
) tags... It's the # sign on the second row of icons.

<SpellInfo> <!-- Share Body -->
<Type>SPELL_SHARE_BODY</Type>
<Description>TXT_KEY_SPELL_SHARE_BODY</Description>
<Civilopedia>TXT_KEY_SPELL_SHARE_BODY_PEDIA</Civilopedia>
<UnitClassPrereq>UNITCLASS_ERYAS</UnitClassPrereq>
<bAllowAI>1</bAllowAI>
<bInCityOnly>1</bInCityOnly>
<bHasCasted>1</bHasCasted>
<ConvertUnitType>UNIT_EINHERJAR</ConvertUnitType>
<iCost>60</iCost>
<Effect>EFFECT_SPELL1</Effect>
<Sound>AS3D_SPELL_DROWN</Sound>
<Button>Art/Interface/Buttons/Units/Drown.dds</Button>
</SpellInfo> [CODE]
That is the first tier of the morph spells, the others are identical except that the unitclassrequisites are different and the conversions are different. Any problems with the code?
Thanks again to all
EDIT: I think I may have messed up the code tag...
Code:<SpellInfo> <!-- Share Body --> <Type>SPELL_SHARE_BODY</Type> <Description>TXT_KEY_SPELL_SHARE_BODY</Description> <Civilopedia>TXT_KEY_SPELL_SHARE_BODY_PEDIA</Civilopedia> <UnitClassPrereq>UNITCLASS_ERYAS</UnitClassPrereq> <bAllowAI>1</bAllowAI> <bInCityOnly>1</bInCityOnly> <bHasCasted>1</bHasCasted> <ConvertUnitType>UNIT_EINHERJAR</ConvertUnitType> <iCost>60</iCost> <Effect>EFFECT_SPELL1</Effect> <Sound>AS3D_SPELL_DROWN</Sound> <Button>Art/Interface/Buttons/Units/Drown.dds</Button> </SpellInfo>
That is the first tier of the morph spells, the others are identical except that the unitclassrequisites are different and the conversions are different. Any problems with the code?
Thanks again to all
EDIT: I think I may have messed up the code tag...

I've started off today's work by adding in the Shield Wall building (replaces the palisade). My idea is to either give it some resistance to bombardment or to simply give it a greater fortification bonus. I don't want to make it give anything like a promotion for fear of it being too powerful too early. My question right now is how to edit the code so that it gains resistance to bombardment, or failing that, how to increase the fortification bonus?
Thanks again to everyone who has, is, or will help![]()

