Ok, I think I have figured out what causes my CTDs ... it's "Guilds" (the Tech). In 2 out of 3 Games which directly crash after the AI ends the turn I finish researching Guilds. In the third game I already researched it (probably just a delayed CTD ^^).
The strange thing is, that sometimes I crash right after the Guilds Tech Popup and another time I'm able to start building stuff in Cities (then it usually crashes after I've started to build the "Guilds Hall").
Dunno why this seems to happen only in my gamesI DLed 2.7test2 and before I extracted it into my /mods directory I erased the prior RoM ... well gotta test if this will also happen with the next version (hopefully not
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/edit when I stop researching Guilds and research something else instead the game runs perfectly ... so it has to have sth to do with the guilds tech!
/edit 2: maybe the CTDs happen due to a certain combination - I usually play with Bismarck (Germany), Christianity as state religion, already built Apostolic Palace & King Richards Crusade (and many more wonders, but I think those two could be involved as well, don't ask me why, I'm tired right now)
Another Civ already has researched guilds, so me being the first to discover it can't be the reason ...
/edit 3: also crashes when I build other buildings than guild halls ...
dont know, but try giving the AI control your turn for one round (dont remember the shortcut keys). I had something similar in 2.62 (or .63 dont remember) and when the AI finished their turn it would crash. Remember to save at the end of the turn, give control to the AI (not the ctrl+shift+x but another that just gives one turn) and see if it works. It might come back later again (sometimes after 50 turns or 100 turns) but the fix works again. Though the AI was very fond of building barracks as I recall.
The game never ran off the CD. If you examine the files on it, there is just a installer and some .data files for the install. Plus, how could it access the files on the other discs, my game came with 5 disc, 2 for civ 4, 1 for warlords, 2 for BTS. The discs only purpose was to ensure that you owned the game.Regarding crashes, I think ever since BTS 3.19, our computers are running solely off our computers memory and not occasionally access the BTS CD.
george, do you have more than 1 Rise of Mankind in the BtS Mod Folder?
To have this same problem over multiple versions and involving the CivGameCoreDll.dll something is wrong with the .dll. This can happen with having more than 1 version of RoM in the BtS Mods folder.
If you have a 3.17 version of RoM still in the Mod Folder along with the 2.7 3.19 version then the game is getting confused over which is the right .dll to use.
JosEPh![]()
RoM2.6Full will not have this problem IF you do not turn on Any of the RevDCM options.
Also make sure that it's Named "Rise of Mankind" in the Mod folder.
Take any previous RoM versions and place them in a folder somewhere outside of the CIV IV\BtS\Mods path. Preferably in a folder in My Docs or a folder on your desktop.
Start a vanilla game of regular BtS, play several turns. This clears out any .ini files from previous RoM versions. Then you should be able to start and play a New game of RoM 2.6 Full. (I forget at the moment where these .ini reside, it's been posted before).
If you leave an older version in the MODs folder along with 2.6Full and you play a game of the earlier version you will cause an .ini file to be generated that will replace ( and distort) any attempt to play or resume the 2.6Full game. This is very important to understand.
I've been playing 2.6Full for several days (current game up to 1910AD). I've had No spinning globe, No CTDs, and No missing UI or interfaces.
JosEPh![]()