ViSa Latest Version Download

Alright, to inform everyone about my problem i found the solution. I went to the EB Games where i bought Civilization 4 Gold Edition last week and ask him to get all the game box separate (So i got Civ 4, Walords and BtS) for the same price (maybe 6$ cdn more).

Now ViSa works well on Warlords. So i guess the problem is: ViSa isn't compatible with Civilization 4 Gold Edition! It's a bit weird, but well... I CAN PLAY NOW!
 
Thank you TA and the rest of the team for this, I really do appreciate it. Frankly, were it not for the mods like this one that add extensive items and play to Civ, I probably would not play vanilla Civ. Great work, makes the game be what it should be when it comes from the designers. They make a nice vanilla flavor, but the hot fudge, whipped topping, and cherry make it really worthwhile. Thanks again.

Any estimation on release for the mod for BtW? I have no plans to buy BtS until there is a mod ready for it. Thanks.

As has been discussed....read my sig and ViSa is no more....

The BtS project is the WoC, which should be out in 1-2 months and include every available mod for BtS that is modular at the time.
 
How to solve init troubles with d3dx9_32.dll

As I installed the WL 2.13 patch and then ViSa 3.25 I got a horrible piece of news:

The computer was telling me that d3dx9_32.dll was missing and that it was possibly due to an error in the installation. The "solution" that it suggested was a reinstall.

Silly me, I proceeded to reinstall Civ4, WL, patch 2.13 and ViSa 3.25.

But... the same message came up. I came to the CF Forum, and right away I could see that there was a thread for this: http://forums.civfanatics.com/showthread.php?t=232577
which pointed to the right solution, which is to download this damn missing d3dx9_32.dll from an appropriate location.

Maybe you could put this somewhere in the ViSa thread to warn people that they should not reinstall everything, but rather follow a simpler route.

Thank you for a wonderful update to the mod!
 
uhuh, BTS bringing me back to action :P
I see the things went good around here hehe!
I wish good luck to everybody participating of WoC! I might give a try when it is ready :)
 
Hi Arlborn, already working on it...and unlike any other mod, this time everything will be done in the SDk, and forget about the pythons! :)

pythons will only be there for graphics, and possible user input/output functionality..core codes will be pure SDK to keep the game fast and reliable!

as for functionality, a complete new genuine city radius implementation is added now. There is no:"either city radius =2 or extended =3" option anymore(personally i don't like the either this or that option anyway)

instead, it's added as a module(copying out the module or better, using the new implementations which impaler is working on now to just put any module to 1=true or 0=false to disable or enable them) so you can either load something, or completely leave it out of the game if not wanted...the original city radius (dunno who wrote it) was hard coded 2city radius or 3city radius.

the new city radius implementation now included in WoC has several agorithms:
- calculate the actual plotvalues properly from radius=0 up to radius=larger then gamemaps..so noone has to bother about larger radiusses(could be interesting for people who like to play 1city only games or people who prefer less cities in a game, therefore larger cities)
- city radius can be set a MAX value of radius=3, but you don't start the game with radius 3..instead, at the beginning your city only has a radius of 1=9plots for your citizens to work on..when you build i.e. granaries, they enlarge your radius for your citizens to work on to radius=2(21plots)..later in the game, when you build hospitals, your cities can use the max radius of 3 for your citizens to work on(37plots) or if you set max =4 (57plots) or max=5(81plots) etc..it's now unlimited and automatically calc's the proper values so any scenario/map maker can use WoC as he/she pleases..or any player as well..

you might wanna checkout the new city radius modification, and of course, everything is optional..if you set any tag to 0 = disable this function.
tags are automatically set to 0 when they are missing.
personally i like the (radius grow by buildings) but you could easily add to have the city radius grow as well with technologies, wonders, etc..those codes aren't added right now...but, the core is there, just some minor SDK tweaks are needed if anyone wants to add that ass well..

also, in WoC we abandon the while ini settings thing..
mods used to be:"SDK->python call->read ini->python call->SDK"
we now have this method:"SDK->read XML"
all xml's are in their corresponding module, there will be a general XML to either enable/disable a specific module, any settings of the specific modules will be inside the modular dir..this will be more easier for players/scenariomakers to work with and find the tweaks they want to do themself..

we will make a stand alone program(civ3 modintereface alike) to cope with this stuff ..but that's an issue for later when the project has evolved a little bit :)
 
The game starts but as soon as the game loads I get this message


Failed to allocate video memory. Please try reducing your graphics settings.
File:\Source\main\Civilization4\SDKs\Gamebryo2_0\CoreLibs\NiDX9RenderedTextureData.cpp,Line:170

I tried reducing the graphics settings but to no avail.

I have a NVIDIA Quadro PCI-E Series card.

After I click OK, I get a Visual C++ Runtime error.


I have also installed the latest Div9 from Microsoft. What gives?

Thanks
 
The game starts but as soon as the game loads I get this message


Failed to allocate video memory. Please try reducing your graphics settings.
File:\Source\main\Civilization4\SDKs\Gamebryo2_0\CoreLibs\NiDX9RenderedTextureData.cpp,Line:170

I tried reducing the graphics settings but to no avail.

I have a NVIDIA Quadro PCI-E Series card.

After I click OK, I get a Visual C++ Runtime error.