<CivilizationInfo> <!-- Fraelim -->
<Type>CIVILIZATION_FRAELIM</Type>
<Description>TXT_KEY_CIV_FRAELIM_DESC</Description>
<ShortDescription>TXT_KEY_CIV_FRAELIM_SHORT_DESC</ShortDescription>
<Adjective>TXT_KEY_CIV_FRAELIM_ADJECTIVE</Adjective>
<Civilopedia>TXT_KEY_CIV_FRAELIM_PEDIA</Civilopedia>
<DefaultPlayerColor>PLAYERCOLOR_FRAELIM</DefaultPlayerColor>
<ArtDefineTag>ART_DEF_CIVILIZATION_FRAELIM</ArtDefineTag>
<ArtStyleType>ARTSTYLE_WILDERNESS</ArtStyleType>
<UnitArtStyleType>UNIT_ARTSTYLE_DOVIELLO</UnitArtStyleType>
<bPlayable>1</bPlayable>
<bAIPlayable>1</bAIPlayable>
<Cities>
<City>TXT_KEY_CITY_FRAELIM_1</City>
<City>TXT_KEY_CITY_FRAELIM_2</City>
<City>TXT_KEY_CITY_FRAELIM_3</City>
<City>TXT_KEY_CITY_FRAELIM_4</City>
<City>TXT_KEY_CITY_FRAELIM_5</City>
<City>TXT_KEY_CITY_FRAELIM_6</City>
<City>TXT_KEY_CITY_FRAELIM_7</City>
<City>TXT_KEY_CITY_FRAELIM_8</City>
<City>TXT_KEY_CITY_FRAELIM_9</City>
<City>TXT_KEY_CITY_FRAELIM_10</City>
<City>TXT_KEY_CITY_FRAELIM_11</City>
<City>TXT_KEY_CITY_FRAELIM_12</City>
<City>TXT_KEY_CITY_FRAELIM_13</City>
<City>TXT_KEY_CITY_FRAELIM_14</City>
<City>TXT_KEY_CITY_FRAELIM_15</City>
<City>TXT_KEY_CITY_FRAELIM_16</City>
<City>TXT_KEY_CITY_FRAELIM_17</City>
<City>TXT_KEY_CITY_FRAELIM_18</City>
<City>TXT_KEY_CITY_FRAELIM_19</City>
<City>TXT_KEY_CITY_FRAELIM_20</City>
<City>TXT_KEY_CITY_FRAELIM_21</City>
</Cities>
<Buildings>
<Building>
<BuildingClassType>BUILDINGCLASS_CIV_BUILDING1</BuildingClassType>
<BuildingType>BUILDING_TOMB_OF_THE_EINHERJAR</BuildingType>
</Building>
<Building>
<BuildingClassType>BUILDINGCLASS_PALISADE</BuildingClassType>
<BuildingType>BUILDING_SHIELD_WALL</BuildingType>
</Building>
<Building>
<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
<BuildingType>BUILDING_PALACE_FRAELIM</BuildingType>
</Building>
</Buildings>
<Units>
<Unit>
<UnitClassType>UNITCLASS_RELYT</UnitClassType>
<UnitType>UNIT_RELYT</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_AXEMAN</UnitClassType>
<UnitType>UNIT_SACUL</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_LONGBOWMAN</UnitClassType>
<UnitType>UNIT_BOWLANDER</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_ARCHER</UnitClassType>
<UnitType>UNIT_BOWMAN</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_MARKSMAN</UnitClassType>
<UnitType>UNIT_NAMWOB</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_WARRIOR</UnitClassType>
<UnitType>UNIT_ERYAS</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_IMMORTAL</UnitClassType>
<UnitType>UNIT_IZNAD</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_CHAMPION</UnitClassType>
<UnitType>UNIT_SENOJ</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_HAWK</UnitClassType>
<UnitType>UNIT_RAVEN</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_BERSERKER</UnitClassType>
<UnitType>UNIT_AIHPOS</UnitType>
</Unit>
</Units>
<FreeUnitClasses>
<FreeUnitClass>
<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
<iFreeUnits>1</iFreeUnits>
</FreeUnitClass>
<FreeUnitClass>
<UnitClassType>UNITCLASS_WARRIOR</UnitClassType>
<iFreeUnits>1</iFreeUnits>
</FreeUnitClass>
<FreeUnitClass>
<UnitClassType>UNITCLASS_SCOUT</UnitClassType>
<iFreeUnits>1</iFreeUnits>
</FreeUnitClass>
</FreeUnitClasses>
<FreeBuildingClasses>
<FreeBuildingClass>
<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
<bFreeBuildingClass>1</bFreeBuildingClass>
</FreeBuildingClass>
</FreeBuildingClasses>
<FreeTechs>
<FreeTech>
<TechType>TECH_EXPLORATION</TechType>
<bFreeTech>1</bFreeTech>
</FreeTech>
</FreeTechs>
<DisableTechs>
</DisableTechs>
<InitialCivics>
<CivicType>CIVIC_DESPOTISM</CivicType>
<CivicType>CIVIC_RELIGION</CivicType>
<CivicType>CIVIC_TRIBALISM</CivicType>
<CivicType>CIVIC_DECENTRALIZATION</CivicType>
<CivicType>CIVIC_NO_MEMBERSHIP</CivicType>
</InitialCivics>
<AnarchyCivics>
<CivicType>CIVIC_DESPOTISM</CivicType>
<CivicType>CIVIC_RELIGION</CivicType>
<CivicType>CIVIC_TRIBALISM</CivicType>
<CivicType>CIVIC_DECENTRALIZATION</CivicType>
<CivicType>CIVIC_NO_MEMBERSHIP</CivicType>
</AnarchyCivics>
<Leaders>
<Leader>
<LeaderName>LEADER_NHOJ</LeaderName>
<bLeaderAvailability>1</bLeaderAvailability>
</Leader>
</Leaders>
<DerivativeCiv>NONE</DerivativeCiv>
<CivilizationSelectionSound>AS3D_ROME_SELECT</CivilizationSelectionSound>
<CivilizationActionSound>AS3D_ROME_ORDER</CivilizationActionSound>
<bGraphicalOnly>0</bGraphicalOnly>
<CivTrait>TRAIT_GUARDSMAN</CivTrait>
<DefaultRace>NONE</DefaultRace>
<Hero>UNIT_RELYT</Hero>
<MaintainFeatures>
</MaintainFeatures>
</CivilizationInfo>
I don't know what you think of uncoloured pictures, but could this picture be used (if you can get the artist's, Ganbat Badamkhand, permission of course)?