Danger Bird
gravity's angel
One of the more vague concepts is the difference between permanent stability and temporary stability. I as the player can gain up to +20 temporary stability (stability that will disappear once the conditions are no longer met) if I run viceroyalty and have a bunch of vassals. If I run occupation I gain 2 permanent stability for every city I capture, and don't lose 3 for a razed city. With commonwealth I avoid losing permanent stability points that I otherwise would due to my economy. Despite the fact that viceroyalty is the weakest (non-subjugation) civic over the course of a long term game, many still use it because 20 is a bigger number than 2.
I did not know this - that Occupation benefits are permanent and Viceroy only temporary. Is this documented somewhere, or is it only learned from reading the code? Anyway, I'll have to start using Occupation more.
Once I learned that courthouses etc. built when my stability is too high yield no stability, it changed the way I played the game for the worse in my opinion. All I thought about during the following few play-throughs seemed to be timing my buildings. Thus a fix I would suggest is to simply remove the cap on current stability required to gain stability from courthouses, jails, intelligence agencies, and security bureaus. It's easy enough to implement as a player, just open the stability python file and find where courthouses etc. are discussed. Then increase the statements like "<0" or "<-20" (can't remember the exact values that are in there atm) to "<500" or whatever. I'm sure deleting the code altogether would be more elegant but I don't trust myself enough to remove entire lines of code.
Thanks. I'll apply this fix. I think that a courthouse should help in times of low stability even if was built long ago.