ViSa v3.10 Bug Thread

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No Im not playing MP. It was working fine until yesterday and Im dazed and confused. If someone could tell me how to take screenshots i will show you.
 
I believe they have to be drawn in if they see a unit....I could be wrong as I have never seen an animal come inside my cultural border.

One thing, make sure it is a Barbarian Animal and not from another civ because the Allegiance Mod allows capture of animals too.

Yes, it was a Barbarian tiger. Came into my borders, slaughtered my only worker and then 'conquered' my first city. Historically I imagine this could be realistic, but as a player it kinda sucks! :-)

I'll be more careful with working tiles on the edges of my cultural bounds.l
 
No Im not playing MP. It was working fine until yesterday and Im dazed and confused. If someone could tell me how to take screenshots i will show you.

Hum thats weird have you changed any files in ViSa. Or perhaps hit repair/reinstall and see if that fixes the issue. The only time i saw that was during Multiplayer testing. Let me know.
 
no changing files im going to reinstall it now

Also I've noticed that there are no custom resorces on great plains maps.
 
OK, this is definitely a bug.

I have a unit (Infantry) who is increasing in experience at the rate of about 1 point per round. It is just sitting in a city, without a Drill Sergeant or Army Base or anything like that. It is the only unit in the city that this is happening to, although there are quite a few other units in the city. He just passed 82 experience points.

I'm playing the Armenian civ, small map, warlord difficulty (?maybe? the one just below Noble), custom continents. I have a save game if needed.
 
I figured out what was wrong. It would only happen when I had Blue Marble installed. That might be something to look into.
 
I figured out what was wrong. It would only happen when I had Blue Marble installed. That might be something to look into.

Hum i have used Blue Marble exclusively, for about a year and never had that issue. I have even started games with out it and then saved. Then put Blue Marble back in and used the save from non Blue marble. Anyways glad its working at least.
 
I've loaded Smartmap (latest version) and besides the CTD caused by every third load which I normally get from VISA 3.1 without Smartmap, around 300BC (marathon) I get MAF on each and every game load from within the game, the first game load on startup is OK.
 
Sorry if this has been reported already. The Dutch UB is unbuildable, it's in the visapedia but when playing as dutch i can't build it.
 
Sorry if this has been reported already. The Dutch UB is unbuildable, it's in the visapedia but when playing as dutch i can't build it.

I have no idea what building you mean....we don't have a UB for the Netherlands.
 
OK, this is definitely a bug.

I have a unit (Infantry) who is increasing in experience at the rate of about 1 point per round. It is just sitting in a city, without a Drill Sergeant or Army Base or anything like that. It is the only unit in the city that this is happening to, although there are quite a few other units in the city. He just passed 82 experience points.

I'm playing the Armenian civ, small map, warlord difficulty (?maybe? the one just below Noble), custom continents. I have a save game if needed.

I am sure it is a random hiccup....they happen in mods over 800MB :lol:


I've loaded Smartmap (latest version) and besides the CTD caused by every third load which I normally get from VISA 3.1 without Smartmap, around 300BC (marathon) I get MAF on each and every game load from within the game, the first game load on startup is OK.

We don't even have all the Firaxis maps working....let alone some other modder maps....sorry.
 
I am sure it is a random hiccup....they happen in mods over 800MB :lol:

Well, it is happening to a few other units of mine as well. They seem to be, as far as I can remember, units that I have trained to 17 previously. However, the training "flag" or whatever it is never got turned off. I know that at least one of them is not in the city where it was originally trained. I made one of them a great general (Fidel Castro) and now Fidel has over 200 XP and several rows of medals.

-- WC
 
think i read about this somewhere b4, but.... how was this again.
I checked every victory condition except space race in "custom game" screen, but still after over 50% land, and population, and in addition having every surviving nation as a vassal... the game does not end!!! Then of course, not using the "custom game" option gives me a game with no using siege units for bombardment.
 
Well, it is happening to a few other units of mine as well. They seem to be, as far as I can remember, units that I have trained to 17 previously. However, the training "flag" or whatever it is never got turned off. I know that at least one of them is not in the city where it was originally trained. I made one of them a great general (Fidel Castro) and now Fidel has over 200 XP and several rows of medals.

-- WC

That is weird Ive personally never had that happen. Do you by chance still have the save for that game so we can look at it. Also have you modified any of the code. One person that this happens to might be random. 2 or more then perhaps we need to investigate. Thanks.
 
think i read about this somewhere b4, but.... how was this again.
I checked every victory condition except space race in "custom game" screen, but still after over 50% land, and population, and in addition having every surviving nation as a vassal... the game does not end!!! Then of course, not using the "custom game" option gives me a game with no using siege units for bombardment.

Its called Mastery Victory by Sevo.....
 
Got it. The victor will be decided at the end of the time frame. Dmn! Kind of boring as i am in 854 AD. Well, guess i'll have to start all over again, to mangage
finally finishing a game
 
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