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Version 2.7 bug reports and feedback

I have found that some ot the spy actions do not appear to work in particular Spread Culture and Support Revolt. The latter is supposed to cause 1 turn of revolt but nothing happens. I have a one plot Spanish city completely surrounded by my lands and just wanted to push them a bit :)
 
Is the fact that worked Lead is giving -2 Health in every city a deliberate feature, or a bug?

I was working on the assumption that it would cause -1 Health and only in the city that worked the square. What is Lead's place in the game now, anyway? Are there units/improvements/wonders requiring it? Or should I just cottage that squares to avoid -2 health in EVERY city... ?
 
Is the fact that worked Lead is giving -2 Health in every city a deliberate feature, or a bug?

I was working on the assumption that it would cause -1 Health and only in the city that worked the square. What is Lead's place in the game now, anyway? Are there units/improvements/wonders requiring it? Or should I just cottage that squares to avoid -2 health in EVERY city... ?

Lead itself has -2 health point and I think it's intentional.
AFAIK, lead with hospital gives +1 health so -1 health in total.
 
Pharmacy is a new building to help offset/ balance leads -health. But it's zapparas stated intent to make health more harder to handle. Just like happy faces vs red faces.

And as climat stated, lead of itself gives -2 health. Like most resources Lead's effects are felt empire wide.

JosEPh :)
 
Lead could be tweaked a little bit, at least Lead should provide cathedral build bonuses (+15%), after all many parts of the roof and the clips between stones were made of it...
and aquduct and sewer system bonus as well (+30%)

The unhealthyness factor is ok though.
 
I'm having troubles loading this save. I got up to this point without saving, but after having restarted civ I get a compression error at the loading screen. Will test a seperate save to see if I have a persistent problem, or if it's just this game.
 

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@ Jabarto

30 you say. Will do. Just making another testgame and by the year of 400BC there has already been 6 revolutions (on a large map with 9 starting civs and barbcity become minor civ when size 5 (last is very recomendable if you think the barbciv spams to many civs (thereby slowing down AI turns) could also be 4.)

Yeah, but I would encourage you to mess with it. I'm afraid that 30 may be too high, but it will tkae some playtesting to make sure.
 
Yes, lead providing a moderate bonus to building speed for any stone building would be nice.
It could also become a requirement for all early firearms as the bullets were made of lead before ammunition making becomes industrial.
 
Yes, lead providing a moderate bonus to building speed for any stone building would be nice.
It could also become a requirement for all early firearms as the bullets were made of lead before ammunition making becomes industrial.

That's a cracking idea.

It's quite common, I'm finding. So it won't create the overhead of an additional resource bottleneck. And at least then, there's a historically accurate reason to want it. At the moment, I'd be carefully juggling the EMPIRE-WIDE -2 health over the advantage of a few hammers in a single city.

Might want to add it to some corporation use list, as well.
 
ROM 2.7
Jooya's DLL 1.10
Vincenz various mods
Castles

Crashes at 3500 BC or so, quite consistent. I've made a saved game the turn or two before, hopefully this helps you test.

Game Death at a young age is so sad. I'm still developing The Wheel in this one :-)
 

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Can anyone advise if they can play on Giant or Gigantic map sizes without getting a Runtime error message on launching the 2.7 mod. Largest map size I can play on at present is HUGE

If they do what maps are you using please.

Many thanks

Davidr
 
ROM 2.7
Jooya's DLL 1.10
Vincenz various mods
Castles

Crashes at 3500 BC or so, quite consistent. I've made a saved game the turn or two before, hopefully this helps you test.

Game Death at a young age is so sad. I'm still developing The Wheel in this one :-)

Which vincentz mods? I tried to load the save, but something is missing (or to many).
I have installed the secret agents/warlords II/silent hunter/industry/junglecamp/jooyo's coredll 1.10 and just added the castles.


Edit : mmmm. I just thought about it. maybe I should take down my mods until Zappara can isolate (if any) bugs in the vanilla 2.7
With all these modmods already out there before there is a patch 2.71 it makes it nearly impossible for Zappara to locate the errors.
 
Can anyone advise if they can play on Giant or Gigantic map sizes without getting a Runtime error message on launching the 2.7 mod. Largest map size I can play on at present is HUGE

If they do what maps are you using please.

Many thanks

Davidr

It probably means you computer is not up to it. However I could be wrong. Which operating system are you using? If it is XP (32bit) with less that 2Gb memory I would suggest you settle for HUGE until you can afford to upgrade - this is what I am doing at the moment :)
 
Can anyone advise if they can play on Giant or Gigantic map sizes without getting a Runtime error message on launching the 2.7 mod. Largest map size I can play on at present is HUGE

If they do what maps are you using please.

Many thanks

Davidr

Which one did you try and crash?

I think almost all ROM_Maptype can be used with giant or gigantic except PerfectWorld.
Though my computer is not strong enought to test the big sizes. Requires a lot of resources.
 
Dancing Hoskuld and Vincentz,

I have 32 bit XP home with 4GB Ram and my setup has been handling all size of maps with version up to 2.63 ROM ( cannot use the extra civ modpack as that also gave errors with earlier Rom versions , the same as with a lot of people).

I have tried the ROM continents and Custom Continents maps with 2.7 ROM - ok up to huge maps and also with snail play but try to use Giant or Gigantic maps and the loading crashes on trying to initialize the mod.

Davidr
 
One glitch i have noticed is that when my cities are unhappy they don't have the unhappy red face but the :health: and when the city is unhealthy there is no :yuck:. Also the Great people face seems to be present on all cities. Screen shots below.

I put a gamefont that seems to work here.

put in ...\Civilization4\Beyond the Sword\Mods\Rise of Mankind\Assets\res\Fonts
 
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