I have also installed the latest Div9 from Microsoft. What gives?

Thanks

Well that is not a gamer video card but for video professionals or CAD work....I would love to have one in my work laptop for AutoCAD :eek:

Obviously the necessary features of DirectX are not supported....turn your graphics all the way down and disable everything....I get Civ to run on my old ATI laptop that way.
 
I tried both reducing the graphics and a new driver and the game still crashes. Weird, the game worked fine before ViSa.

Installing ViSa is making my graphics card obsolete?
 
I tried both reducing the graphics and a new driver and the game still crashes. Weird, the game worked fine before ViSa.

Installing ViSa is making my graphics card obsolete?

We don't do anything special graphics wise in ViSa....and your video card is most certainly not meant for gaming....
 
I tried both reducing the graphics and a new driver and the game still crashes. Weird, the game worked fine before ViSa.

Installing ViSa is making my graphics card obsolete?

it's a rendering issue of textures..this can have many reasons, even small and silly 1second fix issues. Hard for us to figure out what is wrong, but you can switch on the logs, and check them to figure out at which spot the game errors.

Generally, your card is as firehawk said NOT a gamers card! You dont buy a formula 1 car to drive through the woods! It might work up to some point..but no guarantees your formula 1 racing car won't crash in the woods.
 
Downloaded 3.25. It crashes consistently with Large Pangea SmartMap if Graphics Level is set to High, but works like a charm on Medium.

I love the version with the exception of one change: the sky blue, white cloud, white sun background that now shows up instead of the former pale boring tan background on the Visapedia and Statistics Graph page. It makes the sky blue links, white text, and blue graph lines exceedingly difficult to see or read.

Surely there must be a simple file somewhere I can change to return this graphic to its former boring, but usable background. Any advice on this matter would be most appreciated.

Thanks!
--Ropher
 
Downloaded 3.25. It crashes consistently with Large Pangea SmartMap if Graphics Level is set to High, but works like a charm on Medium.

I love the version with the exception of one change: the sky blue, white cloud, white sun background that now shows up instead of the former pale boring tan background on the Visapedia and Statistics Graph page. It makes the sky blue links, white text, and blue graph lines exceedingly difficult to see or read.

Surely there must be a simple file somewhere I can change to return this graphic to its former boring, but usable background. Any advice on this matter would be most appreciated.

Thanks!
--Ropher

As is posted, delete the Blue Marble FPK file to return to 'normal' graphics.
 
As is posted, delete the Blue Marble FPK file to return to 'normal' graphics.

Yes, but I'd like to keep all the graphics except for the background used for the graph and visapedia. Is there any way to edit the FPK to modify just that single graphic?
 
First time poster:

I'm having some issues with the Gold version of the game and installing this Mod. A previous poster mentioned this, but I didn't see a solution posted. He just bought all the individual games and it worked like a charm. Unfortunately I don't think that's an option for me due to the length of time since I bought it. Anyone have any thoughts?

Specifically I'm having two problems running "VISA_CIV4mod_setup_v325", potentially related to each other:

1) When I attempt to load Visa from the .exe, it takes me to the pre-reqs screen that asks me to download a patch from firaxis, despite already having 2.13 Warlords installed. When trying the patch, it says "The Setup has detected that no version of Civilizations 4 - Warlords is installed". Is anyone else having this problem? Is it an issue with Civ 4 Gold looking different than std. Civ 4 Warlords to the mod and the patches?

2) When I tell it to ignore the upgrade and continue Visa installation then tells me it "could not access network location \Mods\Visa_v3", and so aborts the installation. Do I have to run the exe from a specific folder? Is there something else I need to do to get this to run?

I'm really excited about trying this mod out. Mods in other games have made them much more enjoyable and I'm expecting the same from this one based on all the posts I've read. I'm hoping someone can help.

FJ
 
First time poster:

I'm having some issues with the Gold version of the game and installing this Mod. A previous poster mentioned this, but I didn't see a solution posted. He just bought all the individual games and it worked like a charm. Unfortunately I don't think that's an option for me due to the length of time since I bought it. Anyone have any thoughts?

Specifically I'm having two problems running "VISA_CIV4mod_setup_v325", potentially related to each other:

1) When I attempt to load Visa from the .exe, it takes me to the pre-reqs screen that asks me to download a patch from firaxis, despite already having 2.13 Warlords installed. When trying the patch, it says "The Setup has detected that no version of Civilizations 4 - Warlords is installed". Is anyone else having this problem? Is it an issue with Civ 4 Gold looking different than std. Civ 4 Warlords to the mod and the patches?

2) When I tell it to ignore the upgrade and continue Visa installation then tells me it "could not access network location \Mods\Visa_v3", and so aborts the installation. Do I have to run the exe from a specific folder? Is there something else I need to do to get this to run?

I'm really excited about trying this mod out. Mods in other games have made them much more enjoyable and I'm expecting the same from this one based on all the posts I've read. I'm hoping someone can help.

FJ

I wish I had some solution for this but I have no idea what Firaxis is doing with the Civ Gold to make it not install correctly. I have to assume there is some registry problem.
 
@fjband Where is your warlords directory located? Its usually C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Warlords, is that where yours is located for gold?
 
File Location is "C:\Program Files\2K Games\Firaxis Games\Sid Meier's Civilization 4 Gold\Warlords".
 
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