ViSa v3.10 Bug Thread

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hello there,
i think i found a new (undiscussed) bug - when you play as "german" you are not able to build a battleship because you can't build a factory - the germans have a so called assembly plant instead of a factory (and it behaves like a factory) BUT there is no way to build a battleship.
greetings
poldi

ps: incredible mod :-)

Actually we have this one fixed for ver 3.20
 
I'm also getting out of sync messages when playing multiplayer games... kinda frustrating... I think it may also relate to buildings. Any ideas? Turn graphics down to low I saw was one. What about smaller maps/less computers?
 
I'm also getting out of sync messages when playing multiplayer games... kinda frustrating... I think it may also relate to buildings. Any ideas? Turn graphics down to low I saw was one. What about smaller maps/less computers?

Post this in the MP thread....

Some people play MP fine and others not.....don't know why.
 
Post this in the MP thread....

Some people play MP fine and others not.....don't know why.

ah, let me answer here and give a piece of advice:

when playing MP, before loading in a game as a host, make sure everybody participating makes a total re-load of civ Visa from ground up... maybe that helps
 
Total reload of Civ Visa? I just installed it - the direct 3.10 full exe install. Do you mean reinstall?

I did exit out of the game and reload once and that did indeed help. Though another time, it didn't.

And MP thread? I only saw this one... link?
 
Total reload of Civ Visa? I just installed it - the direct 3.10 full exe install. Do you mean reinstall?

I did exit out of the game and reload once and that did indeed help. Though another time, it didn't.

And MP thread? I only saw this one... link?

simple exit to desktop and reload - all participants
 
yes, we tried that. As I said, it worked one time but there was another time in late game when it didn't work.
 
Some small things I noticed while playing with 3.10...I apologise if any of these have already been reported.

1) To build a Methane Plant you first need to build a Biodome...unfortunately there is no way to build a Biodome as there is no technology associated with it. Hence it can never be discovered.

2) The Civic choices in the UN...I had Free Religion appear twice. And I don't mean I pass the resolution and it came back...I mean it was listed twice at the same time.

3) This is not really a bug, but it's not really a suggestion either just something to report...there is currently nothing assigned to the Genetic Era in the [Not Just Another Game Clock Mod] section of the ini file.

Otherwise it's looks great.
 
I dont know if it is a bug or not but I dont think ships should get access to the Attack Promotion since its disadvantages are what balances it and since a ship cannot be on land tiles the defence modifiers dont apply there. So basically ships get a free 15% bonus to attack, with no disadvantage.



NVM I am blind...
 
Some small things I noticed while playing with 3.10...I apologise if any of these have already been reported.

1) To build a Methane Plant you first need to build a Biodome...unfortunately there is no way to build a Biodome as there is no technology associated with it. Hence it can never be discovered.

2) The Civic choices in the UN...I had Free Religion appear twice. And I don't mean I pass the resolution and it came back...I mean it was listed twice at the same time.

3) This is not really a bug, but it's not really a suggestion either just something to report...there is currently nothing assigned to the Genetic Era in the [Not Just Another Game Clock Mod] section of the ini file.

Otherwise it's looks great.

1: Hum I will have to check that one.

2: I had saw this but didnt remember it thanks for catching it.

3: Will have to look at this also
 
I dont know if it is a bug or not but I dont think ships should get access to the Attack Promotion since its disadvantages are what balances it and since a ship cannot be on land tiles the defence modifiers dont apply there. So basically ships get a free 15% bonus to attack, with no disadvantage.



NVM I am blind...

No problem, one thing Ta and I saw and like is the Navy mod by Generalmatt, much better promotions for ships its well thought out. I hope we can merge this for version 4.
 
As rockinroger said, we will certainly be looking at the Navy Mod....it all depends what BTS looks like and how many weeks it takes us to get up to speed with it.
 
not a bug, but a balance issue: great doctors (esp. in long games)

i LOVE being able to get GD from combat & i really like their ability to "train" units with medic promotions - but their abiliies are seriously overpowered in grand (2000 turns) games.

example:
you get 1 GD - add it to your stack of doom. practically every turn one of the stack's units will get a free med. promotion. as soon as you go to war, you have high probabillities of getting a new GD (from attacking with the med-promoted units - add the new GD to the stack of doom and your units will be promoted twice as fast (or add the GD to another stack of doom). more med-promoted units = even more GDs during wartime. I was able to amass 12 GDs this way - the last 8 of which i got during less than 30 turns (= only 3 percent of gametime at grand speed! and as this gets faster all the time, the next 8 will arive even quicker.)
 
not a bug, but a balance issue: great doctors (esp. in long games)

i LOVE being able to get GD from combat & i really like their ability to "train" units with medic promotions - but their abiliies are seriously overpowered in grand (2000 turns) games.

example:
you get 1 GD - add it to your stack of doom. practically every turn one of the stack's units will get a free med. promotion. as soon as you go to war, you have high probabillities of getting a new GD (from attacking with the med-promoted units - add the new GD to the stack of doom and your units will be promoted twice as fast (or add the GD to another stack of doom). more med-promoted units = even more GDs during wartime. I was able to amass 12 GDs this way - the last 8 of which i got during less than 30 turns (= only 3 percent of gametime at grand speed! and as this gets faster all the time, the next 8 will arive even quicker.)

But unlike some other mods that the AI does nothing, I have seen the AI buffing up units in cities alot. That may be from the Great Doctor just sitting there but at least the human player does not gain a gross advantage here.

And yes this is my number one complaint with the change we implemented....but its not horrible.
 
I agree about the Great Doctor, as it also gives warhawk civs a huge advantage. When I have gone on massive invasion campaigns I start generating Great Doctors rather swiftly, allowing me to use them to discover new technologies. After four turns of combat with my "stack o' doom" I would be using 2-3 doctors to discover a new tech.

Despite all this, I just think it is reasonable and realistic...new medical procedures and discoveries ARE made by people in the theater of war. Perhaps you can limit what technologies a GD can discover...a GD discovering cellular biology makes sense, but Advanced Terraforming?
 
Some small things I noticed while playing with 3.10...I apologise if any of these have already been reported.

1) To build a Methane Plant you first need to build a Biodome...unfortunately there is no way to build a Biodome as there is no technology associated with it. Hence it can never be discovered.

Rockinroger, I was under the impression that a Methane plant was only for use in a Sea City, which is what gets a Biodome by default upon city creation, although it can be destroyed upon conquest, which kinda sucks :)
 
Rockinroger, I was under the impression that a Methane plant was only for use in a Sea City, which is what gets a Biodome by default upon city creation, although it can be destroyed upon conquest, which kinda sucks :)

Well for right now and our testing purposes I enabled the biodome, and therefore the methane plant. Im closing on being able to build them soon in my current test game. One thought i had was to limit them to cities on a coast. So with Blip's, Alondin's and Kaiser's help testing we will try to get something workable for 3.20.
 
Well guys, Methane is just Natural Gas in the water.....so maybe we should go back to Methane Plant and Biodome in sea cities only. I believe we have a building for Natural Gas don't we? Geesh, ViSa is so huge I can't remember it all :lol:
 
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