Viking-esque Civ

Well, for the world spell it obviously had to be ragnarok-related. What about a spell that gives you units(Host of Einherjar/Valkrie) based on the armageddon counter?
 
Well, for the world spell it obviously had to be ragnarok-related. What about a spell that gives you units(Host of Einherjar/Valkrie) based on the armageddon counter?

Heh that would be pretty sick.
 
Well, for the world spell it obviously had to be ragnarok-related. What about a spell that gives you units(Host of Einherjar/Valkrie) based on the armageddon counter?

Ragna...it makes so much sense! How did I forget about the ultimate end? Alright, giving bonus units is good, maybe we can also throw in something else that fits the Ragnarokness of it. Disable divine spells for a certain amount of time? Spawn a super-unit that is barbarian and that, when slain by the Fraelim, triggers an event that gives massive bonuses? So many possibilities...

Thank you sir, you are brilliant
 
Blowing the Gjallarhorn? Gjallarhorn is the horn Heimdall uses to announce the start of Ragnarök. Spawning units depending on AC, maybe with bonuses against demons. Maybe some powerful anti-demon heroes at high AC that reduce the AC with every demon killed?
 
For the sake of simplicity I think that I might just go with a world spell that provides a certain amount of Einherjar based on the AC. In a perfect world it would create the ultimate opponent for the Fraelim which would give them a truly massive bonus upon being defeated. Currently though I need to figure out a way to give the Fraelim unique skins which will probably take me a very long time. To the drawing board!

Again, thank you everyone for all of your help
 
Well, I am completely lost in how to reskin things so I suppose now is as good a time as any to begin making some pedia entries and to give these guys some backstory
 
Fraelim

The Dural soldier finished up his work on the makeshift wall that he was ordered to construct, they had received word one day ago that this village is the target of a raid. A raid from who? The message did not say, in fact, the message didn’t even say who it was from but it was enough to scare the chain of command into stationing troops here. The village wasn’t too luxurious, located on the coast all it had to maintain its meager economy was a healthy supply of crabs. As the soldier wiped the sweat from his brow, he could not help but wonder who in their right mind would want to raid this of all places? It was naturally fortified against an attack from the land, the wall was more of a formality really, and the idea of an attack by water was inconceivable. There was no crossable water for a ship anywhere near here, not for the ships the Dural created anyway. The concept was making the soldier’s head ache, if he was more alert he would have noticed the ship landing near the coast.
Suddenly a horn blew loud and clear, the village was under attack. The soldier quickly glanced over the wall but not a soul was in sight, he looked back and saw exactly where the attackers had landed. Hefting his spear, he sprinted down into the village. He rushed into the courtyard where he could barely make out what remained of the Dural soldiers, the battle was going poorly. Caught up in the spectacle, the soldier failed to notice the raider coming at him until he was almost on top of him. The raider was a monster of a man, buried beneath a hodgepodge of chain mail and hide, well muscled and filled with bloodlust, a terrifying spectacle even when not in action. The Dural realized the danger and turned to face his opponent but it was too late, with one savage chop the raider’s axe split the Dural’s helmet and the head that it was meant to protect. The savage massacre continued for mere minutes before none of the defenders were left. The battle was over and the Dural had fallen, torches were brought out and the village was soon wreathed in flame. Even as the flame began its destructive work and turned the village into ash, a lone raider stood in the center of the town clutching a message he had taken from one of his victims.
“I sent this message so that you fools would be able to give us a challenge, it appears we did not strike at an important enough target to get the battle we thirst for. The Fraelim will never leave these lands until we are defeated, maybe next time you will give us the gift of an honorable death in combat, drenched in the blood of friend and foe alike. Maybe.”
The raider finished dwelling on his thoughts and began walking to where his comrades awaited him. The Fraelim would keep attacking until they were killed, it was their way.


Here is the first entry, hope that you like it :)

As for the art, I was hoping to try and find someone willing to edit the Doviello unit color scheme. I didn't know about the databse though so I'll begin searching through there. Thanks (for the thousandth time) Val.

