So predictably, most of my thoughts have already been expressed here, but here goes:
1. Not that it was in any way a surprise, but still cool to see Vietnam in here.
2. I'm always happy to see more women leaders in the mix. I get why folks more immersed in Vietnamese history would be disappointed by a leader who they don't feel really rrepresents that history, and a mythical one at that. Still, I'm happy.
3. The district placement mechanic seems like a really debilitating setback, and I'm curious what can possibly balance that out. Bonuses on top of still getting the yeilds could be interesting to play around with, though.
4. An encampment replacement is going to have to work really hard to interest me.
5. If the UU is, in fact, a double-firing crossbowman replacement, that would be huge.
6. Really, really curious to see where the culture-lean is supposedly coming from in this design.
From what we've got, I can picture this being a potentially powerful mid-game domination civ, especially since the district placement malus might make it a lot more preferable to take already-developed cities rather than building them oneself. That doesn't feel particularly flavorful for Vietnam, to me, nor is it the way I tend to play, but it's there. All of the NFP civs so far have been, no matter what else you think of them, unique in a pretty game-changing way. Maya and Babylon change the way you play the science game. Ethiopia makes faith a focus like no other civ does. Gran Colombia is Domination on steroids. Byzantium is like a mix of Ethiopia and GC for faith and power. And Gaul throws everything you knew about culture, production, and district placement up in the air.
So I expect something big here for Vietnam, but for the life of me I can't picture it yet.