Is this in 2.7test2 Flay? If so I'm very encouraged!![]()
jepp test2
but we will not continue that game befor next week so I we tell you when the first OOS shows.
Is this in 2.7test2 Flay? If so I'm very encouraged!![]()
Last notes I posted were for v2.7test2 and some things have been fixed since - like those building upgrade lines.I know this isn't an official version but I would like to see some release notes so that I can check if problems I am about to report are fixed or not.
Port problems, that you can build the most advanced structure of your technology without building prerequisite buildings. Same for customs house.
Ziggrat can be built without knowing code of laws. Perhaps same with courthouse but I am not sure.
By the way Colonist and Pioneer units should work now in v2.7test2 without causing OOSJust want to say something about OOS.
We have a game with 3 human + 9 IA.
Standar map
Archipelagos
Minor
Barbarian civ on
over 16 civ total so far ( some has been destroy ofcourse allso)
BUT not one OOS so far we are in 1365 AD.
Yes I know and I'm waiting to get the chance to merge it to RoM asap so that my mod becomes compatible with BtS 3.19.P.S. Zappara probably all ready knows this but the revdcm team is planing an update for 3.19 before the weakend.
I added some turns to medieval period in v2.7test2 but it might not be enough on faster game speeds because of all the added new techs. I could add some turns to Normal game speed and probably add some to Epic speed as well - Marathon speed seems to be quite good.I love the work you done on the medival era, extending it, and I like the lenght of the research (4-8 turns in average, though some of the early ones I skipped can be researched on 1 turn now), the only problem is that I'm still in the medival era (1832) and so are all the AI's. I'm currently #1 scoring (having 870 points.) and most civs have 200 or less with only one having 800+. The last is not a big problem as I think I have to move from emperor to Deity.
I really liked the research tech rate at the ancient, classisism and medival era, but it seemed like there was room for more turns.
I know from experience that if I go slower than Epic the first and second era is WAY to slow for me.
So my question is : Is it possible to extend the turns at a given era? Since you made more techs in the medival era, it will actually overtake the years for renaicance and industrial eras. F.ex. make 1000AD to 1250AD from 20 years/turn to 10 years/turn (not sure its actual that way in game, just an example) thereby making the medival era longer in turns. I think it would work out better than cutting the research amount on every tech in medival times, as it seems very balanced now.
I'll give marathon a try then. Its just sooo slow in the beginning.
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I added some turns to medieval period in v2.7test2 but it might not be enough on faster game speeds because of all the added new techs. I could add some turns to Normal game speed and probably add some to Epic speed as well - Marathon speed seems to be quite good.
No Technology Brokering ON (Only allows AI's to trade techs, not you. While this will hit you, it will seem that the AI is better)
Barb civ cities forming minor civ is actually done all in python (BarbarianCiv component). Some of the rules are in Revolution.ini and you can edit them. Basically barb civ will form a new minor civ if 2 full civs see their city (enough just to spot the city once) and then after x number of turns the city turns into minor city (might be requirement of at least city size 2).I havent playtested it yet, but there might be a LOT of problems, regarding the eras.I couldnt find the start point definition for later eras, so that barb units that are linked to a certain era would appear "before time" (Dont know if they are linked to eras or linked to discoveries) Any help would be much appreciated
yes, it will make the AI "warmongering" as they dont have the option of making peace. Other options to make AI better includes : Raging Barbarians OFF, No Technology Brokering ON (Only allows AI's to trade techs, not you. While this will hit you, it will seem that the AI is better), BarbCiV OFF (Barbs will become new civs that will take up land that original civs now have to fight for, thus making them smaller in cities/land area (might be the one you are looking for)) Revolution OFF (I never had a revolution, though sometimes it seems like the AI is struggling with them (due to different civics I think).
With that said, keep in mind that ROM 2.7test2 is a..... test version (suprise!) And is not finished yet. There has been a lot of changes in especially the medival era and the future era is being completely rewritten.