Ahriman
Tyrant
I think there need to be 2-3 possible victory conditions available other than just conquest/domination. Religion is also likely to be very difficult given the mechanics of warhammer religion.
One I would propose is a chaos victory whereby the End Times arrive and a chaos nation builds enough gates and portals to allow the Chaos Gods themselves to enter the world, which counts as a win for the chaos player (not for anyone else).
Basically this would function like a cross between a vanilla civ spaceship victory and the Tower of Mastery victory from FFH. By keeping it simple, we can hopefully make it so that the AI will credibly be able to complete it, so there is a definite threat of losing.
At the moment, the chaos awakening tech lets you build a chaos gateway that functions like an airport. Rename this a Lesser Chaos Gateway, and make it a prerequisite for building some of the chaos demons. This building could also provide a few beakers.
I would suggest creating a Greater Chaos Gateway which is very expensive (800 hammers?). The Greater Gateway requires a Lesser Chaos Gateway in that city. There are 4 separate chaos Gateways, one for each of the 4 chaos gods.
The Greater Gateway acts like a Sheaim Planar gate, automatically summoning forth demons into the world. Each gate summons a demon of the appropriate chaos god.
The percent chance of a gate summoning a unit could be based on the number of Chaos Temples (or lesser chaos gateways) in the whole world.
Once you have built all four Greater Chaos Gateways, you can start constructing a Final Chaos Gateway to the rift where the chaos gods live. This would be a very expensive wonder (5000 hammers?), and would require the End Times tech. Building this final Gateway wins the game. If the Gateway victory is turned off, then building this gateway increases the demon spawn rate of the Greater Chaos Gateways by +300% and provides a -50% war weariness in all your cities.
The AI could hopefully do this better than the Altar or Tower victories from FFH. It fails at these because the Altar requires a very specific GPP strategy, and because the Towers require either mass vassalisation and tribute or mass building and then dispelling mana nodes. Here, all that is required is tech and hammers, which the AI is capable of getting eventually.
I assume from the End Times tech that something like this was originally envisioned.
There could also be some kind of Alliance/Apostolic palace victory condition for good civs; if members of the Alliance comprise 80% of the world's population, and you can get a 2/3 majority to vote you overlord, you win, peacefully.
One I would propose is a chaos victory whereby the End Times arrive and a chaos nation builds enough gates and portals to allow the Chaos Gods themselves to enter the world, which counts as a win for the chaos player (not for anyone else).
Basically this would function like a cross between a vanilla civ spaceship victory and the Tower of Mastery victory from FFH. By keeping it simple, we can hopefully make it so that the AI will credibly be able to complete it, so there is a definite threat of losing.
At the moment, the chaos awakening tech lets you build a chaos gateway that functions like an airport. Rename this a Lesser Chaos Gateway, and make it a prerequisite for building some of the chaos demons. This building could also provide a few beakers.
I would suggest creating a Greater Chaos Gateway which is very expensive (800 hammers?). The Greater Gateway requires a Lesser Chaos Gateway in that city. There are 4 separate chaos Gateways, one for each of the 4 chaos gods.
The Greater Gateway acts like a Sheaim Planar gate, automatically summoning forth demons into the world. Each gate summons a demon of the appropriate chaos god.
The percent chance of a gate summoning a unit could be based on the number of Chaos Temples (or lesser chaos gateways) in the whole world.
Once you have built all four Greater Chaos Gateways, you can start constructing a Final Chaos Gateway to the rift where the chaos gods live. This would be a very expensive wonder (5000 hammers?), and would require the End Times tech. Building this final Gateway wins the game. If the Gateway victory is turned off, then building this gateway increases the demon spawn rate of the Greater Chaos Gateways by +300% and provides a -50% war weariness in all your cities.
The AI could hopefully do this better than the Altar or Tower victories from FFH. It fails at these because the Altar requires a very specific GPP strategy, and because the Towers require either mass vassalisation and tribute or mass building and then dispelling mana nodes. Here, all that is required is tech and hammers, which the AI is capable of getting eventually.
I assume from the End Times tech that something like this was originally envisioned.
There could also be some kind of Alliance/Apostolic palace victory condition for good civs; if members of the Alliance comprise 80% of the world's population, and you can get a 2/3 majority to vote you overlord, you win, peacefully.