EDIT: Compared the size of this and other entries, removed some fluff
 
Honestly, with art you're probably best off just using what you can until you can persuade someone to skin a few units for you. That, and searching the database for art... Like these. http://forums.civfanatics.com/downloads.php?do=file&id=1819 and http://forums.civfanatics.com/downloads.php?do=file&id=12503

Good call.,Use those models! check out the database. Look at this guy's work

HTML:
http://forums.civfanatics.com/downloads.php?do=file&id=12504


EDIT: I like the story as a setting but a little too wordy for me. Of course I am no writing genius that is my opinion. BTW, welcome to the club, nice to see someone else contributing writing. Put your ideas out there however you can man!
 
Thank you Dead, I'll download the models and start to place them into the code though I don't think that I'll have enough. I think that I might contact the guy who made that and ask if he'd be willing to do a few more models.

EDIT: How in blazes do you edit unit art?
 
EDIT: How in blazes do you edit unit art?

You'll have to be a bit more specific than that.

I'd guess, what you're asking, is how to use these units ou've downloaded. Look in Civ4Artdefines.xml (it's under assets/xml/art)

That, as the name suggests, defines the model, animations, and button image, for every unit in the game. Your simplest option is just to pick a unit that already exists, copy/paste it as many times as necessary, and fill in the fields with your own data.

The Nif field is a file path. You put the unit model somewhere, and then put it's filepath there.

the kfm field defines the animation, and is also a file path. 99% of units don't have their own animations, and will use one of the vast library of firaxis animations. Usually, the artist will specify which, if it's not imediately obvious. For things like axemen, archers, etc. Your best bet is to copy an entry entirely for a unit of that type which already exists, and just change the nif.

There's also the button. Again, self explanatory. Points to a .dds texture to use as the unit's button. You can probably get by with reusing default buttons for now.

you also need to name each artdefine you make. It is STRONGLY recommended that you follow the existing protocol. It goes like thus

ART_DEF_UNIT_<unit type>_<civ>

in this case, for an archer unit, you would name it ART_DEF_UNIT_ARCHER_FRAELIM
Always capitalise every letter when defining a constant. This is a widely recognised standard, though I'm not sure if it's actually required, but it's still a bad idea not to do.

For your warrior, name it ART_DEF_UNIT_WARRIOR_FRAELIM
and you get the idea.

For unique units, you can replace the last two with just the name of the unit. Like the Calabim vamlpire unit use ART_DEF_UNIT_VAMPIRE . This is generally to allow for the possibility of multiple civs using the same UU. which can and does happen.

Also, there are naming errors on kael's part in there, where he's specified KHAZAD instead of DWARVEN for units that aren't restricted to the khazad civ. try not to copy these things.
 
Once I have copy and pasted an entry, how exactly do I put in one of the downloaded units?

Thank you by the way
 
Well, for that, you need to setup the unitinfo. I'm too tired to explain it fully just now. But look in Civ4UnitInfos.xml, and copy the examples there.

Maybe someone els can help. it's 5am here, so I just need to rest...
 
Quick question regarding the nif, I switched the usual one with
VikingHeavyfootman.nif
I noticed a little yellow line beside it which makes me worry a wee bit, did I miss something?
 
There is a yellow line to the side of it, right next to the vertical bar with the numbers in it (I'm using Notepad ++)
 
Oh...I feel rather stupid. I'm trying to think right now, I have the pedia entries done for the most part, the art files (I really only need someone to recolor 3 units) in place, the unit entries are all complete, the civilization entry is complete, the leader entry is complete...I really just need to make the world spell but from the looks of it I need to mess around with python to do that. Once all the art and pedia entries are completed I think that I'll be ready to test this, I'm not going to worry about the world spell for a little bit. I'll still be asking a thousand and one questions daily but still, wow. I know that I'm probably nowhere near done but the idea that this has progressed so much...just wow. Thank you all so much for everything.

I guess now is as good a time as any to ask how I can change the pedia entries once I've written what I want them to say
 
I would copy and rename one of the smaller txt files in XML/text folder, and use it as a base. You need the tag ( txt_key_fraelim), and then the text you want it to say. You have to fillin all languages even if you just use the English text for it like I do... Otherwise people who use those languages will have crashes.
 
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