Chiyochan
King
Is there a mod around that makes every facet of stability visible to the player, I've tried the stability guide and it is essentially worthless for the actual game.
without the real numbers i cant see what I'm doing wrong, it isn't transparency to the player, it says that X is bad for stability and Y is good for it but they seem to have no relation to improving it whenever i play, in all honesty it was a stupid idea to keep this invisible from the player in the first place, no one pops open civpedia and suddenly finds that information on all the wonders and buildings are approximated, so stability should be likewise, but i take it no one has? and no one probably will,Why is it worthless? It contains every piece of info that can show up on the screen. (The part about other espionage buildings giving stability is missing though) What people really need is a "mental" picture of how much instability you have accumulated so far: where you have expanded and "shouldn't," how many times you have anarchy, the number of cities compared to your current civics, how many wonders you've built, what religions you have in your cities, etc. Yes, it can all be spelled out for you, but where's the challenge then?
if gc.getPlayer(iPlayer).isHuman():
self.setStability(iPlayer, 0)
continue
for iPlayer in range(iNumPlayers):
[COLOR="SeaGreen"]if gc.getPlayer(iPlayer).isHuman():
self.setStability(iPlayer, 0)
continue[/COLOR]
if (gc.getPlayer(iPlayer).isAlive()):
if (iGameTurn > con.i1760AD and iGameTurn % 12 == 7):
if (self.getStability(iPlayer) < 40):
self.setStability(iPlayer, self.getStability(iPlayer) + 1 )
elif (iGameTurn > con.i1000BC and iGameTurn % 22 == 7):
if (self.getStability(iPlayer) < 20 and self.getStability(iPlayer) >= -50):
self.setStability(iPlayer, self.getStability(iPlayer) + 1 )
if (iGameTurn % 10 == 8):
if (self.getStability(iPlayer) < -50):
self.setStability(iPlayer, self.getStability(iPlayer) + 1 )
if (iGameTurn % 10 == 9):
if (self.getStability(iPlayer) > 50):
self.setStability(iPlayer, self.getStability(iPlayer) - 1 )
if (iGameTurn > con.i1000BC and iGameTurn % 12 == 5):
iPermanentModifier = self.getStability(iPlayer) - self.getBaseStabilityLastTurn(iPlayer)
if (iPermanentModifier > 15):
self.setStability(iPlayer, self.getStability(iPlayer) - 1 )
elif (iPermanentModifier < -40):
self.setStability(iPlayer, self.getStability(iPlayer) + 1 )
if (iGameTurn % 20 == 1):
if (gc.getPlayer(iPlayer).isHuman()):
iHandicap = (gc.getGame().getHandicapType() - 1)
self.setStability(iPlayer, self.getStability(iPlayer) + iHandicap )
Well, there are the historical starting dates also. I can't imagine playing a game where all Civs start in 4000BC ever again...Sigh, just mod out the major contribution of this mod to game play so you can enjoy it.
without the real numbers i cant see what I'm doing wrong, it isn't transparency to the player, it says that X is bad for stability and Y is good for it but they seem to have no relation to improving it whenever i play, in all honesty it was a stupid idea to keep this invisible from the player in the first place, no one pops open civpedia and suddenly finds that information on all the wonders and buildings are approximated, so stability should be likewise, but i take it no one has? and no one probably will,
i always consider representation in civ to be a government dominated by a wide spectrum of the upper class, rotten burrows and all. Meanwhile i consider us to be a democracy dominated by the voting masses (however influenced by other forces they may be).
Similar principles probably should be applied to us as well, but i'm glad it isn't 'cause i like the civic too much
That was also my impression. The parliamentary system used by most western democracies is of course also kind of a "representation", but the best way of achieving universal suffrage in history.I always consider representation in Civ to be a government dominated by a wide spectrum of the upper class, rotten burrows and all. Meanwhile I consider US to be a democracy dominated by the voting masses (however influenced by other forces they may be).
Being a republic and a democracy in the classical sense is not mutually exclusive.THE UNITED STATES OF AMERICA IS A REPUBLIC!!!
seriously!
By strict high school government class definition, the citizens of a "democracy" exercise power directly, whereas the citizens of a "republic" delegate power to elected representatives. This, of course, is easily the stupidest thing that we were taught in high school. They've taken a perfectly fine word like democracy and defined it so narrowly that it applies to absolutely no working government whatsoever. All they've left us is the word republic, which they've defined so broadly that it encompasses such diverse nations as the US, France, China and Iran -- and yet is still too narrow to include constitutional monarchies like Japan and Sweden. In any case, since there is no mandatory authority on the meaning of English words, I've chosen to use the common meaning of democracy: any government which derives it's power through the consent of the governed, regardless of how that power is structured.
The only exception to this rule is the built-in biases against Mali, Egypt, Khmer and Maya and I think Rhye did it just to ensure these civs collapse or are significantly nerfed, like in real life.