following Unit Buttons

Spoiler :

Armor Centurion
Armor M60
Armor T72
Armored Car
BTR80
Battleship Yamoto
Caproni
Eagle Warrior
Early Fighter
Early Tank FT17
Early Tank FT17S
Early Tank FT1917
Early Tank Whippet
Fighter Mig 3
Flak 88 Cannon
Freight
Heavy Tank IS2
Heavy Tank M26
Heavy Tank PzKpfw VI.
Heinkel HE111 Bomber
Humvee
IL2
Jet Fighter MIG 21
Light Anit-Air Gun
Light Tank Bt2
Light Tank L640
Light Tank M3A1
Light Tank PzKpfw II
Light Tank R35
MIG 15
Modern Armor T84
Modern Armor Type 99
Modern Infantry
P59
Police Squad
Seaplane
Seaplane J2F
Strike Fighter MIG 25
Tank Char B1 Bis
Tank Churchill
Tank M4A3
Tank PzKpfw IV Ausf F
Vampire


I'd offer my help, but I think that merging would take longer time than actually doing it yourself.
If not let me know, and I'll find an unpacker and post the new Icons
 
I can load your mod, but I get a CTD whenever I try to start a game, with a message saying I need to lower my graphics settings.
Is my computer that bad?
 

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I can load your mod, but I get a CTD whenever I try to start a game, with a message saying I need to lower my graphics settings.
Is my computer that bad?

I use a 2ghz AMD laptop with 2GB ram and a 128mb 8400M G nvidia with full graphic settings.
Though the biggest mapsize I can play is huge. So I think the problem must lie elsewere. Dono. not much help i guess.
 
I think some of the problems may be caused by a memory leak in one of the C++ files used for the core dll.
 
Why only Democracy has got a special building? (agora)
Why don't make special building for Despotism, Fascist, Parliament, Green, Communism, Socialized and expecially Federalism?

Feudal and Slavery also has a building: Manor and Slave Market respectively.

I am planning a module to do that. I will start on it after another Wonders module I am working on (along with writing a D&D campaign), so patience is needed. All below are city improvements.

*Fascist
Checkpoint:
+2 Espionage, 30% Espionage
+10% Maintaince
+20% Spy Defense
+1 Free Spy
+1 EXP Gunpowder Units, Spy Units
-1 Happiness

*Corporatist
Chain store:
+1 Happiness bonus for Sugar, Cotton, Silk, Coffee, Cow, Pork
+5% Commerce bonus with Musicals, Hit Singles, Movies

*Federal
Town hall:
-10% Maintenance
+1 Happiness
-Obsolete: Fiber Optics

*Private
Foundation:
+1 Science
+1 Culture
+1 Health

*Subsidized
Social Services:
+10% Maintenance
+2 Health

*Socialized
Welfare Office:
+10% Maintenance
-10% Gold
+4 Health

*Patrician
Villa:
+10% Maintenance
Stores 20% Food after growth
+1 Happiness bonus for Wine, Olives
 
Feudal and Slavery also has a building: Manor and Slave Market respectively.

I am planning a module to do that. I will start on it after another Wonders module I am working on (along with writing a D&D campaign), so patience is needed. All below are city improvements.

*Fascist
Checkpoint:
+2 Espionage, 30% Espionage
+10% Maintaince
+20% Spy Defense
+1 Free Spy
+1 EXP Gunpowder Units, Spy Units
-1 Happiness

*Corporatist
Chain store:
+1 Happiness bonus for Sugar, Cotton, Silk, Coffee, Cow, Pork
+5% Commerce bonus with Musicals, Hit Singles, Movies

*Federal
Town hall:
-10% Maintenance
+1 Happiness
-Obsolete: Fiber Optics

*Private
Foundation:
+1 Science
+1 Culture
+1 Health

*Subsidized
Social Services:
+10% Maintenance
+2 Health

*Socialized
Welfare Office:
+10% Maintenance
-10% Gold
+4 Health

*Patrician
Villa:
+10% Maintenance
Stores 20% Food after growth
+1 Happiness bonus for Wine, Olives

hi generalstaff ^^
are you a developer of this mod? because.. i wanna ask you something about the new revolution screen (i wrote this problem in this page a week ago).
I mean, with this new revolution screen i can't know the (dynamic)name of my civilization now.. this is bad T_T
 
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