Anyone know what causes "We long for the open country" unhappiness?
Anyone know what causes "We long for the open country" unhappiness?
Supermarket - yes for fisherman's hut and butchery, no for bakery, should also do bazaar especially if incense would give a +1 health on bazaar.
Academy - no unless you also obsolete buildings built by other Great Peoples Perhaps two boni of 25% one of which goes obsolete the other dosen't.
Moai Statues - No way I use it to make a marginal city productive. Unless there is added a building like the Civ3 offshore platform which gives hammers from sea.
The suggested changes to The Eiffel Tower, Taj Mahal and Three Gorges Dam would make them useless and not worth building. By that time in the game my happiness per city is double the unhappiness so I don't need any moreand my top ten cities are usually on rivers so they can build hydro plants much cheaper.
And what about the +1 health for everyone, +3 in your cities. How about the +1 health with pleased and up, becouse it would be more realistic, (Think about if North Korea would have the cure for the cancer, no way they could give it to everyone)
Maybe some civics should play a bigger part in those wonders (instead of +1 or -1 happiness) Like if you are running slavery, and get statue of liberty, you wouldn't get any bonuses, (+1 angry citizen maybe.)) And if you get the pentagon wonder, and are in liberty you could get none of bonuses, but if you are in fasicism (or patriotic) you would get some extra bonuses. (Like a free general or +20% for building troops) Some civics that are neutral to some wonders (say president/parlament etc) they would get regular bonuses.
7. Cultural victory and culture level changes
- this didn't make it into v2.6 but is something to consider for v2.7.
8. Religious changes
- first founded religions often seem to be the most powerful religions in-game. Need to find ways to make religions spread more realistically and more equally.
9. Check all units polygon counts
- by replacing high poly count (>2000) to low poly versions, some of the late game MAF problems can be prevented. This task is huge as RoM has lots of new unit graphics. Edit: Seems that there is only handful models with 2500-6000 polygon counts.
I was just thinking about ROM, and I realized that it lacks in wonders for great artists. I believe the taj mahal is one, but I can't really name in others. Maybe some new wonders for the artists should be included.
Didn't understand your thought about bakery and bazaar. In a modern supermarket, they sell fish, meat, bread and pies, that's why I proposed this way.
Yes, I also use it the exact same way. But my question is: is it verossimile? Why some statues affect the production of an island? Maybe we have to look a substitute for it, what?
About Taj mahal, yes, I thought about giving some boni related to a mausoleum, which it's its original purpose. About Eiffel Tower and T.G.Dam, it have been 2 years that I don't build a single broadcast tower or power plant. I'd just like to build it...
Sorry if its mentioned before or already put at work in 2.7test1 but how about putting the following into siege weapons :
<FeatureDefenses>
<FeatureDefense>
<FeatureType>FEATURE_FOREST</FeatureType>
<iFeatureDefense>-50</iFeatureDefense>
</FeatureDefense>
<FeatureDefense>
<FeatureType>FEATURE_JUNGLE</FeatureType>
<iFeatureDefense>-75</iFeatureDefense>
</FeatureDefense>
</FeatureDefenses>
Defending a catapult/trebuchet/cannon etc in a forrest is, if not impossible, then very difficult
(Wow, man we were lucky there, hitting that tree so it fell on those troops comming out of the wilderness). Maybe even put a :
<TerrainDefenses>
<TerrainDefense>
<TerrainType>TERRAIN_GRASS</TerrainType>
<iTerrainDefense>-25</iTerrainDefense>
</TerrainDefense>
<TerrainDefense>
<TerrainType>TERRAIN_PLAINS</TerrainType>
<iTerrainDefense>-25</iTerrainDefense>
</TerrainDefense>
<TerrainDefense>
<TerrainType>TERRAIN_SNOW</TerrainType>
<iTerrainDefense>-25</iTerrainDefense>
</TerrainDefense>
<TerrainDefense>
<TerrainType>TERRAIN_TUNDRA</TerrainType>
<iTerrainDefense>-25</iTerrainDefense>
</TerrainDefense>
<TerrainDefense>
<TerrainType>TERRAIN_MARSH</TerrainType>
<iTerrainDefense>-25</iTerrainDefense>
</TerrainDefense>
<TerrainDefense>
<TerrainType>TERRAIN_DESERT</TerrainType>
<iTerrainDefense>-25</iTerrainDefense>
</TerrainDefense>
symbolising that siege weapons are for sieges, not defences. Except on hills where siegeweapons of any form (well, maybe not any form :"Hey guys! Roll down that battering ram and lets give hell to the enemy") can be very helpfull. I'm currently playing a game where my neighbourgh put 10 catapults, a spearman and a trained dog onto my land, and not even 15 axemen (which is the strongest I have presently) with +20% strenght could do any harm. (Maybe I'm just born unlucky, but when the odds say 50-50 I usually loose 9 to 1)
I even lost a 99,2% in a game once, where my promotion overdosed maceman warlord standing on a forrest in a stack of 10 lost to a single trained dog!
(Maybe my army had a party the night before celebrating the soon to come victory and then the enemy sneaked in a rabies infected werewolf disguised as a beautifull woman into the encampment) (Talking about a new event ;-)
8. Because RoM 2.7 will have WoC's modular system included, I can leave religion changes for addon makers at this time. But I probably will revisit religions bit later.
1)
6) Mountain tiles should be usable.