JosEPh_II
TBS WarLord
If Militia is only meant for city defense then they should start with the city defender promotion. Then coupled with their limited movement they would become the city defense you envisioned. I actually do use them on the battle field. Of course the AI doesn't.
I'm Very glad Rev is Not a part of this mod. IMHO there are too many Mods that use it and they All start playing the same way. This is because Rev takes control and they lose their initial identity that the Modder started the mod out with. As a Standalone Mod Rev is a Fine Mod, but I disagree that it belongs in every Mod.
JosEPh
I must play way different than you do, because NONE of my early cities ever has a specialist. Unless you meant your 1st built/core and well developed cities.3b) I think Guilds civic is quite powerfull. +1 Specialist can be a very nice addition to early built cities.
And what does 100% growth actually mean in terms of Production, etc.? A Cottage becomes a Town in 25 turns vs the normal 50? I just don't understand this use of the term "growth" then.4) 100% Growth for Industry, Tradeposts and Cottage2Towns is pretty powerfull in itself.
I'm Very glad Rev is Not a part of this mod. IMHO there are too many Mods that use it and they All start playing the same way. This is because Rev takes control and they lose their initial identity that the Modder started the mod out with. As a Standalone Mod Rev is a Fine Mod, but I disagree that it belongs in every Mod.
JosEPh
